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		<title><![CDATA[Comunidad Planeta RPG - Todos los Foros]]></title>
		<link>http://planetarpg.com.ar/foro/</link>
		<description><![CDATA[Comunidad Planeta RPG - http://planetarpg.com.ar/foro]]></description>
		<pubDate>Fri, 30 Jul 2010 03:48:45 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[[RPGMXP&#93; Way To Salvation]]></title>
			<link>http://planetarpg.com.ar/foro/showthread.php?tid=2404</link>
			<pubDate>Thu, 29 Jul 2010 15:30:58 +0000</pubDate>
			<guid isPermaLink="false">http://planetarpg.com.ar/foro/showthread.php?tid=2404</guid>
			<description><![CDATA[<span style="font-family: Times New Roman;"><span style="color: #006400;"><span style="font-weight: bold;">Tutulo:Way To Salvation<br />
Nombre:Jose Antonio Valle Uzcategui<br />
Creador: Raziel_Soulreaer O Jose_Destiny<br />
Fecha de Inicio:01/07/2010<br />
Plataforma:RPGMXP<br />
Género:Rpg/Misterio/Cristiano<br />
Fecha de la última Demo:Aun no hay demo<br />
<br />
Historia (Mas bien intro)<br />
<div><div class='spoiler_header'>Contenido oculto <a href='javascript:void(0);' onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1&#93;.style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1&#93;.style.display='none';this.innerHTML='<input type=\'button\' value=\'Mostrar\'/>';}else {parentNode.parentNode.getElementsByTagName('div')[1&#93;.style.display='block';this.innerHTML='<input type=\'button\' value=\'Ocultar\'/>';}"><input type='button' value='Mostrar'/></a></div><div class='spoiler_body' style='display: none;'>Ya Han pasado 20 años Desde el Incidente… Lo recuerdo muy claramente, Estaba en mi hogar con mi familia apenas tenia 5 años un Niño que apenas estaba empezando a vivir, Aunque mi padres me educaron muy bien sabia leer mejor que cualquier niño de mi edad y podía leer En latín cosa que no hace cualquier persona. Pero aun si era un niño y no fue fácil superar ese incidente para mi, Hubo un temblor muy Fuerte el cual Agrieto el Suelo y salieron Demonios!! Primera vez que veía algo así Estaba Aterrado, Los demonios Arrasaron con todo lo que tenían a su paso Luego entraron a mi Casa y mataron a mis padres, Apenas pude escapar y me refugié en un Sótano por que una voz me lo dijo en mi cabeza (Se que parece loco y entupido pero si supieran quien era esa voz no lo pensarían así…)<br />
<br />
 Luego Hubo un resplandor Blanco, Era una luz muy fuerte, Cuando pude salir estaba todo en llamas, Puesto que todas las personas de allí adoraban a Los demonios no había alguna razón para mantener ese sitio a salvo (Ni siquiera mis padres). Así que  los demonios Disfrutando un Banquete con todos los humanos que habían muerto Conjuraron magia negra y acabaron con todo a su paso. Y no solo mi cuidad sino toda aquella cuidad inmunda que No Viviera conforme a las leyes del pasado , Ahora que ya han pasado 20 años Esa Voz vuelve a mi cabeza y me dice que Viaje al Este y Utilice este libro para dar un mensaje ¿Acaso aun quedan humanos? Tendré que descubrirlo camino al Este</div></div>
Imagenes:<br />
<div><div class='spoiler_header'>Contenido oculto <a href='javascript:void(0);' onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1&#93;.style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1&#93;.style.display='none';this.innerHTML='<input type=\'button\' value=\'Mostrar\'/>';}else {parentNode.parentNode.getElementsByTagName('div')[1&#93;.style.display='block';this.innerHTML='<input type=\'button\' value=\'Ocultar\'/>';}"><input type='button' value='Mostrar'/></a></div><div class='spoiler_body' style='display: none;'><a href="http://www.subirimagenes.com/imagen-19hs18m46s28j-4874654.html" target="_blank"><img src="http://s3.subirimagenes.com:81/imagen/previo/thump_487465419-hs-18m-46s-28j.png" border="0" alt="[Imagen: thump_487465419-hs-18m-46s-28j.png&#93;" /></a><br />
<a href="http://www.subirimagenes.com/imagen-19hs18m29s28j-4874677.html" target="_blank"><img src="http://s3.subirimagenes.com:81/imagen/previo/thump_487467719-hs-18m-29s-28j.png" border="0" alt="[Imagen: thump_487467719-hs-18m-29s-28j.png&#93;" /></a><br />
<a href="http://www.subirimagenes.com/imagen-19hs16m50s28j-4874686.html" target="_blank"><img src="http://s3.subirimagenes.com:81/imagen/previo/thump_487468619-hs-16m-50s-28j.png" border="0" alt="[Imagen: thump_487468619-hs-16m-50s-28j.png&#93;" /></a><br />
<a href="http://www.subirimagenes.com/imagen-19hs16m40s28j-4874698.html" target="_blank"><img src="http://s2.subirimagenes.com/imagen/previo/thump_487469819-hs-16m-40s-28j.png" border="0" alt="[Imagen: thump_487469819-hs-16m-40s-28j.png&#93;" /></a><br />
<a href="http://www.subirimagenes.com/imagen-19hs15m58s28j-4874704.html" target="_blank"><img src="http://s3.subirimagenes.com:81/imagen/previo/thump_487470419-hs-15m-58s-28j.png" border="0" alt="[Imagen: thump_487470419-hs-15m-58s-28j.png&#93;" /></a></div></div>PD:A aquel que tenga algun Comentario Innesesario de por que el juego es cristiano le agradesco me lo diga por MP <br />
<br />
Salu2 y Dtb<br />
</span></span></span>]]></description>
			<content:encoded><![CDATA[<span style="font-family: Times New Roman;"><span style="color: #006400;"><span style="font-weight: bold;">Tutulo:Way To Salvation<br />
Nombre:Jose Antonio Valle Uzcategui<br />
Creador: Raziel_Soulreaer O Jose_Destiny<br />
Fecha de Inicio:01/07/2010<br />
Plataforma:RPGMXP<br />
Género:Rpg/Misterio/Cristiano<br />
Fecha de la última Demo:Aun no hay demo<br />
<br />
Historia (Mas bien intro)<br />
<div><div class='spoiler_header'>Contenido oculto <a href='javascript:void(0);' onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='<input type=\'button\' value=\'Mostrar\'/>';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='<input type=\'button\' value=\'Ocultar\'/>';}"><input type='button' value='Mostrar'/></a></div><div class='spoiler_body' style='display: none;'>Ya Han pasado 20 años Desde el Incidente… Lo recuerdo muy claramente, Estaba en mi hogar con mi familia apenas tenia 5 años un Niño que apenas estaba empezando a vivir, Aunque mi padres me educaron muy bien sabia leer mejor que cualquier niño de mi edad y podía leer En latín cosa que no hace cualquier persona. Pero aun si era un niño y no fue fácil superar ese incidente para mi, Hubo un temblor muy Fuerte el cual Agrieto el Suelo y salieron Demonios!! Primera vez que veía algo así Estaba Aterrado, Los demonios Arrasaron con todo lo que tenían a su paso Luego entraron a mi Casa y mataron a mis padres, Apenas pude escapar y me refugié en un Sótano por que una voz me lo dijo en mi cabeza (Se que parece loco y entupido pero si supieran quien era esa voz no lo pensarían así…)<br />
<br />
 Luego Hubo un resplandor Blanco, Era una luz muy fuerte, Cuando pude salir estaba todo en llamas, Puesto que todas las personas de allí adoraban a Los demonios no había alguna razón para mantener ese sitio a salvo (Ni siquiera mis padres). Así que  los demonios Disfrutando un Banquete con todos los humanos que habían muerto Conjuraron magia negra y acabaron con todo a su paso. Y no solo mi cuidad sino toda aquella cuidad inmunda que No Viviera conforme a las leyes del pasado , Ahora que ya han pasado 20 años Esa Voz vuelve a mi cabeza y me dice que Viaje al Este y Utilice este libro para dar un mensaje ¿Acaso aun quedan humanos? Tendré que descubrirlo camino al Este</div></div>
Imagenes:<br />
<div><div class='spoiler_header'>Contenido oculto <a href='javascript:void(0);' onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='<input type=\'button\' value=\'Mostrar\'/>';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='<input type=\'button\' value=\'Ocultar\'/>';}"><input type='button' value='Mostrar'/></a></div><div class='spoiler_body' style='display: none;'><a href="http://www.subirimagenes.com/imagen-19hs18m46s28j-4874654.html" target="_blank"><img src="http://s3.subirimagenes.com:81/imagen/previo/thump_487465419-hs-18m-46s-28j.png" border="0" alt="[Imagen: thump_487465419-hs-18m-46s-28j.png]" /></a><br />
<a href="http://www.subirimagenes.com/imagen-19hs18m29s28j-4874677.html" target="_blank"><img src="http://s3.subirimagenes.com:81/imagen/previo/thump_487467719-hs-18m-29s-28j.png" border="0" alt="[Imagen: thump_487467719-hs-18m-29s-28j.png]" /></a><br />
<a href="http://www.subirimagenes.com/imagen-19hs16m50s28j-4874686.html" target="_blank"><img src="http://s3.subirimagenes.com:81/imagen/previo/thump_487468619-hs-16m-50s-28j.png" border="0" alt="[Imagen: thump_487468619-hs-16m-50s-28j.png]" /></a><br />
<a href="http://www.subirimagenes.com/imagen-19hs16m40s28j-4874698.html" target="_blank"><img src="http://s2.subirimagenes.com/imagen/previo/thump_487469819-hs-16m-40s-28j.png" border="0" alt="[Imagen: thump_487469819-hs-16m-40s-28j.png]" /></a><br />
<a href="http://www.subirimagenes.com/imagen-19hs15m58s28j-4874704.html" target="_blank"><img src="http://s3.subirimagenes.com:81/imagen/previo/thump_487470419-hs-15m-58s-28j.png" border="0" alt="[Imagen: thump_487470419-hs-15m-58s-28j.png]" /></a></div></div>PD:A aquel que tenga algun Comentario Innesesario de por que el juego es cristiano le agradesco me lo diga por MP <br />
<br />
Salu2 y Dtb<br />
</span></span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Encuesta&#93; Banners para Agosto]]></title>
			<link>http://planetarpg.com.ar/foro/showthread.php?tid=2403</link>
			<pubDate>Wed, 28 Jul 2010 22:53:18 +0000</pubDate>
			<guid isPermaLink="false">http://planetarpg.com.ar/foro/showthread.php?tid=2403</guid>
			<description><![CDATA[Aquí llegan los banners para agosto... como siempre, votad por vuestro favorito. Lo cierto es que este mes hubo poca participación.<br />
<br />
Saludos!]]></description>
			<content:encoded><![CDATA[Aquí llegan los banners para agosto... como siempre, votad por vuestro favorito. Lo cierto es que este mes hubo poca participación.<br />
<br />
Saludos!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Concurso de ideas de PortyGames]]></title>
			<link>http://planetarpg.com.ar/foro/showthread.php?tid=2402</link>
			<pubDate>Mon, 26 Jul 2010 19:42:17 +0000</pubDate>
			<guid isPermaLink="false">http://planetarpg.com.ar/foro/showthread.php?tid=2402</guid>
			<description><![CDATA[<img src="http://planetarpg.com.ar/foro/images/smilies/Quintin/quintin_okay.gif" style="vertical-align: middle;" border="0" alt="Quintin_okay" title="Quintin_okay" /> <span style="font-size: large;"><span style="font-weight: bold;">CONCURSO DE IDEAS DE PORTYGAMES</span></span> <img src="http://planetarpg.com.ar/foro/images/smilies/Quintin/quintin_saluda.gif" style="vertical-align: middle;" border="0" alt="Quintin_saluda" title="Quintin_saluda" /><br />
<br />
<span style="color: red;"><span style="font-weight: bold;">AVISO: Espero que no sea considerado SPAM... <br />
Seamos abiertos a los concursos de los demás foros.</span></span><br />
<br />
Este concurso esta seriamente organizado por Emmet (Administrador, programador y co-fundador de PortyGames Generation). Si tienes alguna duda sobre el concurso preguntenle a el. Ademas, aprovechamos que en una semana se abrira completamente CaosG (scripts de juegos de navegador) al publico y se comenzará el desarrollo de TODOS los proyectos. <br />
<br />
Ahora, sobre el concurso:<br />
-------------------------------------<br />
<br />
Estos son los premios:<br />
<br />
<span style="color: green;"><span style="font-weight: bold;">1º Premio: *VIP Account en CaosG durante 3 meses.<br />
2º Premio: *VIP Account en CaosG durante 2 meses.<br />
3º Premio: *VIP Account en CaosG durante 1 mes.<br />
<br />
Premio de consolacion (desde el 4º hasta el 10º): Diseño de una web gratis (solo una pagina, no una web entera, solo la pagina).</span></span><br />
<br />
*VIP Account: Cuenta de usuario con acceso ilimitado a las secciones del foro, pudiendo verlo todo, y que obtiene nada mas por ser usuario VIP un vale de 10€ para gastar en los servidores de la comunidad.<br />
<br />
<span style="color: orange;">NOTA: Crear una VIP Account cuesta 5€ al mes y se da 1 vale de 10€ al mes.</span><br />
<br />
Que os parecen eh? os gustan los premios no?<br />
<br />
Pues bien ahora el concurso, el concurso es de una idea, una idea sobre estos temas:<br />
<br />
<span style="color: cyan;"><span style="font-weight: bold;">-Juegos online<br />
-Juegos PC<br />
-Juegos consola<br />
-Programas</span></span><br />
<br />
La idea debe de tener un minimo de 20 lineas y estar organizada y planteada lo mejor posible, a tener en cuenta que las ideas que se envien al concurso pueden ser seleccionadas en futuros proyectos de CaosG. Por ello deben de estar lo mejor planteadas que podais.<br />
<br />
Las ideas seran sometidas a una votacion por parte de todo el equipo de CaosG ademas de algunos jueces invitados que seran seleccionados durante la elaboracion del concurso.<br />
<br />
Para darle mas acogida a este concurso y promocionar tanto CaosG como PortyGames, <a href="http://portygames.foroweb.org/competiciones-y-concursos-f6/no-officialconcurso-de-ideas-t170.htm#529" target="_blank">este sera el unico post oficial</a> del anuncio. Y se requeriran un minimo de 20 participantes, asi que usuarios de portygames, si haces una copia de este concurso y lo difundis por otros foros, blogs, webs, etc. Mucho mejor.<br />
<br />
Formato de la idea a presentar (minimo 20 lineas):<br />
<br />
<span style="color: cyan;"><span style="font-weight: bold;">Titulo:<br />
Descripccion breve:<br />
Desarrollo* por temas o apartados de la idea:<br />
Usuario que la presenta:</span></span><br />
<br />
<br />
*A la hora del desarrollo de la idea se permite emplear imagenes o esquemas para estructurarla.<br />
<br />
Aqui los plazos del concurso:<br />
<br />
<span style="color: green;"><span style="font-weight: bold;">Plazo de inscripcion hasta 15 de Agosto de 2010<br />
Plazo de entrega hasta el 20 de Agosto de 2010<br />
Votaciones 20-22 de Agosto  de 2010<br />
Clasificaciones 23 de Agosto de 2010<br />
Entrega de premios efectiva el dia 24 de Agosto de 2010</span></span><br />
<br />
Fijo un maximo de 100 participantes.<br />
<span style="font-weight: bold;"><br />
Participantes: 0/100</span> (minimo 20)<br />
<br />
NOTAS ADICIONALES: <br />
<span style="color: cyan;">-Solo se permite la inscripcion mediante <a href="http://portygames.foroweb.org/competiciones-y-concursos-f6/no-officialconcurso-de-ideas-t170.htm#529" target="_blank">este tema</a>.<br />
-Solo 1 idea por participante.<br />
-Se permite aliarse con alguien y presentar solo 1 idea, pero el premio sera repartido.</span><br />
<br />
PD: Espero que sea de vuestro agrado y recordad si difundis este mensaje en otros foros, webs, blogs, etc. Es mucho mejor para todos. <br />
<br />
<div><div class='spoiler_header'>Contenido oculto <a href='javascript:void(0);' onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1&#93;.style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1&#93;.style.display='none';this.innerHTML='<input type=\'button\' value=\'Mostrar\'/>';}else {parentNode.parentNode.getElementsByTagName('div')[1&#93;.style.display='block';this.innerHTML='<input type=\'button\' value=\'Ocultar\'/>';}"><input type='button' value='Mostrar'/></a></div><div class='spoiler_body' style='display: none;'><div class="codeblock">
<div class="title">Código:<br />
</div><div class="body" dir="ltr"><code>[color=red&#93;[b&#93;AVISO: Espero que no sea considerado SPAM... <br />
Seamos abiertos a los concursos de los demás foros.[/b&#93;[/color&#93;<br />
<br />
Este concurso esta seriamente organizado por Emmet (Administrador, programador y co-fundador de PortyGames Generation). Si tienes alguna duda sobre el concurso preguntenle a el. Ademas, aprovechamos que en una semana se abrira completamente CaosG (scripts de juegos de navegador) al publico y se comenzará el desarrollo de TODOS los proyectos. <br />
<br />
Ahora, sobre el concurso:<br />
-------------------------------------<br />
<br />
Estos son los premios:<br />
<br />
[color=yellow&#93;[b&#93;1º Premio: *VIP Account en CaosG durante 3 meses.<br />
2º Premio: *VIP Account en CaosG durante 2 meses.<br />
3º Premio: *VIP Account en CaosG durante 1 mes.<br />
<br />
Premio de consolacion (desde el 4º hasta el 10º): Diseño de una web gratis (solo una pagina, no una web entera, solo la pagina).[/b&#93;[/color&#93;<br />
<br />
*VIP Account: Cuenta de usuario con acceso ilimitado a las secciones del foro, pudiendo verlo todo, y que obtiene nada mas por ser usuario VIP un vale de 10€ para gastar en los servidores de la comunidad.<br />
<br />
[color=orange&#93;NOTA: Crear una VIP Account cuesta 5€ al mes y se da 1 vale de 10€ al mes.[/color&#93;<br />
<br />
Que os parecen eh? os gustan los premios no?<br />
<br />
Pues bien ahora el concurso, el concurso es de una idea, una idea sobre estos temas:<br />
<br />
[color=cyan&#93;[b&#93;-Juegos online<br />
-Juegos PC<br />
-Juegos consola<br />
-Programas[/b&#93;[/color&#93;<br />
<br />
La idea debe de tener un minimo de 20 lineas y estar organizada y planteada lo mejor posible, a tener en cuenta que las ideas que se envien al concurso pueden ser seleccionadas en futuros proyectos de CaosG. Por ello deben de estar lo mejor planteadas que podais.<br />
<br />
Las ideas seran sometidas a una votacion por parte de todo el equipo de CaosG ademas de algunos jueces invitados que seran seleccionados durante la elaboracion del concurso.<br />
<br />
Para darle mas acogida a este concurso y promocionar tanto CaosG como PortyGames, [url=http://portygames.foroweb.org/competiciones-y-concursos-f6/no-officialconcurso-de-ideas-t170.htm#529&#93;este sera el unico post oficial[/url&#93; del anuncio. Y se requeriran un minimo de 20 participantes, asi que usuarios de portygames, si haces una copia de este concurso y lo difundis por otros foros, blogs, webs, etc. Mucho mejor.<br />
<br />
Formato de la idea a presentar (minimo 20 lineas):<br />
<br />
[color=cyan&#93;[b&#93;Titulo:<br />
Descripccion breve:<br />
Desarrollo* por temas o apartados de la idea:<br />
Usuario que la presenta:[/b&#93;[/color&#93;<br />
<br />
<br />
*A la hora del desarrollo de la idea se permite emplear imagenes o esquemas para estructurarla.<br />
<br />
Aqui los plazos del concurso:<br />
<br />
[color=yellow&#93;[b&#93;Plazo de inscripcion hasta 15 de Agosto de 2010<br />
Plazo de entrega hasta el 20 de Agosto de 2010<br />
Votaciones 20-22 de Agosto&nbsp;&nbsp;de 2010<br />
Clasificaciones 23 de Agosto de 2010<br />
Entrega de premios efectiva el dia 24 de Agosto de 2010[/b&#93;[/color&#93;<br />
<br />
Fijo un maximo de 100 participantes.<br />
[b&#93;<br />
Participantes: 0/100[/b&#93; (minimo 20)<br />
<br />
NOTAS ADICIONALES: <br />
[color=cyan&#93;-Solo se permite la inscripcion mediante [url=http://portygames.foroweb.org/competiciones-y-concursos-f6/no-officialconcurso-de-ideas-t170.htm#529&#93;este tema[/url&#93;.<br />
-Solo 1 idea por participante.<br />
-Se permite aliarse con alguien y presentar solo 1 idea, pero el premio sera repartido.[/color&#93;<br />
<br />
PD: Espero que sea de vuestro agrado y recordad si difundis este mensaje en otros foros, webs, blogs, etc. Es mucho mejor para todos.</code></div></div>
</div></div>]]></description>
			<content:encoded><![CDATA[<img src="http://planetarpg.com.ar/foro/images/smilies/Quintin/quintin_okay.gif" style="vertical-align: middle;" border="0" alt="Quintin_okay" title="Quintin_okay" /> <span style="font-size: large;"><span style="font-weight: bold;">CONCURSO DE IDEAS DE PORTYGAMES</span></span> <img src="http://planetarpg.com.ar/foro/images/smilies/Quintin/quintin_saluda.gif" style="vertical-align: middle;" border="0" alt="Quintin_saluda" title="Quintin_saluda" /><br />
<br />
<span style="color: red;"><span style="font-weight: bold;">AVISO: Espero que no sea considerado SPAM... <br />
Seamos abiertos a los concursos de los demás foros.</span></span><br />
<br />
Este concurso esta seriamente organizado por Emmet (Administrador, programador y co-fundador de PortyGames Generation). Si tienes alguna duda sobre el concurso preguntenle a el. Ademas, aprovechamos que en una semana se abrira completamente CaosG (scripts de juegos de navegador) al publico y se comenzará el desarrollo de TODOS los proyectos. <br />
<br />
Ahora, sobre el concurso:<br />
-------------------------------------<br />
<br />
Estos son los premios:<br />
<br />
<span style="color: green;"><span style="font-weight: bold;">1º Premio: *VIP Account en CaosG durante 3 meses.<br />
2º Premio: *VIP Account en CaosG durante 2 meses.<br />
3º Premio: *VIP Account en CaosG durante 1 mes.<br />
<br />
Premio de consolacion (desde el 4º hasta el 10º): Diseño de una web gratis (solo una pagina, no una web entera, solo la pagina).</span></span><br />
<br />
*VIP Account: Cuenta de usuario con acceso ilimitado a las secciones del foro, pudiendo verlo todo, y que obtiene nada mas por ser usuario VIP un vale de 10€ para gastar en los servidores de la comunidad.<br />
<br />
<span style="color: orange;">NOTA: Crear una VIP Account cuesta 5€ al mes y se da 1 vale de 10€ al mes.</span><br />
<br />
Que os parecen eh? os gustan los premios no?<br />
<br />
Pues bien ahora el concurso, el concurso es de una idea, una idea sobre estos temas:<br />
<br />
<span style="color: cyan;"><span style="font-weight: bold;">-Juegos online<br />
-Juegos PC<br />
-Juegos consola<br />
-Programas</span></span><br />
<br />
La idea debe de tener un minimo de 20 lineas y estar organizada y planteada lo mejor posible, a tener en cuenta que las ideas que se envien al concurso pueden ser seleccionadas en futuros proyectos de CaosG. Por ello deben de estar lo mejor planteadas que podais.<br />
<br />
Las ideas seran sometidas a una votacion por parte de todo el equipo de CaosG ademas de algunos jueces invitados que seran seleccionados durante la elaboracion del concurso.<br />
<br />
Para darle mas acogida a este concurso y promocionar tanto CaosG como PortyGames, <a href="http://portygames.foroweb.org/competiciones-y-concursos-f6/no-officialconcurso-de-ideas-t170.htm#529" target="_blank">este sera el unico post oficial</a> del anuncio. Y se requeriran un minimo de 20 participantes, asi que usuarios de portygames, si haces una copia de este concurso y lo difundis por otros foros, blogs, webs, etc. Mucho mejor.<br />
<br />
Formato de la idea a presentar (minimo 20 lineas):<br />
<br />
<span style="color: cyan;"><span style="font-weight: bold;">Titulo:<br />
Descripccion breve:<br />
Desarrollo* por temas o apartados de la idea:<br />
Usuario que la presenta:</span></span><br />
<br />
<br />
*A la hora del desarrollo de la idea se permite emplear imagenes o esquemas para estructurarla.<br />
<br />
Aqui los plazos del concurso:<br />
<br />
<span style="color: green;"><span style="font-weight: bold;">Plazo de inscripcion hasta 15 de Agosto de 2010<br />
Plazo de entrega hasta el 20 de Agosto de 2010<br />
Votaciones 20-22 de Agosto  de 2010<br />
Clasificaciones 23 de Agosto de 2010<br />
Entrega de premios efectiva el dia 24 de Agosto de 2010</span></span><br />
<br />
Fijo un maximo de 100 participantes.<br />
<span style="font-weight: bold;"><br />
Participantes: 0/100</span> (minimo 20)<br />
<br />
NOTAS ADICIONALES: <br />
<span style="color: cyan;">-Solo se permite la inscripcion mediante <a href="http://portygames.foroweb.org/competiciones-y-concursos-f6/no-officialconcurso-de-ideas-t170.htm#529" target="_blank">este tema</a>.<br />
-Solo 1 idea por participante.<br />
-Se permite aliarse con alguien y presentar solo 1 idea, pero el premio sera repartido.</span><br />
<br />
PD: Espero que sea de vuestro agrado y recordad si difundis este mensaje en otros foros, webs, blogs, etc. Es mucho mejor para todos. <br />
<br />
<div><div class='spoiler_header'>Contenido oculto <a href='javascript:void(0);' onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='<input type=\'button\' value=\'Mostrar\'/>';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='<input type=\'button\' value=\'Ocultar\'/>';}"><input type='button' value='Mostrar'/></a></div><div class='spoiler_body' style='display: none;'><div class="codeblock">
<div class="title">Código:<br />
</div><div class="body" dir="ltr"><code>[color=red][b]AVISO: Espero que no sea considerado SPAM... <br />
Seamos abiertos a los concursos de los demás foros.[/b][/color]<br />
<br />
Este concurso esta seriamente organizado por Emmet (Administrador, programador y co-fundador de PortyGames Generation). Si tienes alguna duda sobre el concurso preguntenle a el. Ademas, aprovechamos que en una semana se abrira completamente CaosG (scripts de juegos de navegador) al publico y se comenzará el desarrollo de TODOS los proyectos. <br />
<br />
Ahora, sobre el concurso:<br />
-------------------------------------<br />
<br />
Estos son los premios:<br />
<br />
[color=yellow][b]1º Premio: *VIP Account en CaosG durante 3 meses.<br />
2º Premio: *VIP Account en CaosG durante 2 meses.<br />
3º Premio: *VIP Account en CaosG durante 1 mes.<br />
<br />
Premio de consolacion (desde el 4º hasta el 10º): Diseño de una web gratis (solo una pagina, no una web entera, solo la pagina).[/b][/color]<br />
<br />
*VIP Account: Cuenta de usuario con acceso ilimitado a las secciones del foro, pudiendo verlo todo, y que obtiene nada mas por ser usuario VIP un vale de 10€ para gastar en los servidores de la comunidad.<br />
<br />
[color=orange]NOTA: Crear una VIP Account cuesta 5€ al mes y se da 1 vale de 10€ al mes.[/color]<br />
<br />
Que os parecen eh? os gustan los premios no?<br />
<br />
Pues bien ahora el concurso, el concurso es de una idea, una idea sobre estos temas:<br />
<br />
[color=cyan][b]-Juegos online<br />
-Juegos PC<br />
-Juegos consola<br />
-Programas[/b][/color]<br />
<br />
La idea debe de tener un minimo de 20 lineas y estar organizada y planteada lo mejor posible, a tener en cuenta que las ideas que se envien al concurso pueden ser seleccionadas en futuros proyectos de CaosG. Por ello deben de estar lo mejor planteadas que podais.<br />
<br />
Las ideas seran sometidas a una votacion por parte de todo el equipo de CaosG ademas de algunos jueces invitados que seran seleccionados durante la elaboracion del concurso.<br />
<br />
Para darle mas acogida a este concurso y promocionar tanto CaosG como PortyGames, [url=http://portygames.foroweb.org/competiciones-y-concursos-f6/no-officialconcurso-de-ideas-t170.htm#529]este sera el unico post oficial[/url] del anuncio. Y se requeriran un minimo de 20 participantes, asi que usuarios de portygames, si haces una copia de este concurso y lo difundis por otros foros, blogs, webs, etc. Mucho mejor.<br />
<br />
Formato de la idea a presentar (minimo 20 lineas):<br />
<br />
[color=cyan][b]Titulo:<br />
Descripccion breve:<br />
Desarrollo* por temas o apartados de la idea:<br />
Usuario que la presenta:[/b][/color]<br />
<br />
<br />
*A la hora del desarrollo de la idea se permite emplear imagenes o esquemas para estructurarla.<br />
<br />
Aqui los plazos del concurso:<br />
<br />
[color=yellow][b]Plazo de inscripcion hasta 15 de Agosto de 2010<br />
Plazo de entrega hasta el 20 de Agosto de 2010<br />
Votaciones 20-22 de Agosto&nbsp;&nbsp;de 2010<br />
Clasificaciones 23 de Agosto de 2010<br />
Entrega de premios efectiva el dia 24 de Agosto de 2010[/b][/color]<br />
<br />
Fijo un maximo de 100 participantes.<br />
[b]<br />
Participantes: 0/100[/b] (minimo 20)<br />
<br />
NOTAS ADICIONALES: <br />
[color=cyan]-Solo se permite la inscripcion mediante [url=http://portygames.foroweb.org/competiciones-y-concursos-f6/no-officialconcurso-de-ideas-t170.htm#529]este tema[/url].<br />
-Solo 1 idea por participante.<br />
-Se permite aliarse con alguien y presentar solo 1 idea, pero el premio sera repartido.[/color]<br />
<br />
PD: Espero que sea de vuestro agrado y recordad si difundis este mensaje en otros foros, webs, blogs, etc. Es mucho mejor para todos.</code></div></div>
</div></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Ayuda de un scripter]]></title>
			<link>http://planetarpg.com.ar/foro/showthread.php?tid=2401</link>
			<pubDate>Mon, 26 Jul 2010 02:09:33 +0000</pubDate>
			<guid isPermaLink="false">http://planetarpg.com.ar/foro/showthread.php?tid=2401</guid>
			<description><![CDATA[Bueno esto sencillamente creo que va dirigido a los scripter ya que no creo que otor pueda ayudarme<br />
<br />
Primero que nada hola tanto tiempo, como pueden ver, estoy deuvelta con mi proyecto. hace tiempo volvi y publique un mensaje que resulto ser spam (perdonen, no lo sabia xD) luego me quede sin tiempo otra ves y aca estoy finalmente, en vacaciones.<br />
Pero creo que no les interesa eso, vamos al problema.<br />
<br />
Tengo un version del tankentai echa por ramiazul, si mal no recuerdo, que tiene bastantes extras como los mensajes en negro arriba, el zoom, y todo eso.<br />
Lo que queria es sacar el zoom al script (debido a que me dificulta el tema de los backgrounds) sin que dejase de funcionar, ya que tengo buena parte del juego montado. Eso seria principalmente lo que necesito, despues, esto ya a modo de yapa xD.. me gustaria cambiar las barras de hp y pv por la de los faces con el hp y pv como e visto en algunos juegos.<br />
Obviamente necesito de alguien que se ofresca a ayudarme para modificar el script y que quede bien ya que si lo hago yo estoy seguro que me saltaran errores y mas errores xD<br />
Aca les dejo una muestra de como se ve:<br />
<img src="http://www.imagengratis.org/images/dibynlk6f.png" border="0" alt="[Imagen: dibynlk6f.png&#93;" />]]></description>
			<content:encoded><![CDATA[Bueno esto sencillamente creo que va dirigido a los scripter ya que no creo que otor pueda ayudarme<br />
<br />
Primero que nada hola tanto tiempo, como pueden ver, estoy deuvelta con mi proyecto. hace tiempo volvi y publique un mensaje que resulto ser spam (perdonen, no lo sabia xD) luego me quede sin tiempo otra ves y aca estoy finalmente, en vacaciones.<br />
Pero creo que no les interesa eso, vamos al problema.<br />
<br />
Tengo un version del tankentai echa por ramiazul, si mal no recuerdo, que tiene bastantes extras como los mensajes en negro arriba, el zoom, y todo eso.<br />
Lo que queria es sacar el zoom al script (debido a que me dificulta el tema de los backgrounds) sin que dejase de funcionar, ya que tengo buena parte del juego montado. Eso seria principalmente lo que necesito, despues, esto ya a modo de yapa xD.. me gustaria cambiar las barras de hp y pv por la de los faces con el hp y pv como e visto en algunos juegos.<br />
Obviamente necesito de alguien que se ofresca a ayudarme para modificar el script y que quede bien ya que si lo hago yo estoy seguro que me saltaran errores y mas errores xD<br />
Aca les dejo una muestra de como se ve:<br />
<img src="http://www.imagengratis.org/images/dibynlk6f.png" border="0" alt="[Imagen: dibynlk6f.png]" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[PACK: Recursos Historias de Leyenda.]]></title>
			<link>http://planetarpg.com.ar/foro/showthread.php?tid=2400</link>
			<pubDate>Sun, 25 Jul 2010 15:43:10 +0000</pubDate>
			<guid isPermaLink="false">http://planetarpg.com.ar/foro/showthread.php?tid=2400</guid>
			<description><![CDATA[Antes de nada, comentar que, he dado por abandonado al final este proyecto (como muchos ya sabéis, tuve una perdida de datos, y tuve que volver a empezar desde una versión llena de bugs, y con muchísimos gráficos perdidos, mapas, etc.). Además, el juego ya lo llevaba haciendo desde hace casi 2 años, y lógicamente, he avanzado en calidad de gráficos, el argumento me he dado cuenta de que es bastante típico, común, previsible... En maker he progresado bastante (de hecho  los que conserven la demo verán que en las escenas de introducción usé lo menos 10 eventos diferentes, pudiéndolos comprimir en 2, o inclusive 1). <br />
Así pues, desde hace bastante tiempo me picaba el gusanillo de empezar otro proyecto, de calidad mayor al anterior, tanto en gráficos, argumento, jugabilidad, etc. Por lo que, quién sabe que podrá esperarse. Sin más, he decidido abrir y dejar libres los gráficos para quién quiera usarlos, bajo licencia de creative commons.<br />
<br />
¡Un saludo!<br />
<br />
<div style="text-align: center;"><img src="http://img155.imageshack.us/img155/3301/prhdl.png" border="0" alt="[Imagen: prhdl.png&#93;" /></div>
<br />
<span style="font-weight: bold;">Pack de Recursos de Historias de Leyenda, incluye:</span><br />
 <br />
-&gt;CharSets (8)<br />
 <br />
-&gt;BattleCharSets (3)<br />
 <br />
-&gt;Monsters (10)<br />
 <br />
-&gt;Pictures (9)<br />
 <br />
-&gt;FaceSets (3)<br />
 <br />
-&gt;*Chipsets (6)<br />
* Lo marco con asterisco, porque los chipsets son lo único que he incluido que no he hecho yo, creo que son unos extras que hizo Enterbrain.<br />
<br />
<span style="font-weight: bold;">Licencia de Creative Commons bajo siguientes condiciones:</span><br />
<br />
Todos los recursos (excepto los ChipSets) están bajo licencia de<br />
Creative Commons, bajo las siguientes condiciones:<br />
<br />
-&gt; Se permite el uso gratuito de estos archivos siempre y cuando<br />
se de créditos a su autor. (KoomaR)<br />
<br />
-&gt; Se permite la libre modificación de los archivos siempre y cuando<br />
se de créditos a su autor. (KoomaR)<br />
<br />
-&gt; No se permite su uso Comercial.<br />
<br />
---<br />
<br />
<span style="color: #FF8000;"><span style="font-weight: bold;">DOWNLOAD:</span></span> <a href="http://www.proyectoalianzarpg.co.cc/index.php?option=com_remository&amp;Itemid=2&amp;func=fileinfo&amp;id=46" target="_blank">Ir a la página de descarga</a>]]></description>
			<content:encoded><![CDATA[Antes de nada, comentar que, he dado por abandonado al final este proyecto (como muchos ya sabéis, tuve una perdida de datos, y tuve que volver a empezar desde una versión llena de bugs, y con muchísimos gráficos perdidos, mapas, etc.). Además, el juego ya lo llevaba haciendo desde hace casi 2 años, y lógicamente, he avanzado en calidad de gráficos, el argumento me he dado cuenta de que es bastante típico, común, previsible... En maker he progresado bastante (de hecho  los que conserven la demo verán que en las escenas de introducción usé lo menos 10 eventos diferentes, pudiéndolos comprimir en 2, o inclusive 1). <br />
Así pues, desde hace bastante tiempo me picaba el gusanillo de empezar otro proyecto, de calidad mayor al anterior, tanto en gráficos, argumento, jugabilidad, etc. Por lo que, quién sabe que podrá esperarse. Sin más, he decidido abrir y dejar libres los gráficos para quién quiera usarlos, bajo licencia de creative commons.<br />
<br />
¡Un saludo!<br />
<br />
<div style="text-align: center;"><img src="http://img155.imageshack.us/img155/3301/prhdl.png" border="0" alt="[Imagen: prhdl.png]" /></div>
<br />
<span style="font-weight: bold;">Pack de Recursos de Historias de Leyenda, incluye:</span><br />
 <br />
-&gt;CharSets (8)<br />
 <br />
-&gt;BattleCharSets (3)<br />
 <br />
-&gt;Monsters (10)<br />
 <br />
-&gt;Pictures (9)<br />
 <br />
-&gt;FaceSets (3)<br />
 <br />
-&gt;*Chipsets (6)<br />
* Lo marco con asterisco, porque los chipsets son lo único que he incluido que no he hecho yo, creo que son unos extras que hizo Enterbrain.<br />
<br />
<span style="font-weight: bold;">Licencia de Creative Commons bajo siguientes condiciones:</span><br />
<br />
Todos los recursos (excepto los ChipSets) están bajo licencia de<br />
Creative Commons, bajo las siguientes condiciones:<br />
<br />
-&gt; Se permite el uso gratuito de estos archivos siempre y cuando<br />
se de créditos a su autor. (KoomaR)<br />
<br />
-&gt; Se permite la libre modificación de los archivos siempre y cuando<br />
se de créditos a su autor. (KoomaR)<br />
<br />
-&gt; No se permite su uso Comercial.<br />
<br />
---<br />
<br />
<span style="color: #FF8000;"><span style="font-weight: bold;">DOWNLOAD:</span></span> <a href="http://www.proyectoalianzarpg.co.cc/index.php?option=com_remository&amp;Itemid=2&amp;func=fileinfo&amp;id=46" target="_blank">Ir a la página de descarga</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Ayuda con error de aplicacion]]></title>
			<link>http://planetarpg.com.ar/foro/showthread.php?tid=2399</link>
			<pubDate>Sat, 24 Jul 2010 15:21:11 +0000</pubDate>
			<guid isPermaLink="false">http://planetarpg.com.ar/foro/showthread.php?tid=2399</guid>
			<description><![CDATA[Hola, mientras probaba mi juego me sale este error: [img&#93;http://<a href="http://img835.imageshack.us/i/trye.png/" target="_blank"><img src="http://img835.imageshack.us/img835/9364/trye.png" border="0" alt="[Imagen: trye.png&#93;" /></a> Uploaded with <a href="http://imageshack.us" target="_blank">ImageShack.us</a>[/img&#93;<br />
<br />
Espero y alguien me ofresca de su ayuda, gracias]]></description>
			<content:encoded><![CDATA[Hola, mientras probaba mi juego me sale este error: [img]http://<a href="http://img835.imageshack.us/i/trye.png/" target="_blank"><img src="http://img835.imageshack.us/img835/9364/trye.png" border="0" alt="[Imagen: trye.png]" /></a> Uploaded with <a href="http://imageshack.us" target="_blank">ImageShack.us</a>[/img]<br />
<br />
Espero y alguien me ofresca de su ayuda, gracias]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[ayuda con script de modificacion de enemigos]]></title>
			<link>http://planetarpg.com.ar/foro/showthread.php?tid=2398</link>
			<pubDate>Sat, 24 Jul 2010 01:16:27 +0000</pubDate>
			<guid isPermaLink="false">http://planetarpg.com.ar/foro/showthread.php?tid=2398</guid>
			<description><![CDATA[alo alo. consegui un script muy util para que los enemigos en el juego estuvieran a la par en poder comparado al nivel del heroe, lo cual me sirve bastante bien, pero a la hora d emodificar el script para que quede a mi favor encontre algo que no entiendo muy bien... aqui les va el script:<br />
<br />
<div><div class='spoiler_header'>Contenido oculto <a href='javascript:void(0);' onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1&#93;.style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1&#93;.style.display='none';this.innerHTML='<input type=\'button\' value=\'Mostrar\'/>';}else {parentNode.parentNode.getElementsByTagName('div')[1&#93;.style.display='block';this.innerHTML='<input type=\'button\' value=\'Ocultar\'/>';}"><input type='button' value='Mostrar'/></a></div><div class='spoiler_body' style='display: none;'>#==============================================================================<br />
# Monster's Adaption Script v. 1.09<br />
# by Caldaron (11.09.2006)<br />
# thanks to Trickster for braining me :D<br />
#==============================================================================<br />
module Adaption<br />
#==============================================================================<br />
  #--------------------------------------------------------------------------<br />
   # the higher the [...&#93;_mod, the less the exp is given for it<br />
   MAXHP_MOD       = 100.00<br />
   MAXSP_MOD       = 100.00<br />
   STR_MOD         = 20.00<br />
   DEX_MOD         = 20.00<br />
   AGI_MOD         = 20.00<br />
   INT_MOD         = 20.00<br />
   ATK_MOD         = 30.00<br />
   PDEF_MOD        = 30.00<br />
   MDEF_MOD        = 30.00<br />
   EVA_MOD         = 0.10<br />
   GOLD_MIN        = 50.00    # minimum gold value, percentage of exp<br />
   GOLD_RAND       = 100.00   # the higher the value, the greater the variance/formula: (rand(gold_rand)+gold_min)/100.00<br />
   GOLD_MULTIPLIER = 1.50     # last gold multiplier, also multiplies GOLD_MIN (sick, but i love it;D)<br />
   ADAPT           = true     # if u want the Adaption Mode mainly used :true<br />
   ADAPTED         = [&#93;       # insert the Enemy's ID which uses the Adaption Mode (when ADAPT is false)<br />
   NOT_ADAPTED     = [&#93;       # insert the Enemy's ID which uses the Normal Mode (when ADAPT is true)<br />
   EXP_CALC        = true     # if true, exp calculation of not adapted Enemies is enabled<br />
   GOLD_CALC       = true     # if true, gold calculation of not adapted Enemies is enabled<br />
   DIFF_EXP        = true     # if true, the exp is multiplied by &#36;game_system.difficulty<br />
   <br />
# to change the Difficulty, set:<br />
# &#36;game_system.difficulty = Value<br />
#--------------------------------------------------------------------------<br />
#==============================================================================<br />
end<br />
#==============================================================================<br />
class Game_System<br />
#--------------------------------------------------------------------------<br />
attr_accessor :difficulty<br />
#--------------------------------------------------------------------------<br />
alias adapt_init initialize<br />
def initialize<br />
   @difficulty = 100          # multiplies all Attributes with this Percentage<br />
   adapt_init<br />
end<br />
#--------------------------------------------------------------------------<br />
end<br />
#==============================================================================<br />
class Game_Enemy &lt; Game_Battler<br />
#--------------------------------------------------------------------------<br />
alias adapt_maxhp base_maxhp<br />
def base_maxhp<br />
   return Integer(adapt_maxhp * adaption(0) * &#36;game_system.difficulty/10000.00)<br />
end<br />
#--------------------------------------------------------------------------<br />
alias adapt_maxsp base_maxsp<br />
def base_maxsp<br />
   return Integer(adapt_maxsp * adaption(1) * &#36;game_system.difficulty/10000.00)<br />
end<br />
#--------------------------------------------------------------------------<br />
alias adapt_str base_str<br />
def base_str<br />
   return Integer(adapt_str * adaption(2) * &#36;game_system.difficulty/10000.00)<br />
end<br />
#--------------------------------------------------------------------------<br />
alias adapt_dex base_dex<br />
def base_dex<br />
   return Integer(adapt_dex * adaption(3) * &#36;game_system.difficulty/10000.00)<br />
end<br />
#--------------------------------------------------------------------------<br />
alias adapt_agi base_agi<br />
def base_agi<br />
   return Integer(adapt_agi * adaption(4) * &#36;game_system.difficulty/10000.00)<br />
end<br />
#--------------------------------------------------------------------------<br />
alias adapt_int base_int<br />
def base_int<br />
   return Integer(adapt_int * adaption(5) * &#36;game_system.difficulty/10000.00)<br />
end<br />
#--------------------------------------------------------------------------<br />
alias adapt_atk base_atk<br />
def base_atk<br />
   return Integer(adapt_atk * adaption(6) * &#36;game_system.difficulty/10000.00)<br />
end<br />
#--------------------------------------------------------------------------<br />
alias adapt_pdef base_pdef<br />
def base_pdef<br />
   return Integer(adapt_pdef * adaption(7) * &#36;game_system.difficulty/10000.00)<br />
end<br />
#--------------------------------------------------------------------------<br />
alias adapt_mdef base_mdef<br />
def base_mdef<br />
   return Integer(adapt_mdef * adaption(8) * &#36;game_system.difficulty/10000.00)<br />
end<br />
#--------------------------------------------------------------------------<br />
alias adapt_eva base_eva<br />
def base_eva<br />
   return Integer(adapt_eva * adaption(9) * &#36;game_system.difficulty/10000.00)<br />
end<br />
#--------------------------------------------------------------------------<br />
alias adapt_exp exp<br />
def exp<br />
   return Integer((adapt_exp * adaption(10))/100.00)<br />
end<br />
#--------------------------------------------------------------------------<br />
alias adapt_gold gold<br />
def gold<br />
   return Integer((adapt_gold * adaption(11))/100.00)<br />
end<br />
#--------------------------------------------------------------------------<br />
def adaption(type)<br />
   if Adaption::ADAPTED.include?(id) or (Adaption::ADAPT and not Adaption::NOT_ADAPTED.include?(id))<br />
     adaption = 0<br />
     for actor in &#36;game_party.actors<br />
       case type<br />
       when 0<br />
         adaption += actor.maxhp<br />
       when 1<br />
         adaption += actor.maxsp<br />
       when 2<br />
         adaption += actor.str<br />
       when 3<br />
         adaption += actor.dex<br />
       when 4<br />
         adaption += actor.agi<br />
       when 5<br />
         adaption += actor.int<br />
       when 6<br />
         adaption += actor.atk<br />
       when 7<br />
         adaption += actor.pdef<br />
       when 8<br />
         adaption += actor.mdef<br />
       when 9<br />
         adaption += actor.eva<br />
       when 10<br />
         if Adaption::DIFF_EXP            <br />
           adaption = (maxhp/Adaption::MAXHP_MOD + maxsp/Adaption::MAXSP_MOD + str/Adaption::STR_MOD + dex/Adaption::DEX_MOD + agi/Adaption::AGI_MOD + int/Adaption::INT_MOD + atk/Adaption::ATK_MOD + pdef/Adaption::PDEF_MOD + mdef/Adaption::MDEF_MOD + eva/Adaption::EVA_MOD) * &#36;game_party.actors.size<br />
         else<br />
           adaption = (maxhp/Adaption::MAXHP_MOD + maxsp/Adaption::MAXSP_MOD + str/Adaption::STR_MOD + dex/Adaption::DEX_MOD + agi/Adaption::AGI_MOD + int/Adaption::INT_MOD + atk/Adaption::ATK_MOD + pdef/Adaption::PDEF_MOD + mdef/Adaption::MDEF_MOD + eva/Adaption::EVA_MOD) * &#36;game_party.actors.size * (100.00/&#36;game_system.difficulty)<br />
         end<br />
       when 11<br />
         adaption = exp * Adaption::GOLD_MULTIPLIER * ((rand(Adaption::GOLD_RAND)+Adaption::GOLD_MIN)/100.00) * &#36;game_party.actors.size<br />
       end<br />
     end<br />
     return (adaption / &#36;game_party.actors.size)<br />
   elsif Adaption::NOT_ADAPTED.include?(id) or (Adaption::ADAPT == false and not Adaption::NOT_ADAPTED.include?(id))<br />
     if type == 9<br />
       return 10.00<br />
     elsif type == 10 and Adaption::EXP_CALC<br />
       if Adaption::DIFF_EXP            <br />
         return (maxhp/Adaption::MAXHP_MOD + maxsp/Adaption::MAXSP_MOD + str/Adaption::STR_MOD + dex/Adaption::DEX_MOD + agi/Adaption::AGI_MOD + int/Adaption::INT_MOD + atk/Adaption::ATK_MOD + pdef/Adaption::PDEF_MOD + mdef/Adaption::MDEF_MOD + eva/Adaption::EVA_MOD)<br />
       else<br />
         return (maxhp/Adaption::MAXHP_MOD + maxsp/Adaption::MAXSP_MOD + str/Adaption::STR_MOD + dex/Adaption::DEX_MOD + agi/Adaption::AGI_MOD + int/Adaption::INT_MOD + atk/Adaption::ATK_MOD + pdef/Adaption::PDEF_MOD + mdef/Adaption::MDEF_MOD + eva/Adaption::EVA_MOD) *(100.00/&#36;game_system.difficulty)<br />
       end<br />
     elsif type == 11 and Adaption::GOLD_CALC<br />
       return exp * Adaption::GOLD_MULTIPLIER * ((rand(Adaption::GOLD_RAND)+Adaption::GOLD_MIN)/100.00)<br />
     else<br />
       return 100.00<br />
     end<br />
   end<br />
end<br />
#--------------------------------------------------------------------------<br />
end<br />
</div></div>
hay una parte... <br />
<span style="font-weight: bold;">class Game_Enemy &lt; Game_Battler<br />
#--------------------------------------------------------------------------<br />
alias adapt_maxhp base_maxhp<br />
def base_maxhp<br />
   return Integer(adapt_maxhp * adaption(0) * &#36;game_system.difficulty/10000.00)<br />
end</span> <br />
<br />
esta parte, donde no consigo adivinar muy bien de que trata, y todos los demas atributos del enemigo se guian por la misma formula. si alguien pudiera decirme que significa este pedacito de codigo se los agredeceria, ya que de esta manera puedo modificar todo el script a mi gusto... creo que lo unico qu eno pude entender es donde dicadapt_maxhp*adaption(0) que es una multiplicacion, pero el cero entre parentesis no se que es...<br />
<br />
por cierto, este script se ve que e smuy bueno, y basicamente es facil de usar, solo pegar sobre main ;)]]></description>
			<content:encoded><![CDATA[alo alo. consegui un script muy util para que los enemigos en el juego estuvieran a la par en poder comparado al nivel del heroe, lo cual me sirve bastante bien, pero a la hora d emodificar el script para que quede a mi favor encontre algo que no entiendo muy bien... aqui les va el script:<br />
<br />
<div><div class='spoiler_header'>Contenido oculto <a href='javascript:void(0);' onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='<input type=\'button\' value=\'Mostrar\'/>';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='<input type=\'button\' value=\'Ocultar\'/>';}"><input type='button' value='Mostrar'/></a></div><div class='spoiler_body' style='display: none;'>#==============================================================================<br />
# Monster's Adaption Script v. 1.09<br />
# by Caldaron (11.09.2006)<br />
# thanks to Trickster for braining me :D<br />
#==============================================================================<br />
module Adaption<br />
#==============================================================================<br />
  #--------------------------------------------------------------------------<br />
   # the higher the [...]_mod, the less the exp is given for it<br />
   MAXHP_MOD       = 100.00<br />
   MAXSP_MOD       = 100.00<br />
   STR_MOD         = 20.00<br />
   DEX_MOD         = 20.00<br />
   AGI_MOD         = 20.00<br />
   INT_MOD         = 20.00<br />
   ATK_MOD         = 30.00<br />
   PDEF_MOD        = 30.00<br />
   MDEF_MOD        = 30.00<br />
   EVA_MOD         = 0.10<br />
   GOLD_MIN        = 50.00    # minimum gold value, percentage of exp<br />
   GOLD_RAND       = 100.00   # the higher the value, the greater the variance/formula: (rand(gold_rand)+gold_min)/100.00<br />
   GOLD_MULTIPLIER = 1.50     # last gold multiplier, also multiplies GOLD_MIN (sick, but i love it;D)<br />
   ADAPT           = true     # if u want the Adaption Mode mainly used :true<br />
   ADAPTED         = []       # insert the Enemy's ID which uses the Adaption Mode (when ADAPT is false)<br />
   NOT_ADAPTED     = []       # insert the Enemy's ID which uses the Normal Mode (when ADAPT is true)<br />
   EXP_CALC        = true     # if true, exp calculation of not adapted Enemies is enabled<br />
   GOLD_CALC       = true     # if true, gold calculation of not adapted Enemies is enabled<br />
   DIFF_EXP        = true     # if true, the exp is multiplied by &#36;game_system.difficulty<br />
   <br />
# to change the Difficulty, set:<br />
# &#36;game_system.difficulty = Value<br />
#--------------------------------------------------------------------------<br />
#==============================================================================<br />
end<br />
#==============================================================================<br />
class Game_System<br />
#--------------------------------------------------------------------------<br />
attr_accessor :difficulty<br />
#--------------------------------------------------------------------------<br />
alias adapt_init initialize<br />
def initialize<br />
   @difficulty = 100          # multiplies all Attributes with this Percentage<br />
   adapt_init<br />
end<br />
#--------------------------------------------------------------------------<br />
end<br />
#==============================================================================<br />
class Game_Enemy &lt; Game_Battler<br />
#--------------------------------------------------------------------------<br />
alias adapt_maxhp base_maxhp<br />
def base_maxhp<br />
   return Integer(adapt_maxhp * adaption(0) * &#36;game_system.difficulty/10000.00)<br />
end<br />
#--------------------------------------------------------------------------<br />
alias adapt_maxsp base_maxsp<br />
def base_maxsp<br />
   return Integer(adapt_maxsp * adaption(1) * &#36;game_system.difficulty/10000.00)<br />
end<br />
#--------------------------------------------------------------------------<br />
alias adapt_str base_str<br />
def base_str<br />
   return Integer(adapt_str * adaption(2) * &#36;game_system.difficulty/10000.00)<br />
end<br />
#--------------------------------------------------------------------------<br />
alias adapt_dex base_dex<br />
def base_dex<br />
   return Integer(adapt_dex * adaption(3) * &#36;game_system.difficulty/10000.00)<br />
end<br />
#--------------------------------------------------------------------------<br />
alias adapt_agi base_agi<br />
def base_agi<br />
   return Integer(adapt_agi * adaption(4) * &#36;game_system.difficulty/10000.00)<br />
end<br />
#--------------------------------------------------------------------------<br />
alias adapt_int base_int<br />
def base_int<br />
   return Integer(adapt_int * adaption(5) * &#36;game_system.difficulty/10000.00)<br />
end<br />
#--------------------------------------------------------------------------<br />
alias adapt_atk base_atk<br />
def base_atk<br />
   return Integer(adapt_atk * adaption(6) * &#36;game_system.difficulty/10000.00)<br />
end<br />
#--------------------------------------------------------------------------<br />
alias adapt_pdef base_pdef<br />
def base_pdef<br />
   return Integer(adapt_pdef * adaption(7) * &#36;game_system.difficulty/10000.00)<br />
end<br />
#--------------------------------------------------------------------------<br />
alias adapt_mdef base_mdef<br />
def base_mdef<br />
   return Integer(adapt_mdef * adaption(8) * &#36;game_system.difficulty/10000.00)<br />
end<br />
#--------------------------------------------------------------------------<br />
alias adapt_eva base_eva<br />
def base_eva<br />
   return Integer(adapt_eva * adaption(9) * &#36;game_system.difficulty/10000.00)<br />
end<br />
#--------------------------------------------------------------------------<br />
alias adapt_exp exp<br />
def exp<br />
   return Integer((adapt_exp * adaption(10))/100.00)<br />
end<br />
#--------------------------------------------------------------------------<br />
alias adapt_gold gold<br />
def gold<br />
   return Integer((adapt_gold * adaption(11))/100.00)<br />
end<br />
#--------------------------------------------------------------------------<br />
def adaption(type)<br />
   if Adaption::ADAPTED.include?(id) or (Adaption::ADAPT and not Adaption::NOT_ADAPTED.include?(id))<br />
     adaption = 0<br />
     for actor in &#36;game_party.actors<br />
       case type<br />
       when 0<br />
         adaption += actor.maxhp<br />
       when 1<br />
         adaption += actor.maxsp<br />
       when 2<br />
         adaption += actor.str<br />
       when 3<br />
         adaption += actor.dex<br />
       when 4<br />
         adaption += actor.agi<br />
       when 5<br />
         adaption += actor.int<br />
       when 6<br />
         adaption += actor.atk<br />
       when 7<br />
         adaption += actor.pdef<br />
       when 8<br />
         adaption += actor.mdef<br />
       when 9<br />
         adaption += actor.eva<br />
       when 10<br />
         if Adaption::DIFF_EXP            <br />
           adaption = (maxhp/Adaption::MAXHP_MOD + maxsp/Adaption::MAXSP_MOD + str/Adaption::STR_MOD + dex/Adaption::DEX_MOD + agi/Adaption::AGI_MOD + int/Adaption::INT_MOD + atk/Adaption::ATK_MOD + pdef/Adaption::PDEF_MOD + mdef/Adaption::MDEF_MOD + eva/Adaption::EVA_MOD) * &#36;game_party.actors.size<br />
         else<br />
           adaption = (maxhp/Adaption::MAXHP_MOD + maxsp/Adaption::MAXSP_MOD + str/Adaption::STR_MOD + dex/Adaption::DEX_MOD + agi/Adaption::AGI_MOD + int/Adaption::INT_MOD + atk/Adaption::ATK_MOD + pdef/Adaption::PDEF_MOD + mdef/Adaption::MDEF_MOD + eva/Adaption::EVA_MOD) * &#36;game_party.actors.size * (100.00/&#36;game_system.difficulty)<br />
         end<br />
       when 11<br />
         adaption = exp * Adaption::GOLD_MULTIPLIER * ((rand(Adaption::GOLD_RAND)+Adaption::GOLD_MIN)/100.00) * &#36;game_party.actors.size<br />
       end<br />
     end<br />
     return (adaption / &#36;game_party.actors.size)<br />
   elsif Adaption::NOT_ADAPTED.include?(id) or (Adaption::ADAPT == false and not Adaption::NOT_ADAPTED.include?(id))<br />
     if type == 9<br />
       return 10.00<br />
     elsif type == 10 and Adaption::EXP_CALC<br />
       if Adaption::DIFF_EXP            <br />
         return (maxhp/Adaption::MAXHP_MOD + maxsp/Adaption::MAXSP_MOD + str/Adaption::STR_MOD + dex/Adaption::DEX_MOD + agi/Adaption::AGI_MOD + int/Adaption::INT_MOD + atk/Adaption::ATK_MOD + pdef/Adaption::PDEF_MOD + mdef/Adaption::MDEF_MOD + eva/Adaption::EVA_MOD)<br />
       else<br />
         return (maxhp/Adaption::MAXHP_MOD + maxsp/Adaption::MAXSP_MOD + str/Adaption::STR_MOD + dex/Adaption::DEX_MOD + agi/Adaption::AGI_MOD + int/Adaption::INT_MOD + atk/Adaption::ATK_MOD + pdef/Adaption::PDEF_MOD + mdef/Adaption::MDEF_MOD + eva/Adaption::EVA_MOD) *(100.00/&#36;game_system.difficulty)<br />
       end<br />
     elsif type == 11 and Adaption::GOLD_CALC<br />
       return exp * Adaption::GOLD_MULTIPLIER * ((rand(Adaption::GOLD_RAND)+Adaption::GOLD_MIN)/100.00)<br />
     else<br />
       return 100.00<br />
     end<br />
   end<br />
end<br />
#--------------------------------------------------------------------------<br />
end<br />
</div></div>
hay una parte... <br />
<span style="font-weight: bold;">class Game_Enemy &lt; Game_Battler<br />
#--------------------------------------------------------------------------<br />
alias adapt_maxhp base_maxhp<br />
def base_maxhp<br />
   return Integer(adapt_maxhp * adaption(0) * &#36;game_system.difficulty/10000.00)<br />
end</span> <br />
<br />
esta parte, donde no consigo adivinar muy bien de que trata, y todos los demas atributos del enemigo se guian por la misma formula. si alguien pudiera decirme que significa este pedacito de codigo se los agredeceria, ya que de esta manera puedo modificar todo el script a mi gusto... creo que lo unico qu eno pude entender es donde dicadapt_maxhp*adaption(0) que es una multiplicacion, pero el cero entre parentesis no se que es...<br />
<br />
por cierto, este script se ve que e smuy bueno, y basicamente es facil de usar, solo pegar sobre main ;)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Pedido[Battlers Lateral Charlie lee&#93;]]></title>
			<link>http://planetarpg.com.ar/foro/showthread.php?tid=2397</link>
			<pubDate>Thu, 22 Jul 2010 20:20:22 +0000</pubDate>
			<guid isPermaLink="false">http://planetarpg.com.ar/foro/showthread.php?tid=2397</guid>
			<description><![CDATA[<span style="color: #006400;"><span style="font-family: Times New Roman;"><span style="font-weight: bold;">Hola buenas como estan? Bueno lo que necesito es q alguien me diseñe un battlers lateral de esta imagen<br />
<div><div class='spoiler_header'>Lieth <a href='javascript:void(0);' onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1&#93;.style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1&#93;.style.display='none';this.innerHTML='<input type=\'button\' value=\'Mostrar\'/>';}else {parentNode.parentNode.getElementsByTagName('div')[1&#93;.style.display='block';this.innerHTML='<input type=\'button\' value=\'Ocultar\'/>';}"><input type='button' value='Mostrar'/></a></div><div class='spoiler_body' style='display: none;'><a href="http://www.subirimagenes.com/imagen-o39t-4837247.html" target="_blank"><img src="http://s3.subirimagenes.com:81/imagen/previo/thump_4837247o39t.png" border="0" alt="[Imagen: thump_4837247o39t.png&#93;" /></a></div></div>Lo necesito urgente para mi proyecto ya q es el protagonsita xD Otra cosa po hay en internet sircula un battler PARESIDO a ese No quiero sonar malagredecido pero ese no me sirve yo lo tengo Bueno muchas Gracias por su Atencion <br />
<br />
Salu2 y Dtb</span></span></span>]]></description>
			<content:encoded><![CDATA[<span style="color: #006400;"><span style="font-family: Times New Roman;"><span style="font-weight: bold;">Hola buenas como estan? Bueno lo que necesito es q alguien me diseñe un battlers lateral de esta imagen<br />
<div><div class='spoiler_header'>Lieth <a href='javascript:void(0);' onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='<input type=\'button\' value=\'Mostrar\'/>';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='<input type=\'button\' value=\'Ocultar\'/>';}"><input type='button' value='Mostrar'/></a></div><div class='spoiler_body' style='display: none;'><a href="http://www.subirimagenes.com/imagen-o39t-4837247.html" target="_blank"><img src="http://s3.subirimagenes.com:81/imagen/previo/thump_4837247o39t.png" border="0" alt="[Imagen: thump_4837247o39t.png]" /></a></div></div>Lo necesito urgente para mi proyecto ya q es el protagonsita xD Otra cosa po hay en internet sircula un battler PARESIDO a ese No quiero sonar malagredecido pero ese no me sirve yo lo tengo Bueno muchas Gracias por su Atencion <br />
<br />
Salu2 y Dtb</span></span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[RMXP&#93; Screenhunter]]></title>
			<link>http://planetarpg.com.ar/foro/showthread.php?tid=2396</link>
			<pubDate>Thu, 22 Jul 2010 02:30:10 +0000</pubDate>
			<guid isPermaLink="false">http://planetarpg.com.ar/foro/showthread.php?tid=2396</guid>
			<description><![CDATA[<div style="text-align: center;"><span style="font-size: medium;"><span style="text-decoration: underline;"><span style="font-weight: bold;">Silentwalker's Screen<span style="font-style: italic;">hunter</span></span></span></span><br />
Version: <span style="color: #0000FF;">1.1</span><br />
<a href="http://creativecommons.org/licenses/by-nc-nd/3.0/" target="_blank"><img src="http://i.creativecommons.org/l/by-nc-nd/3.0/88x31.png" border="0" alt="[Imagen: 88x31.png&#93;" /> </a></div>
<br />
<span style="font-size: medium;"><span style="text-decoration: underline;"><span style="font-weight: bold;">Introduccion</span></span></span><br />
Permite usar la tecla <span style="font-weight: bold;">ImprPant</span> para tomar una screen del juego y la guarda automaticamente en un directorio determinado.<br />
Especialmente util para simplificarle trabajo a los betatesters o facilitarle al jugador una screen.<br />
<br />
<span style="font-size: medium;"><span style="text-decoration: underline;"><span style="font-weight: bold;">Características</span></span></span><ul>
<li>Permite tomar la screen en <span style="font-weight: bold;">cualquier escena</span> ya que actúa en el modulo gráfico del RPG Maker XP</li>
<li>Notificación al tomar la screen</li>
<li>La screen puede ser guardada en .bmp, .jpg o .png</li>
<li>Simple y efectivo<br />
</li></ul>
<br />
<span style="font-size: medium;"><span style="text-decoration: underline;"><span style="font-weight: bold;">Demo</span></span></span><br />
Proyecto de muestra →<br />
<!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/rar.gif" border="0" alt=".rar" />&nbsp;&nbsp;<a href="attachment.php?aid=180" target="_blank">DemoSHv11.rar</a> (Tamaño: 225992 / Descargas: 7)
<!-- end: postbit_attachments_attachment --><br />
Incluye Screenshot.dll<br />
<span style="font-size: medium;"><span style="text-decoration: underline;"><span style="font-weight: bold;">Codigo</span></span></span><br />
<div><div class='spoiler_header'>Codigo <a href='javascript:void(0);' onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1&#93;.style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1&#93;.style.display='none';this.innerHTML='<input type=\'button\' value=\'Mostrar\'/>';}else {parentNode.parentNode.getElementsByTagName('div')[1&#93;.style.display='block';this.innerHTML='<input type=\'button\' value=\'Ocultar\'/>';}"><input type='button' value='Mostrar'/></a></div><div class='spoiler_body' style='display: none;'>
<div class="geshicode_h" style='padding: 5px; background-color: #DFDFDF; border: 1px solid #AAAAAA;'>&nbsp;&nbsp;&nbsp;&nbsp;C&oacute;digo RGSS<div class="geshicode_b" style='background-color: #FFFFFF; padding-left: 5px; border: 1px solid #BBBBBB;'><code><pre class="rgss" style="font-family:monospace;"><span style="color:#008000;">#==============================================================================</span>
<span style="color:#008000;"># ** Silentwalker's SWScreenhunter</span>
<span style="color:#008000;">#------------------------------------------------------------------------------</span>
<span style="color:#008000;"># * Version - 1.1</span>
<span style="color:#008000;"># * Fecha - 21/07/10 (DD/MM/YY)</span>
<span style="color:#008000;">#</span>
<span style="color:#008000;"># swsilentwalker.wordpress.com</span>
<span style="color:#008000;">#==============================================================================</span>
&nbsp;
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#008000;"># * Configuracion</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  SWSCREENSHOT_DATA <span style="color:#0080c0;">=</span> 
  <span style="color:#0080c0;">&#91;</span>
    <span style="color:#008000;"># Nombre del directorio donde se guardan las capturas</span>
    <span style="color:#800080;">'Capturas de Pantalla/'</span>,
    <span style="color:#008000;"># Mensaje que se muestra al guardar con exito</span>
    <span style="color:#800080;">'Captura guardada con exito'</span>,
    <span style="color:#008000;"># Tiempo de permanencia del mensaje en pantalla</span>
    <span style="color:#800000;">32</span>,
    <span style="color:#008000;"># 0 = BMP, 1 = JPG, 2 = PNG</span>
    <span style="color:#800000;">2</span>
  <span style="color:#0080c0;">&#93;</span>
&nbsp;
<span style="color:#008000;">#==============================================================================</span>
<span style="color:#008000;"># ** Graphics</span>
<span style="color:#008000;">#------------------------------------------------------------------------------</span>
<span style="color:#008000;"># - Cuerpo principal</span>
<span style="color:#008000;">#==============================================================================</span>
&nbsp;
<span style="color:#0000ff;">module</span> Graphics ; iniaccess <span style="color:#0080c0;">=</span> <span style="color:#800080;">'GetPrivateProfileStringA'</span>
  SWScreen <span style="color:#0080c0;">=</span> Win32API.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800080;">'screenshot'</span>, <span style="color:#800080;">'Screenshot'</span>, <span style="color:#0080c0;">%</span>w<span style="color:#0080c0;">&#40;</span>l l l l <span style="color:#000000;">p</span> l l<span style="color:#0080c0;">&#41;</span>, <span style="color:#800080;">''</span><span style="color:#0080c0;">&#41;</span>
  SWReadIni <span style="color:#0080c0;">=</span> Win32API.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800080;">'kernel32'</span>, iniaccess, <span style="color:#0080c0;">%</span>w<span style="color:#0080c0;">&#40;</span><span style="color:#000000;">p</span> <span style="color:#000000;">p</span> <span style="color:#000000;">p</span> <span style="color:#000000;">p</span> l <span style="color:#000000;">p</span><span style="color:#0080c0;">&#41;</span>, <span style="color:#800080;">'l'</span><span style="color:#0080c0;">&#41;</span>
  SWFindSWWindow <span style="color:#0080c0;">=</span> Win32API.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800080;">'user32'</span>, <span style="color:#800080;">'FindWindowA'</span>, <span style="color:#0080c0;">%</span>w<span style="color:#0080c0;">&#40;</span><span style="color:#000000;">p</span> <span style="color:#000000;">p</span><span style="color:#0080c0;">&#41;</span>, <span style="color:#800080;">'l'</span><span style="color:#0080c0;">&#41;</span>
  SWGetKeyState <span style="color:#0080c0;">=</span> Win32API.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800080;">&quot;user32&quot;</span>,<span style="color:#800080;">&quot;GetAsyncKeyState&quot;</span>,<span style="color:#0080c0;">&#91;</span><span style="color:#800080;">'i'</span><span style="color:#0080c0;">&#93;</span>,<span style="color:#800080;">'i'</span><span style="color:#0080c0;">&#41;</span>
  SWac_win <span style="color:#0080c0;">=</span> <span style="color:#800080;">&quot;<span style="color:#000099;">\0</span>&quot;</span> <span style="color:#0080c0;">*</span> <span style="color:#800000;">256</span>
  SWReadIni.<span style="color:#000000;">call</span><span style="color:#0080c0;">&#40;</span><span style="color:#800080;">'Game'</span>, <span style="color:#800080;">'Title'</span>, <span style="color:#800080;">''</span>, SWac_win, <span style="color:#800000;">255</span>, <span style="color:#800080;">&quot;.<span style="color:#000099;">\\</span>Game.ini&quot;</span><span style="color:#0080c0;">&#41;</span>
  SWac_win.<span style="color:#000000;">delete</span>!<span style="color:#0080c0;">&#40;</span><span style="color:#800080;">&quot;<span style="color:#000099;">\0</span>&quot;</span><span style="color:#0080c0;">&#41;</span>
  SWWindow <span style="color:#0080c0;">=</span> SWFindSWWindow.<span style="color:#000000;">call</span><span style="color:#0080c0;">&#40;</span><span style="color:#800080;">'RGSS Player'</span>, SWac_win<span style="color:#0080c0;">&#41;</span>
  <span style="color:#0000ff;">class</span> <span style="color:#0080c0;">&lt;&lt;</span> <span style="color:#0000ff;">self</span>
    @@_swshot_count <span style="color:#0080c0;">=</span> SWSCREENSHOT_DATA<span style="color:#0080c0;">&#91;</span><span style="color:#800000;">2</span><span style="color:#0080c0;">&#93;</span>
    @@_swshot_sprite <span style="color:#0080c0;">=</span> Sprite.<span style="color:#000000;">new</span> ; @@_swshot_sprite.<span style="color:#000000;">z</span> <span style="color:#0080c0;">=</span> <span style="color:#800000;">9999999</span>
    @@_swshot_sprite.<span style="color:#000000;">bitmap</span> <span style="color:#0080c0;">=</span> Bitmap.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">640</span>, <span style="color:#800000;">64</span><span style="color:#0080c0;">&#41;</span>
    <span style="color:#0000ff;">alias</span> swsshot_update update
    <span style="color:#008000;">#--------------------------------------------------------------------------</span>
    <span style="color:#008000;"># * Update</span>
    <span style="color:#008000;">#--------------------------------------------------------------------------</span>
    <span style="color:#0000ff;">def</span> update<span style="color:#0080c0;">&#40;</span><span style="color:#0080c0;">*</span>args<span style="color:#0080c0;">&#41;</span>
      swsshot_update<span style="color:#0080c0;">&#40;</span><span style="color:#0080c0;">*</span>args<span style="color:#0080c0;">&#41;</span>
      <span style="color:#0000ff;">if</span> SWGetKeyState.<span style="color:#000000;">call</span><span style="color:#0080c0;">&#40;</span>0x2C<span style="color:#0080c0;">&#41;</span> <span style="color:#0080c0;">&#x26;</span> 0x01 <span style="color:#0080c0;">==</span> <span style="color:#800000;">1</span>
        @@_swshot_count <span style="color:#0080c0;">=</span> SWSCREENSHOT_DATA<span style="color:#0080c0;">&#91;</span><span style="color:#800000;">2</span><span style="color:#0080c0;">&#93;</span> ; <span style="color:#0000ff;">self</span>.<span style="color:#000000;">freeze</span>
        @@_swshot_sprite.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">clear</span> ; <span style="color:#0000ff;">self</span>.<span style="color:#000000;">transition</span> ; <span style="color:#000000;">sleep</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">0.1</span><span style="color:#0080c0;">&#41;</span>
        timestring <span style="color:#0080c0;">=</span> <span style="color:#000000;">Time</span>.<span style="color:#000000;">now</span>.<span style="color:#000000;">strftime</span><span style="color:#0080c0;">&#40;</span><span style="color:#800080;">&quot;%H hs - %Mm - %Ss - (%d-%b-%Y)&quot;</span><span style="color:#0080c0;">&#41;</span>
        <span style="color:#0000ff;">case</span> SWSCREENSHOT_DATA<span style="color:#0080c0;">&#91;</span><span style="color:#800000;">3</span><span style="color:#0080c0;">&#93;</span>
        <span style="color:#0000ff;">when</span> <span style="color:#800000;">0</span> <span style="color:#0000ff;">then</span> ts <span style="color:#0080c0;">=</span> <span style="color:#800080;">'.bmp'</span>
        <span style="color:#0000ff;">when</span> <span style="color:#800000;">1</span> <span style="color:#0000ff;">then</span> ts <span style="color:#0080c0;">=</span> <span style="color:#800080;">'.jpg'</span>
        <span style="color:#0000ff;">when</span> <span style="color:#800000;">2</span> <span style="color:#0000ff;">then</span> ts <span style="color:#0080c0;">=</span> <span style="color:#800080;">'.png'</span>
        <span style="color:#0000ff;">end</span>
        filename <span style="color:#0080c0;">=</span> SWSCREENSHOT_DATA<span style="color:#0080c0;">&#91;</span><span style="color:#800000;">0</span><span style="color:#0080c0;">&#93;</span> <span style="color:#0080c0;">+</span> timestring <span style="color:#0080c0;">+</span> ts
        <span style="color:#0000ff;">return</span> <span style="color:#0000ff;">if</span> <span style="color:#000000;">FileTest</span>.<span style="color:#000000;">exist</span>?<span style="color:#0080c0;">&#40;</span>filename<span style="color:#0080c0;">&#41;</span>
        SWScreen.<span style="color:#000000;">call</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">0</span>, <span style="color:#800000;">0</span>, <span style="color:#800000;">640</span>, <span style="color:#800000;">480</span>, filename, SWWindow, SWSCREENSHOT_DATA<span style="color:#0080c0;">&#91;</span><span style="color:#800000;">3</span><span style="color:#0080c0;">&#93;</span><span style="color:#0080c0;">&#41;</span>
        @@_swshot_sprite.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">draw_text</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">0</span>, <span style="color:#800000;">0</span>, <span style="color:#800000;">640</span>, <span style="color:#800000;">32</span>, SWSCREENSHOT_DATA<span style="color:#0080c0;">&#91;</span><span style="color:#800000;">1</span><span style="color:#0080c0;">&#93;</span><span style="color:#0080c0;">&#41;</span>
        @@_swshot_count <span style="color:#0080c0;">-=</span> <span style="color:#800000;">1</span>
      <span style="color:#0000ff;">end</span>
      <span style="color:#0000ff;">if</span> @@_swshot_count !<span style="color:#0080c0;">=</span> SWSCREENSHOT_DATA<span style="color:#0080c0;">&#91;</span><span style="color:#800000;">2</span><span style="color:#0080c0;">&#93;</span> <span style="color:#0080c0;">&#x26;&</span> @@_swshot_count <span style="color:#0080c0;">&gt;</span> <span style="color:#800000;">0</span>
        @@_swshot_count <span style="color:#0080c0;">-=</span> <span style="color:#800000;">1</span>
      <span style="color:#0000ff;">elsif</span> @@_swshot_count <span style="color:#0080c0;">&lt;=</span> <span style="color:#800000;">0</span> <span style="color:#0080c0;">&#x26;&</span> @@_swshot_count !<span style="color:#0080c0;">=</span> SWSCREENSHOT_DATA<span style="color:#0080c0;">&#91;</span><span style="color:#800000;">2</span><span style="color:#0080c0;">&#93;</span>
        <span style="color:#0000ff;">self</span>.<span style="color:#000000;">freeze</span> ; @@_swshot_sprite.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">clear</span>
        @@_swshot_count <span style="color:#0080c0;">=</span> SWSCREENSHOT_DATA<span style="color:#0080c0;">&#91;</span><span style="color:#800000;">2</span><span style="color:#0080c0;">&#93;</span> ; <span style="color:#0000ff;">self</span>.<span style="color:#000000;">transition</span>
      <span style="color:#0000ff;">end</span>
    <span style="color:#0000ff;">end</span>
  <span style="color:#0000ff;">end</span>
<span style="color:#0000ff;">end</span></pre></code></div><br /></div></div></div>
<span style="font-size: medium;"><span style="text-decoration: underline;"><span style="font-weight: bold;">Instrucciones</span></span></span><br />
Pegar sobre Main.. Quiza configurar las constantes..<br />
<br />
<span style="font-size: medium;"><span style="text-decoration: underline;"><span style="font-weight: bold;">¿Cómo funciona?</span></span></span><br />
El script necesita que exista una carpeta con el nombre especificado en él.<br />
<br />
<span style="font-size: medium;"><span style="text-decoration: underline;"><span style="font-weight: bold;">Notas del autor</span></span></span><br />
<span style="font-weight: bold;">Posteen cualquier duda o sugerencia..</span><br />
<br />
<span style="font-size: medium;"><span style="text-decoration: underline;"><span style="font-weight: bold;">Creditos</span></span></span><br />
Al creador de la dll Screenshot.. (Cibersam? Andreas21?)<br />
Si lo usas, a mi.]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><span style="font-size: medium;"><span style="text-decoration: underline;"><span style="font-weight: bold;">Silentwalker's Screen<span style="font-style: italic;">hunter</span></span></span></span><br />
Version: <span style="color: #0000FF;">1.1</span><br />
<a href="http://creativecommons.org/licenses/by-nc-nd/3.0/" target="_blank"><img src="http://i.creativecommons.org/l/by-nc-nd/3.0/88x31.png" border="0" alt="[Imagen: 88x31.png]" /> </a></div>
<br />
<span style="font-size: medium;"><span style="text-decoration: underline;"><span style="font-weight: bold;">Introduccion</span></span></span><br />
Permite usar la tecla <span style="font-weight: bold;">ImprPant</span> para tomar una screen del juego y la guarda automaticamente en un directorio determinado.<br />
Especialmente util para simplificarle trabajo a los betatesters o facilitarle al jugador una screen.<br />
<br />
<span style="font-size: medium;"><span style="text-decoration: underline;"><span style="font-weight: bold;">Características</span></span></span><ul>
<li>Permite tomar la screen en <span style="font-weight: bold;">cualquier escena</span> ya que actúa en el modulo gráfico del RPG Maker XP</li>
<li>Notificación al tomar la screen</li>
<li>La screen puede ser guardada en .bmp, .jpg o .png</li>
<li>Simple y efectivo<br />
</li></ul>
<br />
<span style="font-size: medium;"><span style="text-decoration: underline;"><span style="font-weight: bold;">Demo</span></span></span><br />
Proyecto de muestra →<br />
<!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/rar.gif" border="0" alt=".rar" />&nbsp;&nbsp;<a href="attachment.php?aid=180" target="_blank">DemoSHv11.rar</a> (Tamaño: 225992 / Descargas: 7)
<!-- end: postbit_attachments_attachment --><br />
Incluye Screenshot.dll<br />
<span style="font-size: medium;"><span style="text-decoration: underline;"><span style="font-weight: bold;">Codigo</span></span></span><br />
<div><div class='spoiler_header'>Codigo <a href='javascript:void(0);' onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='<input type=\'button\' value=\'Mostrar\'/>';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='<input type=\'button\' value=\'Ocultar\'/>';}"><input type='button' value='Mostrar'/></a></div><div class='spoiler_body' style='display: none;'>
<div class="geshicode_h" style='padding: 5px; background-color: #DFDFDF; border: 1px solid #AAAAAA;'>&nbsp;&nbsp;&nbsp;&nbsp;C&oacute;digo RGSS<div class="geshicode_b" style='background-color: #FFFFFF; padding-left: 5px; border: 1px solid #BBBBBB;'><code><pre class="rgss" style="font-family:monospace;"><span style="color:#008000;">#==============================================================================</span>
<span style="color:#008000;"># ** Silentwalker's SWScreenhunter</span>
<span style="color:#008000;">#------------------------------------------------------------------------------</span>
<span style="color:#008000;"># * Version - 1.1</span>
<span style="color:#008000;"># * Fecha - 21/07/10 (DD/MM/YY)</span>
<span style="color:#008000;">#</span>
<span style="color:#008000;"># swsilentwalker.wordpress.com</span>
<span style="color:#008000;">#==============================================================================</span>
&nbsp;
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#008000;"># * Configuracion</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  SWSCREENSHOT_DATA <span style="color:#0080c0;">=</span> 
  <span style="color:#0080c0;">&#91;</span>
    <span style="color:#008000;"># Nombre del directorio donde se guardan las capturas</span>
    <span style="color:#800080;">'Capturas de Pantalla/'</span>,
    <span style="color:#008000;"># Mensaje que se muestra al guardar con exito</span>
    <span style="color:#800080;">'Captura guardada con exito'</span>,
    <span style="color:#008000;"># Tiempo de permanencia del mensaje en pantalla</span>
    <span style="color:#800000;">32</span>,
    <span style="color:#008000;"># 0 = BMP, 1 = JPG, 2 = PNG</span>
    <span style="color:#800000;">2</span>
  <span style="color:#0080c0;">&#93;</span>
&nbsp;
<span style="color:#008000;">#==============================================================================</span>
<span style="color:#008000;"># ** Graphics</span>
<span style="color:#008000;">#------------------------------------------------------------------------------</span>
<span style="color:#008000;"># - Cuerpo principal</span>
<span style="color:#008000;">#==============================================================================</span>
&nbsp;
<span style="color:#0000ff;">module</span> Graphics ; iniaccess <span style="color:#0080c0;">=</span> <span style="color:#800080;">'GetPrivateProfileStringA'</span>
  SWScreen <span style="color:#0080c0;">=</span> Win32API.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800080;">'screenshot'</span>, <span style="color:#800080;">'Screenshot'</span>, <span style="color:#0080c0;">%</span>w<span style="color:#0080c0;">&#40;</span>l l l l <span style="color:#000000;">p</span> l l<span style="color:#0080c0;">&#41;</span>, <span style="color:#800080;">''</span><span style="color:#0080c0;">&#41;</span>
  SWReadIni <span style="color:#0080c0;">=</span> Win32API.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800080;">'kernel32'</span>, iniaccess, <span style="color:#0080c0;">%</span>w<span style="color:#0080c0;">&#40;</span><span style="color:#000000;">p</span> <span style="color:#000000;">p</span> <span style="color:#000000;">p</span> <span style="color:#000000;">p</span> l <span style="color:#000000;">p</span><span style="color:#0080c0;">&#41;</span>, <span style="color:#800080;">'l'</span><span style="color:#0080c0;">&#41;</span>
  SWFindSWWindow <span style="color:#0080c0;">=</span> Win32API.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800080;">'user32'</span>, <span style="color:#800080;">'FindWindowA'</span>, <span style="color:#0080c0;">%</span>w<span style="color:#0080c0;">&#40;</span><span style="color:#000000;">p</span> <span style="color:#000000;">p</span><span style="color:#0080c0;">&#41;</span>, <span style="color:#800080;">'l'</span><span style="color:#0080c0;">&#41;</span>
  SWGetKeyState <span style="color:#0080c0;">=</span> Win32API.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800080;">&quot;user32&quot;</span>,<span style="color:#800080;">&quot;GetAsyncKeyState&quot;</span>,<span style="color:#0080c0;">&#91;</span><span style="color:#800080;">'i'</span><span style="color:#0080c0;">&#93;</span>,<span style="color:#800080;">'i'</span><span style="color:#0080c0;">&#41;</span>
  SWac_win <span style="color:#0080c0;">=</span> <span style="color:#800080;">&quot;<span style="color:#000099;">\0</span>&quot;</span> <span style="color:#0080c0;">*</span> <span style="color:#800000;">256</span>
  SWReadIni.<span style="color:#000000;">call</span><span style="color:#0080c0;">&#40;</span><span style="color:#800080;">'Game'</span>, <span style="color:#800080;">'Title'</span>, <span style="color:#800080;">''</span>, SWac_win, <span style="color:#800000;">255</span>, <span style="color:#800080;">&quot;.<span style="color:#000099;">\\</span>Game.ini&quot;</span><span style="color:#0080c0;">&#41;</span>
  SWac_win.<span style="color:#000000;">delete</span>!<span style="color:#0080c0;">&#40;</span><span style="color:#800080;">&quot;<span style="color:#000099;">\0</span>&quot;</span><span style="color:#0080c0;">&#41;</span>
  SWWindow <span style="color:#0080c0;">=</span> SWFindSWWindow.<span style="color:#000000;">call</span><span style="color:#0080c0;">&#40;</span><span style="color:#800080;">'RGSS Player'</span>, SWac_win<span style="color:#0080c0;">&#41;</span>
  <span style="color:#0000ff;">class</span> <span style="color:#0080c0;">&lt;&lt;</span> <span style="color:#0000ff;">self</span>
    @@_swshot_count <span style="color:#0080c0;">=</span> SWSCREENSHOT_DATA<span style="color:#0080c0;">&#91;</span><span style="color:#800000;">2</span><span style="color:#0080c0;">&#93;</span>
    @@_swshot_sprite <span style="color:#0080c0;">=</span> Sprite.<span style="color:#000000;">new</span> ; @@_swshot_sprite.<span style="color:#000000;">z</span> <span style="color:#0080c0;">=</span> <span style="color:#800000;">9999999</span>
    @@_swshot_sprite.<span style="color:#000000;">bitmap</span> <span style="color:#0080c0;">=</span> Bitmap.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">640</span>, <span style="color:#800000;">64</span><span style="color:#0080c0;">&#41;</span>
    <span style="color:#0000ff;">alias</span> swsshot_update update
    <span style="color:#008000;">#--------------------------------------------------------------------------</span>
    <span style="color:#008000;"># * Update</span>
    <span style="color:#008000;">#--------------------------------------------------------------------------</span>
    <span style="color:#0000ff;">def</span> update<span style="color:#0080c0;">&#40;</span><span style="color:#0080c0;">*</span>args<span style="color:#0080c0;">&#41;</span>
      swsshot_update<span style="color:#0080c0;">&#40;</span><span style="color:#0080c0;">*</span>args<span style="color:#0080c0;">&#41;</span>
      <span style="color:#0000ff;">if</span> SWGetKeyState.<span style="color:#000000;">call</span><span style="color:#0080c0;">&#40;</span>0x2C<span style="color:#0080c0;">&#41;</span> <span style="color:#0080c0;">&</span> 0x01 <span style="color:#0080c0;">==</span> <span style="color:#800000;">1</span>
        @@_swshot_count <span style="color:#0080c0;">=</span> SWSCREENSHOT_DATA<span style="color:#0080c0;">&#91;</span><span style="color:#800000;">2</span><span style="color:#0080c0;">&#93;</span> ; <span style="color:#0000ff;">self</span>.<span style="color:#000000;">freeze</span>
        @@_swshot_sprite.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">clear</span> ; <span style="color:#0000ff;">self</span>.<span style="color:#000000;">transition</span> ; <span style="color:#000000;">sleep</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">0.1</span><span style="color:#0080c0;">&#41;</span>
        timestring <span style="color:#0080c0;">=</span> <span style="color:#000000;">Time</span>.<span style="color:#000000;">now</span>.<span style="color:#000000;">strftime</span><span style="color:#0080c0;">&#40;</span><span style="color:#800080;">&quot;%H hs - %Mm - %Ss - (%d-%b-%Y)&quot;</span><span style="color:#0080c0;">&#41;</span>
        <span style="color:#0000ff;">case</span> SWSCREENSHOT_DATA<span style="color:#0080c0;">&#91;</span><span style="color:#800000;">3</span><span style="color:#0080c0;">&#93;</span>
        <span style="color:#0000ff;">when</span> <span style="color:#800000;">0</span> <span style="color:#0000ff;">then</span> ts <span style="color:#0080c0;">=</span> <span style="color:#800080;">'.bmp'</span>
        <span style="color:#0000ff;">when</span> <span style="color:#800000;">1</span> <span style="color:#0000ff;">then</span> ts <span style="color:#0080c0;">=</span> <span style="color:#800080;">'.jpg'</span>
        <span style="color:#0000ff;">when</span> <span style="color:#800000;">2</span> <span style="color:#0000ff;">then</span> ts <span style="color:#0080c0;">=</span> <span style="color:#800080;">'.png'</span>
        <span style="color:#0000ff;">end</span>
        filename <span style="color:#0080c0;">=</span> SWSCREENSHOT_DATA<span style="color:#0080c0;">&#91;</span><span style="color:#800000;">0</span><span style="color:#0080c0;">&#93;</span> <span style="color:#0080c0;">+</span> timestring <span style="color:#0080c0;">+</span> ts
        <span style="color:#0000ff;">return</span> <span style="color:#0000ff;">if</span> <span style="color:#000000;">FileTest</span>.<span style="color:#000000;">exist</span>?<span style="color:#0080c0;">&#40;</span>filename<span style="color:#0080c0;">&#41;</span>
        SWScreen.<span style="color:#000000;">call</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">0</span>, <span style="color:#800000;">0</span>, <span style="color:#800000;">640</span>, <span style="color:#800000;">480</span>, filename, SWWindow, SWSCREENSHOT_DATA<span style="color:#0080c0;">&#91;</span><span style="color:#800000;">3</span><span style="color:#0080c0;">&#93;</span><span style="color:#0080c0;">&#41;</span>
        @@_swshot_sprite.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">draw_text</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">0</span>, <span style="color:#800000;">0</span>, <span style="color:#800000;">640</span>, <span style="color:#800000;">32</span>, SWSCREENSHOT_DATA<span style="color:#0080c0;">&#91;</span><span style="color:#800000;">1</span><span style="color:#0080c0;">&#93;</span><span style="color:#0080c0;">&#41;</span>
        @@_swshot_count <span style="color:#0080c0;">-=</span> <span style="color:#800000;">1</span>
      <span style="color:#0000ff;">end</span>
      <span style="color:#0000ff;">if</span> @@_swshot_count !<span style="color:#0080c0;">=</span> SWSCREENSHOT_DATA<span style="color:#0080c0;">&#91;</span><span style="color:#800000;">2</span><span style="color:#0080c0;">&#93;</span> <span style="color:#0080c0;">&&</span> @@_swshot_count <span style="color:#0080c0;">&gt;</span> <span style="color:#800000;">0</span>
        @@_swshot_count <span style="color:#0080c0;">-=</span> <span style="color:#800000;">1</span>
      <span style="color:#0000ff;">elsif</span> @@_swshot_count <span style="color:#0080c0;">&lt;=</span> <span style="color:#800000;">0</span> <span style="color:#0080c0;">&&</span> @@_swshot_count !<span style="color:#0080c0;">=</span> SWSCREENSHOT_DATA<span style="color:#0080c0;">&#91;</span><span style="color:#800000;">2</span><span style="color:#0080c0;">&#93;</span>
        <span style="color:#0000ff;">self</span>.<span style="color:#000000;">freeze</span> ; @@_swshot_sprite.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">clear</span>
        @@_swshot_count <span style="color:#0080c0;">=</span> SWSCREENSHOT_DATA<span style="color:#0080c0;">&#91;</span><span style="color:#800000;">2</span><span style="color:#0080c0;">&#93;</span> ; <span style="color:#0000ff;">self</span>.<span style="color:#000000;">transition</span>
      <span style="color:#0000ff;">end</span>
    <span style="color:#0000ff;">end</span>
  <span style="color:#0000ff;">end</span>
<span style="color:#0000ff;">end</span></pre></code></div><br /></div></div></div>
<span style="font-size: medium;"><span style="text-decoration: underline;"><span style="font-weight: bold;">Instrucciones</span></span></span><br />
Pegar sobre Main.. Quiza configurar las constantes..<br />
<br />
<span style="font-size: medium;"><span style="text-decoration: underline;"><span style="font-weight: bold;">¿Cómo funciona?</span></span></span><br />
El script necesita que exista una carpeta con el nombre especificado en él.<br />
<br />
<span style="font-size: medium;"><span style="text-decoration: underline;"><span style="font-weight: bold;">Notas del autor</span></span></span><br />
<span style="font-weight: bold;">Posteen cualquier duda o sugerencia..</span><br />
<br />
<span style="font-size: medium;"><span style="text-decoration: underline;"><span style="font-weight: bold;">Creditos</span></span></span><br />
Al creador de la dll Screenshot.. (Cibersam? Andreas21?)<br />
Si lo usas, a mi.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Banners para agosto]]></title>
			<link>http://planetarpg.com.ar/foro/showthread.php?tid=2395</link>
			<pubDate>Wed, 21 Jul 2010 15:31:32 +0000</pubDate>
			<guid isPermaLink="false">http://planetarpg.com.ar/foro/showthread.php?tid=2395</guid>
			<description><![CDATA[Ya llega agosto, en pleno verano para medio planeta y en pleno invierno para la otra mitad. En plena noche para un polo y en pleno día para el otro.<br />
<br />
De cualquier manera, vuelve el concurso mensual de banners, así que ya sabéis todos: enviadme vuestro banner por MP, y el día 28 de julio se colocará la encuesta para que votéis por vuestro favorito. <a href="http://planetarpg.com.ar/foro/reglas-del-concurso-mensual-de-banners-t-2198.html" target="_blank">Reglas en este topic</a>.<br />
<br />
Saludos!]]></description>
			<content:encoded><![CDATA[Ya llega agosto, en pleno verano para medio planeta y en pleno invierno para la otra mitad. En plena noche para un polo y en pleno día para el otro.<br />
<br />
De cualquier manera, vuelve el concurso mensual de banners, así que ya sabéis todos: enviadme vuestro banner por MP, y el día 28 de julio se colocará la encuesta para que votéis por vuestro favorito. <a href="http://planetarpg.com.ar/foro/reglas-del-concurso-mensual-de-banners-t-2198.html" target="_blank">Reglas en este topic</a>.<br />
<br />
Saludos!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[sax-hero  (¿como manejarlo?) SCRIPT de arpg]]></title>
			<link>http://planetarpg.com.ar/foro/showthread.php?tid=2393</link>
			<pubDate>Wed, 21 Jul 2010 03:40:02 +0000</pubDate>
			<guid isPermaLink="false">http://planetarpg.com.ar/foro/showthread.php?tid=2393</guid>
			<description><![CDATA[<img src="http://planetarpg.com.ar/foro/images/smilies/Quintin/quintin_lengua.gif" style="vertical-align: middle;" border="0" alt="Quintin_lengua" title="Quintin_lengua" /><img src="http://planetarpg.com.ar/foro/images/smilies/Quintin/quintin_saluda.gif" style="vertical-align: middle;" border="0" alt="Quintin_saluda" title="Quintin_saluda" /> ya  conosco el xp y puedo decir que tengo algo de experiencia, bueno hace rato que no  me pongo a hacer un juego con el xp ya que trabajo y no me queda tiempo , hace poco descarge el maker xp otra vez  y me baje un script de arpg  se llama sax-hero 3.7 y es muy bueno, el problema es que yo no se   como manejar este script, e mirado tutoriales pero nesecito saver si haca hay alguien que sepa manejar  este script de batalla en tiempo real ya que  tiene muchas cosas , por favor si alguien me puede echar una mano se lo agradeceria.]]></description>
			<content:encoded><![CDATA[<img src="http://planetarpg.com.ar/foro/images/smilies/Quintin/quintin_lengua.gif" style="vertical-align: middle;" border="0" alt="Quintin_lengua" title="Quintin_lengua" /><img src="http://planetarpg.com.ar/foro/images/smilies/Quintin/quintin_saluda.gif" style="vertical-align: middle;" border="0" alt="Quintin_saluda" title="Quintin_saluda" /> ya  conosco el xp y puedo decir que tengo algo de experiencia, bueno hace rato que no  me pongo a hacer un juego con el xp ya que trabajo y no me queda tiempo , hace poco descarge el maker xp otra vez  y me baje un script de arpg  se llama sax-hero 3.7 y es muy bueno, el problema es que yo no se   como manejar este script, e mirado tutoriales pero nesecito saver si haca hay alguien que sepa manejar  este script de batalla en tiempo real ya que  tiene muchas cosas , por favor si alguien me puede echar una mano se lo agradeceria.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[IG MAKER]]></title>
			<link>http://planetarpg.com.ar/foro/showthread.php?tid=2392</link>
			<pubDate>Sun, 18 Jul 2010 00:41:02 +0000</pubDate>
			<guid isPermaLink="false">http://planetarpg.com.ar/foro/showthread.php?tid=2392</guid>
			<description><![CDATA[holaa... bueno e visto hace un tiempo el IG MAKER ... pero me e dado cuenta que aquí no lo toman en cuenta siendo que sirve para hacer accion RPG... (lo que la mayoria intenta hacer en el rpg maker)... entonces me gustaría saber si tomaran este maker en cuenta o no... yo lo tengo por si quieren envíenme un MP... <br />
ojala creen categorías para este maker ... q es bien bueno y es el ultimo de enterbrain<br />
<br />
Ty<br />
<br />
SokNF]]></description>
			<content:encoded><![CDATA[holaa... bueno e visto hace un tiempo el IG MAKER ... pero me e dado cuenta que aquí no lo toman en cuenta siendo que sirve para hacer accion RPG... (lo que la mayoria intenta hacer en el rpg maker)... entonces me gustaría saber si tomaran este maker en cuenta o no... yo lo tengo por si quieren envíenme un MP... <br />
ojala creen categorías para este maker ... q es bien bueno y es el ultimo de enterbrain<br />
<br />
Ty<br />
<br />
SokNF]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[RMXP&#93; Screensaver]]></title>
			<link>http://planetarpg.com.ar/foro/showthread.php?tid=2391</link>
			<pubDate>Sat, 17 Jul 2010 02:00:41 +0000</pubDate>
			<guid isPermaLink="false">http://planetarpg.com.ar/foro/showthread.php?tid=2391</guid>
			<description><![CDATA[<div style="text-align: center;"><span style="font-size: medium;"><span style="text-decoration: underline;"><span style="font-weight: bold;">Silentwalker's <span style="font-style: italic;">Simple</span> Screensaver</span></span></span><br />
Version: <span style="color: #0000FF;">1.0</span><br />
<a href="http://creativecommons.org/licenses/by-nc-nd/3.0/" target="_blank"><img src="http://i.creativecommons.org/l/by-nc-nd/3.0/88x31.png" border="0" alt="[Imagen: 88x31.png&#93;" /> </a></div>
<br />
<span style="font-size: medium;"><span style="text-decoration: underline;"><span style="font-weight: bold;">Introduccion</span></span></span><br />
Añade un 'screensaver' a tu juego.<br />
Si dentro de un plazo de tiempo definible el jugador no presiona ninguna tecla, muestra una imagen parpadeando y opcionalmente, un efecto de fondo.<br />
Cuando alguna tecla vuelva a presionarse, el screensaver desaparece, dejando la pantalla tal cual estaba antes de su aparición.<br />
<br />
<span style="font-size: medium;"><span style="text-decoration: underline;"><span style="font-weight: bold;">Características</span></span></span><ul>
<li>Podés especificar en qué scenes queres desactivarlo por defecto</li>
<li>Podés desactivarlo o activarlo en cualquier momento durante el juego (Util para que no aparezca en cutscenes)</li>
<li>El plazo de tiempo es especificado en segundos</li>
<li>Funciona en cualquier scene, ya que actúa sobre el modulo gráfico de la librería del RPG Maker XP</li>
<li>Automaticamente detecta y usa <span style="font-weight: bold;">todas las constantes del modulo input</span></li>
<li>Por lo mencionado arriba, <span style="font-weight: bold;">probablemente funcione con modulos input personalizados</span> y las nuevas teclas que permita</li>
<li>Sistema especial de efectos personalizados, en archivo .rxdata dentro de la carpeta Data</li>
<li>Por lo mencionado arriba, es fácil crear y usar nuevos efectos de salvapantalla <span style="font-weight: bold;">sin modificar el código del script</span><br />
</li></ul>
<br />
<span style="font-size: medium;"><span style="text-decoration: underline;"><span style="font-weight: bold;">Screen</span></span></span><br />
Si bien no puede apreciarse el efecto por medio de una imagen estática, para los curiosos;<br />
<img src="http://img715.imageshack.us/img715/9720/screenoy.png" border="0" alt="[Imagen: screenoy.png&#93;" /><br />
La screen posee el efecto de fondo predeterminado que incluyo en la demo, Spacetravel y la imagen parpadeante del screensaver.<br />
<br />
<span style="font-size: medium;"><span style="text-decoration: underline;"><span style="font-weight: bold;">Demo</span></span></span><br />
<!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/rar.gif" border="0" alt=".rar" />&nbsp;&nbsp;<a href="attachment.php?aid=178" target="_blank">Demo.rar</a> (Tamaño: 453839 / Descargas: 18)
<!-- end: postbit_attachments_attachment --><br />
<br />
<span style="font-size: medium;"><span style="text-decoration: underline;"><span style="font-weight: bold;">Codigo</span></span></span><br />
<div><div class='spoiler_header'>Codigo <a href='javascript:void(0);' onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1&#93;.style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1&#93;.style.display='none';this.innerHTML='<input type=\'button\' value=\'Mostrar\'/>';}else {parentNode.parentNode.getElementsByTagName('div')[1&#93;.style.display='block';this.innerHTML='<input type=\'button\' value=\'Ocultar\'/>';}"><input type='button' value='Mostrar'/></a></div><div class='spoiler_body' style='display: none;'>
<div class="geshicode_h" style='padding: 5px; background-color: #DFDFDF; border: 1px solid #AAAAAA;'>&nbsp;&nbsp;&nbsp;&nbsp;C&oacute;digo RGSS<div class="geshicode_b" style='background-color: #FFFFFF; padding-left: 5px; border: 1px solid #BBBBBB;'><code><pre class="rgss" style="font-family:monospace;"><span style="color:#008000;">#==============================================================================</span>
<span style="color:#008000;"># ** Silentwalker's Simple Screensaver</span>
<span style="color:#008000;">#------------------------------------------------------------------------------</span>
<span style="color:#008000;"># * Version - 1.0</span>
<span style="color:#008000;"># * Fecha - 16/07/10 (DD/MM/YY)</span>
<span style="color:#008000;">#</span>
<span style="color:#008000;"># swsilentwalker.wordpress.com</span>
<span style="color:#008000;">#==============================================================================</span>
&nbsp;
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#008000;"># * Scenes sin screensaver</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  SWSSEXCL <span style="color:#0080c0;">=</span> <span style="color:#0080c0;">&#91;</span>Scene_Title, Scene_Menu<span style="color:#0080c0;">&#93;</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#008000;"># * Efecto, 0 = Imagen, 1 = Personalizado | Nombre del archivo</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  SWSSSEFF <span style="color:#0080c0;">=</span> <span style="color:#0080c0;">&#91;</span><span style="color:#800000;">1</span>, <span style="color:#800080;">'Spacetravel'</span><span style="color:#0080c0;">&#93;</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#008000;"># * Numero de sprites a crear en el efecto personalizado</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  SWSSSNUM <span style="color:#0080c0;">=</span> <span style="color:#800000;">120</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#008000;"># * Cantidad de segundos a esperar antes de screensavear</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  SWSSTIME <span style="color:#0080c0;">=</span> <span style="color:#800000;">5</span>
&nbsp;
<span style="color:#008000;">#==============================================================================</span>
<span style="color:#008000;"># ** Module Graphics</span>
<span style="color:#008000;">#------------------------------------------------------------------------------</span>
<span style="color:#008000;"># - Clase principal</span>
<span style="color:#008000;">#==============================================================================</span>
&nbsp;
<span style="color:#0000ff;">module</span> Graphics
  <span style="color:#000000;">@swscreen_max</span>, <span style="color:#000000;">@swscreen_count</span> <span style="color:#0080c0;">=</span> <span style="color:#0080c0;">&#40;</span>SWSSTIME <span style="color:#0080c0;">*</span> <span style="color:#800000;">40</span><span style="color:#0080c0;">&#41;</span> <span style="color:#0080c0;">/</span> Graphics.<span style="color:#000000;">frame_rate</span>, <span style="color:#800000;">0</span>
  <span style="color:#000000;">@sw_screensave</span>, <span style="color:#000000;">@sw_screensave_set</span> <span style="color:#0080c0;">=</span> <span style="color:#0000ff;">false</span>, <span style="color:#0080c0;">&#91;</span><span style="color:#0000ff;">false</span>, <span style="color:#0000ff;">false</span><span style="color:#0080c0;">&#93;</span>
  <span style="color:#000000;">@stop</span>, <span style="color:#000000;">@swss_active</span> <span style="color:#0080c0;">=</span> <span style="color:#0000ff;">false</span>, <span style="color:#0000ff;">true</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#008000;"># * Active?</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#0000ff;">def</span> <span style="color:#0000ff;">self</span>.<span style="color:#000000;">swss_active</span><span style="color:#0080c0;">=</span><span style="color:#0080c0;">&#40;</span>v<span style="color:#0080c0;">&#41;</span> ; <span style="color:#000000;">@swss_active</span> <span style="color:#0080c0;">=</span> v ; <span style="color:#0000ff;">return</span> ; <span style="color:#0000ff;">end</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#008000;"># * Alias to update &#x26; freeze</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#0000ff;">class</span> <span style="color:#0080c0;">&lt;&lt;</span> <span style="color:#0000ff;">self</span> ; <span style="color:#0000ff;">alias</span> swss_update update ; <span style="color:#0000ff;">alias</span> swss_freeze freeze ; <span style="color:#0000ff;">end</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#008000;"># * Update Alias</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#0000ff;">def</span> <span style="color:#0000ff;">self</span>.<span style="color:#000000;">update</span><span style="color:#0080c0;">&#40;</span><span style="color:#0080c0;">*</span>args<span style="color:#0080c0;">&#41;</span> ; swss_update<span style="color:#0080c0;">&#40;</span><span style="color:#0080c0;">*</span>args<span style="color:#0080c0;">&#41;</span>
    <span style="color:#0000ff;">if</span> <span style="color:#000000;">@swss_active</span> <span style="color:#0080c0;">==</span> <span style="color:#0000ff;">true</span> ; <span style="color:#0000ff;">self</span>.<span style="color:#000000;">swscreen</span> ; <span style="color:#0000ff;">end</span>
  <span style="color:#0000ff;">end</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#008000;"># * Freeze Alias</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#0000ff;">def</span> <span style="color:#0000ff;">self</span>.<span style="color:#000000;">freeze</span><span style="color:#0080c0;">&#40;</span><span style="color:#0080c0;">*</span>args<span style="color:#0080c0;">&#41;</span> ; swss_freeze<span style="color:#0080c0;">&#40;</span><span style="color:#0080c0;">*</span>args<span style="color:#0080c0;">&#41;</span>
    <span style="color:#0000ff;">if</span> SWSSSEFF<span style="color:#0080c0;">&#91;</span><span style="color:#800000;">0</span><span style="color:#0080c0;">&#93;</span> <span style="color:#0080c0;">==</span> <span style="color:#800000;">0</span>
      <span style="color:#0000ff;">if</span> <span style="color:#000000;">@swss_spritesmate</span> !<span style="color:#0080c0;">=</span> <span style="color:#0000ff;">nil</span>
        <span style="color:#000000;">@swss_spritesmate</span>.<span style="color:#000000;">dispose</span> <span style="color:#0000ff;">if</span> !@swss_spritesmate.<span style="color:#000000;">disposed</span>? 
      <span style="color:#0000ff;">end</span>
    <span style="color:#0000ff;">end</span>
    <span style="color:#0000ff;">if</span> <span style="color:#000000;">@swss_sprites</span> !<span style="color:#0080c0;">=</span> <span style="color:#0000ff;">nil</span>
      <span style="color:#000000;">@swss_spritesmate</span>.<span style="color:#000000;">dispose</span> <span style="color:#0000ff;">if</span> !@swss_spritesmate.<span style="color:#000000;">disposed</span>? 
      <span style="color:#000000;">@swss_sprites</span>.<span style="color:#000000;">dispose</span> <span style="color:#0000ff;">if</span> <span style="color:#000000;">@swss_sprites</span>.<span style="color:#000000;">is_a</span>?<span style="color:#0080c0;">&#40;</span>Sprite<span style="color:#0080c0;">&#41;</span>
      <span style="color:#0000ff;">if</span> <span style="color:#000000;">@swss_sprites</span>.<span style="color:#000000;">is_a</span>?<span style="color:#0080c0;">&#40;</span><span style="color:#000000;">Array</span><span style="color:#0080c0;">&#41;</span> <span style="color:#0080c0;">&#x26;&</span> <span style="color:#000000;">@swss_sprites</span>.<span style="color:#000000;">size</span> <span style="color:#0080c0;">&gt;</span> <span style="color:#800000;">0</span>
        <span style="color:#0000ff;">for</span> sprite <span style="color:#0000ff;">in</span> <span style="color:#000000;">@swss_sprites</span> ; sprite.<span style="color:#000000;">dispose</span> ; <span style="color:#0000ff;">end</span>
        <span style="color:#0000ff;">return</span>
      <span style="color:#0000ff;">end</span>
    <span style="color:#0000ff;">end</span>
  <span style="color:#0000ff;">end</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#008000;"># * Screensaver</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#0000ff;">def</span> <span style="color:#0000ff;">self</span>.<span style="color:#000000;">swscreen</span>
    <span style="color:#0000ff;">if</span> SWSSEXCL !<span style="color:#0080c0;">=</span> <span style="color:#0000ff;">nil</span> <span style="color:#0080c0;">&#x26;&</span> SWSSEXCL.<span style="color:#000000;">is_a</span>?<span style="color:#0080c0;">&#40;</span><span style="color:#000000;">Array</span><span style="color:#0080c0;">&#41;</span>
      <span style="color:#0000ff;">for</span> exclude <span style="color:#0000ff;">in</span> SWSSEXCL ; <span style="color:#0000ff;">return</span> <span style="color:#0000ff;">if</span> <span style="color:#000000;">$scene</span>.<span style="color:#000000;">is_a</span>?<span style="color:#0080c0;">&#40;</span>exclude<span style="color:#0080c0;">&#41;</span> ; <span style="color:#0000ff;">end</span>
    <span style="color:#0000ff;">end</span>
    <span style="color:#0000ff;">self</span>.<span style="color:#000000;">sw_screensave</span> <span style="color:#0000ff;">if</span> <span style="color:#000000;">@sw_screensave</span> <span style="color:#0080c0;">==</span> <span style="color:#0000ff;">true</span> <span style="color:#0080c0;">&#x26;&</span> <span style="color:#000000;">@stop</span> <span style="color:#0080c0;">==</span> <span style="color:#0000ff;">false</span>
    <span style="color:#0000ff;">for</span> key <span style="color:#0000ff;">in</span> Input.<span style="color:#000000;">constants</span>
      check <span style="color:#0080c0;">=</span> Input.<span style="color:#000000;">const_get</span><span style="color:#0080c0;">&#40;</span>key<span style="color:#0080c0;">&#41;</span>
      <span style="color:#0000ff;">if</span> Input.<span style="color:#000000;">trigger</span>?<span style="color:#0080c0;">&#40;</span>check<span style="color:#0080c0;">&#41;</span> <span style="color:#0080c0;">||</span> Input.<span style="color:#000000;">press</span>?<span style="color:#0080c0;">&#40;</span>check<span style="color:#0080c0;">&#41;</span>
        <span style="color:#000000;">@swscreen_count</span> <span style="color:#0080c0;">=</span> <span style="color:#800000;">0</span>
        <span style="color:#0000ff;">if</span> <span style="color:#000000;">@stop</span> <span style="color:#0080c0;">==</span> <span style="color:#0000ff;">false</span>
          <span style="color:#000000;">@stop</span> <span style="color:#0080c0;">=</span> <span style="color:#0000ff;">true</span>
          <span style="color:#000000;">@sw_screensave_set</span><span style="color:#0080c0;">&#91;</span><span style="color:#800000;">0</span><span style="color:#0080c0;">&#93;</span>, <span style="color:#000000;">@sw_screensave_set</span><span style="color:#0080c0;">&#91;</span><span style="color:#800000;">1</span><span style="color:#0080c0;">&#93;</span> <span style="color:#0080c0;">=</span> <span style="color:#0000ff;">false</span>, <span style="color:#0000ff;">false</span>
          <span style="color:#0000ff;">self</span>.<span style="color:#000000;">freeze</span>
          <span style="color:#0000ff;">self</span>.<span style="color:#000000;">transition</span>
          <span style="color:#0000ff;">return</span>
        <span style="color:#0000ff;">end</span>
      <span style="color:#0000ff;">end</span>
    <span style="color:#0000ff;">end</span>
    <span style="color:#000000;">@swscreen_count</span> <span style="color:#0080c0;">+=</span> <span style="color:#800000;">1</span>
    <span style="color:#0000ff;">if</span> <span style="color:#000000;">@swscreen_count</span> <span style="color:#0080c0;">/</span> Graphics.<span style="color:#000000;">frame_rate</span> <span style="color:#0080c0;">&gt;=</span> <span style="color:#000000;">@swscreen_max</span>
      <span style="color:#000000;">@swscreen_count</span>, <span style="color:#000000;">@sw_screensave</span> <span style="color:#0080c0;">=</span> <span style="color:#800000;">0</span>, <span style="color:#0000ff;">true</span>
      <span style="color:#000000;">@stop</span> <span style="color:#0080c0;">=</span> <span style="color:#0000ff;">false</span> <span style="color:#0000ff;">if</span> <span style="color:#000000;">@stop</span> <span style="color:#0080c0;">==</span> <span style="color:#0000ff;">true</span>
      <span style="color:#0000ff;">return</span>
    <span style="color:#0000ff;">end</span>
  <span style="color:#0000ff;">end</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#008000;"># * Animated Image Method</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#0000ff;">def</span> <span style="color:#0000ff;">self</span>.<span style="color:#000000;">swimage_mate</span>
    <span style="color:#0000ff;">if</span> <span style="color:#000000;">@sw_screensave_set</span><span style="color:#0080c0;">&#91;</span><span style="color:#800000;">1</span><span style="color:#0080c0;">&#93;</span> <span style="color:#0080c0;">==</span> <span style="color:#0000ff;">false</span>
      <span style="color:#000000;">@swss_spritesmate</span> <span style="color:#0080c0;">=</span> Sprite.<span style="color:#000000;">new</span>
      <span style="color:#000000;">@swss_spritesmate</span>.<span style="color:#000000;">bitmap</span> <span style="color:#0080c0;">=</span> <span style="color:#6666ff;">RPG::Cache</span>.<span style="color:#000000;">picture</span><span style="color:#0080c0;">&#40;</span><span style="color:#800080;">'Screensaver'</span><span style="color:#0080c0;">&#41;</span>
      <span style="color:#000000;">@swss_spritesmate</span>.<span style="color:#000000;">z</span> <span style="color:#0080c0;">=</span> <span style="color:#800000;">999999</span>
      <span style="color:#000000;">@swss_spritesmate</span>.<span style="color:#000000;">opacity</span> <span style="color:#0080c0;">=</span> <span style="color:#800000;">0</span>
      <span style="color:#000000;">@swss_blink</span>, <span style="color:#000000;">@sw_screensave_set</span><span style="color:#0080c0;">&#91;</span><span style="color:#800000;">1</span><span style="color:#0080c0;">&#93;</span> <span style="color:#0080c0;">=</span> <span style="color:#0000ff;">true</span>, <span style="color:#0000ff;">true</span>
    <span style="color:#0000ff;">end</span>
    <span style="color:#0000ff;">return</span> <span style="color:#0000ff;">if</span> <span style="color:#000000;">@swss_spritesmate</span>.<span style="color:#000000;">disposed</span>?
    <span style="color:#0000ff;">if</span> <span style="color:#000000;">@swss_spritesmate</span>.<span style="color:#000000;">opacity</span> <span style="color:#0080c0;">&gt;</span> <span style="color:#800000;">0</span> <span style="color:#0080c0;">&#x26;&</span> <span style="color:#000000;">@swss_blink</span> <span style="color:#0080c0;">==</span> <span style="color:#0000ff;">false</span>
      <span style="color:#000000;">@swss_spritesmate</span>.<span style="color:#000000;">opacity</span> <span style="color:#0080c0;">-=</span> <span style="color:#800000;">5</span>
    <span style="color:#0000ff;">elsif</span> <span style="color:#000000;">@swss_spritesmate</span>.<span style="color:#000000;">opacity</span> <span style="color:#0080c0;">&lt;=</span> <span style="color:#800000;">0</span>
      <span style="color:#000000;">@swss_blink</span> <span style="color:#0080c0;">=</span> <span style="color:#0000ff;">true</span>
    <span style="color:#0000ff;">end</span>
    <span style="color:#0000ff;">if</span> <span style="color:#000000;">@swss_spritesmate</span>.<span style="color:#000000;">opacity</span> <span style="color:#0080c0;">&lt;</span> <span style="color:#800000;">255</span> <span style="color:#0080c0;">&#x26;&</span> <span style="color:#000000;">@swss_blink</span> <span style="color:#0080c0;">==</span> <span style="color:#0000ff;">true</span>
      <span style="color:#000000;">@swss_spritesmate</span>.<span style="color:#000000;">opacity</span> <span style="color:#0080c0;">+=</span> <span style="color:#800000;">5</span>
    <span style="color:#0000ff;">elsif</span> <span style="color:#000000;">@swss_spritesmate</span>.<span style="color:#000000;">opacity</span> <span style="color:#0080c0;">&gt;=</span> <span style="color:#800000;">255</span>
      <span style="color:#000000;">@swss_blink</span> <span style="color:#0080c0;">=</span> <span style="color:#0000ff;">false</span>
    <span style="color:#0000ff;">end</span>
  <span style="color:#0000ff;">end</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#008000;"># * Picks the right effect</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#0000ff;">def</span> <span style="color:#0000ff;">self</span>.<span style="color:#000000;">sw_screensave</span>
    <span style="color:#0000ff;">return</span> <span style="color:#0000ff;">if</span> <span style="color:#000000;">@stop</span> <span style="color:#0080c0;">==</span> <span style="color:#0000ff;">true</span>
    <span style="color:#0000ff;">if</span> SWSSSEFF<span style="color:#0080c0;">&#91;</span><span style="color:#800000;">0</span><span style="color:#0080c0;">&#93;</span> <span style="color:#0080c0;">==</span> <span style="color:#800000;">1</span>
      code <span style="color:#0080c0;">=</span> <span style="color:#000000;">IO</span>.<span style="color:#000000;">read</span><span style="color:#0080c0;">&#40;</span><span style="color:#800080;">'Data/'</span> <span style="color:#0080c0;">+</span> SWSSSEFF<span style="color:#0080c0;">&#91;</span><span style="color:#800000;">1</span><span style="color:#0080c0;">&#93;</span> <span style="color:#0080c0;">+</span> <span style="color:#800080;">'.rxdata'</span><span style="color:#0080c0;">&#41;</span>
      <span style="color:#000000;">eval</span><span style="color:#0080c0;">&#40;</span>code<span style="color:#0080c0;">&#41;</span>
      <span style="color:#0000ff;">self</span>.<span style="color:#000000;">swimage_mate</span>
    <span style="color:#0000ff;">elsif</span> SWSSSEFF<span style="color:#0080c0;">&#91;</span><span style="color:#800000;">0</span><span style="color:#0080c0;">&#93;</span> <span style="color:#0080c0;">==</span> <span style="color:#800000;">0</span>
      <span style="color:#0000ff;">self</span>.<span style="color:#000000;">swimage_mate</span>
    <span style="color:#0000ff;">end</span>
  <span style="color:#0000ff;">end</span>
<span style="color:#0000ff;">end</span></pre></code></div><br /></div></div></div>
<span style="font-size: medium;"><span style="text-decoration: underline;"><span style="font-weight: bold;">Instrucciones</span></span></span><br />
Pegar sobre Main.. Quiza configurar las constantes..<br />
<br />
<span style="font-size: medium;"><span style="text-decoration: underline;"><span style="font-weight: bold;">¿Cómo funciona?</span></span></span><br />
<br />
Para activarlo o desactivarlo dentro del juego, usar un call script con lo siguiente.<br />
<div class="geshicode_h" style='padding: 5px; background-color: #DFDFDF; border: 1px solid #AAAAAA;'>&nbsp;&nbsp;&nbsp;&nbsp;C&oacute;digo RGSS<div class="geshicode_b" style='background-color: #FFFFFF; padding-left: 5px; border: 1px solid #BBBBBB;'><code><pre class="rgss" style="font-family:monospace;">Graphics.<span style="color:#000000;">swss_active</span> <span style="color:#0080c0;">=</span> <span style="color:#0000ff;">true</span><span style="color:#0080c0;">/</span><span style="color:#0000ff;">false</span>
<span style="color:#0000ff;">return</span></pre></code></div><br /></div><br />
<br />
<span style="font-size: medium;"><span style="text-decoration: underline;"><span style="font-weight: bold;">Notas del autor</span></span></span><br />
<span style="font-weight: bold;">Posteen cualquier duda o sugerencia..</span><br />
La cantidad de segundos a esperar en la demo y en el código posteado acá es igual a cinco, ridículamente poco pero ideal para probarlo rápido. Obviamente, más coherente es que tenga un valor como 180 (tres minutos) o algo asi.<br />
<br />
<span style="font-size: medium;"><span style="text-decoration: underline;"><span style="font-weight: bold;">Creditos</span></span></span><br />
Si lo usas, a mi.]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><span style="font-size: medium;"><span style="text-decoration: underline;"><span style="font-weight: bold;">Silentwalker's <span style="font-style: italic;">Simple</span> Screensaver</span></span></span><br />
Version: <span style="color: #0000FF;">1.0</span><br />
<a href="http://creativecommons.org/licenses/by-nc-nd/3.0/" target="_blank"><img src="http://i.creativecommons.org/l/by-nc-nd/3.0/88x31.png" border="0" alt="[Imagen: 88x31.png]" /> </a></div>
<br />
<span style="font-size: medium;"><span style="text-decoration: underline;"><span style="font-weight: bold;">Introduccion</span></span></span><br />
Añade un 'screensaver' a tu juego.<br />
Si dentro de un plazo de tiempo definible el jugador no presiona ninguna tecla, muestra una imagen parpadeando y opcionalmente, un efecto de fondo.<br />
Cuando alguna tecla vuelva a presionarse, el screensaver desaparece, dejando la pantalla tal cual estaba antes de su aparición.<br />
<br />
<span style="font-size: medium;"><span style="text-decoration: underline;"><span style="font-weight: bold;">Características</span></span></span><ul>
<li>Podés especificar en qué scenes queres desactivarlo por defecto</li>
<li>Podés desactivarlo o activarlo en cualquier momento durante el juego (Util para que no aparezca en cutscenes)</li>
<li>El plazo de tiempo es especificado en segundos</li>
<li>Funciona en cualquier scene, ya que actúa sobre el modulo gráfico de la librería del RPG Maker XP</li>
<li>Automaticamente detecta y usa <span style="font-weight: bold;">todas las constantes del modulo input</span></li>
<li>Por lo mencionado arriba, <span style="font-weight: bold;">probablemente funcione con modulos input personalizados</span> y las nuevas teclas que permita</li>
<li>Sistema especial de efectos personalizados, en archivo .rxdata dentro de la carpeta Data</li>
<li>Por lo mencionado arriba, es fácil crear y usar nuevos efectos de salvapantalla <span style="font-weight: bold;">sin modificar el código del script</span><br />
</li></ul>
<br />
<span style="font-size: medium;"><span style="text-decoration: underline;"><span style="font-weight: bold;">Screen</span></span></span><br />
Si bien no puede apreciarse el efecto por medio de una imagen estática, para los curiosos;<br />
<img src="http://img715.imageshack.us/img715/9720/screenoy.png" border="0" alt="[Imagen: screenoy.png]" /><br />
La screen posee el efecto de fondo predeterminado que incluyo en la demo, Spacetravel y la imagen parpadeante del screensaver.<br />
<br />
<span style="font-size: medium;"><span style="text-decoration: underline;"><span style="font-weight: bold;">Demo</span></span></span><br />
<!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/rar.gif" border="0" alt=".rar" />&nbsp;&nbsp;<a href="attachment.php?aid=178" target="_blank">Demo.rar</a> (Tamaño: 453839 / Descargas: 18)
<!-- end: postbit_attachments_attachment --><br />
<br />
<span style="font-size: medium;"><span style="text-decoration: underline;"><span style="font-weight: bold;">Codigo</span></span></span><br />
<div><div class='spoiler_header'>Codigo <a href='javascript:void(0);' onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='<input type=\'button\' value=\'Mostrar\'/>';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='<input type=\'button\' value=\'Ocultar\'/>';}"><input type='button' value='Mostrar'/></a></div><div class='spoiler_body' style='display: none;'>
<div class="geshicode_h" style='padding: 5px; background-color: #DFDFDF; border: 1px solid #AAAAAA;'>&nbsp;&nbsp;&nbsp;&nbsp;C&oacute;digo RGSS<div class="geshicode_b" style='background-color: #FFFFFF; padding-left: 5px; border: 1px solid #BBBBBB;'><code><pre class="rgss" style="font-family:monospace;"><span style="color:#008000;">#==============================================================================</span>
<span style="color:#008000;"># ** Silentwalker's Simple Screensaver</span>
<span style="color:#008000;">#------------------------------------------------------------------------------</span>
<span style="color:#008000;"># * Version - 1.0</span>
<span style="color:#008000;"># * Fecha - 16/07/10 (DD/MM/YY)</span>
<span style="color:#008000;">#</span>
<span style="color:#008000;"># swsilentwalker.wordpress.com</span>
<span style="color:#008000;">#==============================================================================</span>
&nbsp;
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#008000;"># * Scenes sin screensaver</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  SWSSEXCL <span style="color:#0080c0;">=</span> <span style="color:#0080c0;">&#91;</span>Scene_Title, Scene_Menu<span style="color:#0080c0;">&#93;</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#008000;"># * Efecto, 0 = Imagen, 1 = Personalizado | Nombre del archivo</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  SWSSSEFF <span style="color:#0080c0;">=</span> <span style="color:#0080c0;">&#91;</span><span style="color:#800000;">1</span>, <span style="color:#800080;">'Spacetravel'</span><span style="color:#0080c0;">&#93;</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#008000;"># * Numero de sprites a crear en el efecto personalizado</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  SWSSSNUM <span style="color:#0080c0;">=</span> <span style="color:#800000;">120</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#008000;"># * Cantidad de segundos a esperar antes de screensavear</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  SWSSTIME <span style="color:#0080c0;">=</span> <span style="color:#800000;">5</span>
&nbsp;
<span style="color:#008000;">#==============================================================================</span>
<span style="color:#008000;"># ** Module Graphics</span>
<span style="color:#008000;">#------------------------------------------------------------------------------</span>
<span style="color:#008000;"># - Clase principal</span>
<span style="color:#008000;">#==============================================================================</span>
&nbsp;
<span style="color:#0000ff;">module</span> Graphics
  <span style="color:#000000;">@swscreen_max</span>, <span style="color:#000000;">@swscreen_count</span> <span style="color:#0080c0;">=</span> <span style="color:#0080c0;">&#40;</span>SWSSTIME <span style="color:#0080c0;">*</span> <span style="color:#800000;">40</span><span style="color:#0080c0;">&#41;</span> <span style="color:#0080c0;">/</span> Graphics.<span style="color:#000000;">frame_rate</span>, <span style="color:#800000;">0</span>
  <span style="color:#000000;">@sw_screensave</span>, <span style="color:#000000;">@sw_screensave_set</span> <span style="color:#0080c0;">=</span> <span style="color:#0000ff;">false</span>, <span style="color:#0080c0;">&#91;</span><span style="color:#0000ff;">false</span>, <span style="color:#0000ff;">false</span><span style="color:#0080c0;">&#93;</span>
  <span style="color:#000000;">@stop</span>, <span style="color:#000000;">@swss_active</span> <span style="color:#0080c0;">=</span> <span style="color:#0000ff;">false</span>, <span style="color:#0000ff;">true</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#008000;"># * Active?</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#0000ff;">def</span> <span style="color:#0000ff;">self</span>.<span style="color:#000000;">swss_active</span><span style="color:#0080c0;">=</span><span style="color:#0080c0;">&#40;</span>v<span style="color:#0080c0;">&#41;</span> ; <span style="color:#000000;">@swss_active</span> <span style="color:#0080c0;">=</span> v ; <span style="color:#0000ff;">return</span> ; <span style="color:#0000ff;">end</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#008000;"># * Alias to update & freeze</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#0000ff;">class</span> <span style="color:#0080c0;">&lt;&lt;</span> <span style="color:#0000ff;">self</span> ; <span style="color:#0000ff;">alias</span> swss_update update ; <span style="color:#0000ff;">alias</span> swss_freeze freeze ; <span style="color:#0000ff;">end</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#008000;"># * Update Alias</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#0000ff;">def</span> <span style="color:#0000ff;">self</span>.<span style="color:#000000;">update</span><span style="color:#0080c0;">&#40;</span><span style="color:#0080c0;">*</span>args<span style="color:#0080c0;">&#41;</span> ; swss_update<span style="color:#0080c0;">&#40;</span><span style="color:#0080c0;">*</span>args<span style="color:#0080c0;">&#41;</span>
    <span style="color:#0000ff;">if</span> <span style="color:#000000;">@swss_active</span> <span style="color:#0080c0;">==</span> <span style="color:#0000ff;">true</span> ; <span style="color:#0000ff;">self</span>.<span style="color:#000000;">swscreen</span> ; <span style="color:#0000ff;">end</span>
  <span style="color:#0000ff;">end</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#008000;"># * Freeze Alias</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#0000ff;">def</span> <span style="color:#0000ff;">self</span>.<span style="color:#000000;">freeze</span><span style="color:#0080c0;">&#40;</span><span style="color:#0080c0;">*</span>args<span style="color:#0080c0;">&#41;</span> ; swss_freeze<span style="color:#0080c0;">&#40;</span><span style="color:#0080c0;">*</span>args<span style="color:#0080c0;">&#41;</span>
    <span style="color:#0000ff;">if</span> SWSSSEFF<span style="color:#0080c0;">&#91;</span><span style="color:#800000;">0</span><span style="color:#0080c0;">&#93;</span> <span style="color:#0080c0;">==</span> <span style="color:#800000;">0</span>
      <span style="color:#0000ff;">if</span> <span style="color:#000000;">@swss_spritesmate</span> !<span style="color:#0080c0;">=</span> <span style="color:#0000ff;">nil</span>
        <span style="color:#000000;">@swss_spritesmate</span>.<span style="color:#000000;">dispose</span> <span style="color:#0000ff;">if</span> !@swss_spritesmate.<span style="color:#000000;">disposed</span>? 
      <span style="color:#0000ff;">end</span>
    <span style="color:#0000ff;">end</span>
    <span style="color:#0000ff;">if</span> <span style="color:#000000;">@swss_sprites</span> !<span style="color:#0080c0;">=</span> <span style="color:#0000ff;">nil</span>
      <span style="color:#000000;">@swss_spritesmate</span>.<span style="color:#000000;">dispose</span> <span style="color:#0000ff;">if</span> !@swss_spritesmate.<span style="color:#000000;">disposed</span>? 
      <span style="color:#000000;">@swss_sprites</span>.<span style="color:#000000;">dispose</span> <span style="color:#0000ff;">if</span> <span style="color:#000000;">@swss_sprites</span>.<span style="color:#000000;">is_a</span>?<span style="color:#0080c0;">&#40;</span>Sprite<span style="color:#0080c0;">&#41;</span>
      <span style="color:#0000ff;">if</span> <span style="color:#000000;">@swss_sprites</span>.<span style="color:#000000;">is_a</span>?<span style="color:#0080c0;">&#40;</span><span style="color:#000000;">Array</span><span style="color:#0080c0;">&#41;</span> <span style="color:#0080c0;">&&</span> <span style="color:#000000;">@swss_sprites</span>.<span style="color:#000000;">size</span> <span style="color:#0080c0;">&gt;</span> <span style="color:#800000;">0</span>
        <span style="color:#0000ff;">for</span> sprite <span style="color:#0000ff;">in</span> <span style="color:#000000;">@swss_sprites</span> ; sprite.<span style="color:#000000;">dispose</span> ; <span style="color:#0000ff;">end</span>
        <span style="color:#0000ff;">return</span>
      <span style="color:#0000ff;">end</span>
    <span style="color:#0000ff;">end</span>
  <span style="color:#0000ff;">end</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#008000;"># * Screensaver</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#0000ff;">def</span> <span style="color:#0000ff;">self</span>.<span style="color:#000000;">swscreen</span>
    <span style="color:#0000ff;">if</span> SWSSEXCL !<span style="color:#0080c0;">=</span> <span style="color:#0000ff;">nil</span> <span style="color:#0080c0;">&&</span> SWSSEXCL.<span style="color:#000000;">is_a</span>?<span style="color:#0080c0;">&#40;</span><span style="color:#000000;">Array</span><span style="color:#0080c0;">&#41;</span>
      <span style="color:#0000ff;">for</span> exclude <span style="color:#0000ff;">in</span> SWSSEXCL ; <span style="color:#0000ff;">return</span> <span style="color:#0000ff;">if</span> <span style="color:#000000;">$scene</span>.<span style="color:#000000;">is_a</span>?<span style="color:#0080c0;">&#40;</span>exclude<span style="color:#0080c0;">&#41;</span> ; <span style="color:#0000ff;">end</span>
    <span style="color:#0000ff;">end</span>
    <span style="color:#0000ff;">self</span>.<span style="color:#000000;">sw_screensave</span> <span style="color:#0000ff;">if</span> <span style="color:#000000;">@sw_screensave</span> <span style="color:#0080c0;">==</span> <span style="color:#0000ff;">true</span> <span style="color:#0080c0;">&&</span> <span style="color:#000000;">@stop</span> <span style="color:#0080c0;">==</span> <span style="color:#0000ff;">false</span>
    <span style="color:#0000ff;">for</span> key <span style="color:#0000ff;">in</span> Input.<span style="color:#000000;">constants</span>
      check <span style="color:#0080c0;">=</span> Input.<span style="color:#000000;">const_get</span><span style="color:#0080c0;">&#40;</span>key<span style="color:#0080c0;">&#41;</span>
      <span style="color:#0000ff;">if</span> Input.<span style="color:#000000;">trigger</span>?<span style="color:#0080c0;">&#40;</span>check<span style="color:#0080c0;">&#41;</span> <span style="color:#0080c0;">||</span> Input.<span style="color:#000000;">press</span>?<span style="color:#0080c0;">&#40;</span>check<span style="color:#0080c0;">&#41;</span>
        <span style="color:#000000;">@swscreen_count</span> <span style="color:#0080c0;">=</span> <span style="color:#800000;">0</span>
        <span style="color:#0000ff;">if</span> <span style="color:#000000;">@stop</span> <span style="color:#0080c0;">==</span> <span style="color:#0000ff;">false</span>
          <span style="color:#000000;">@stop</span> <span style="color:#0080c0;">=</span> <span style="color:#0000ff;">true</span>
          <span style="color:#000000;">@sw_screensave_set</span><span style="color:#0080c0;">&#91;</span><span style="color:#800000;">0</span><span style="color:#0080c0;">&#93;</span>, <span style="color:#000000;">@sw_screensave_set</span><span style="color:#0080c0;">&#91;</span><span style="color:#800000;">1</span><span style="color:#0080c0;">&#93;</span> <span style="color:#0080c0;">=</span> <span style="color:#0000ff;">false</span>, <span style="color:#0000ff;">false</span>
          <span style="color:#0000ff;">self</span>.<span style="color:#000000;">freeze</span>
          <span style="color:#0000ff;">self</span>.<span style="color:#000000;">transition</span>
          <span style="color:#0000ff;">return</span>
        <span style="color:#0000ff;">end</span>
      <span style="color:#0000ff;">end</span>
    <span style="color:#0000ff;">end</span>
    <span style="color:#000000;">@swscreen_count</span> <span style="color:#0080c0;">+=</span> <span style="color:#800000;">1</span>
    <span style="color:#0000ff;">if</span> <span style="color:#000000;">@swscreen_count</span> <span style="color:#0080c0;">/</span> Graphics.<span style="color:#000000;">frame_rate</span> <span style="color:#0080c0;">&gt;=</span> <span style="color:#000000;">@swscreen_max</span>
      <span style="color:#000000;">@swscreen_count</span>, <span style="color:#000000;">@sw_screensave</span> <span style="color:#0080c0;">=</span> <span style="color:#800000;">0</span>, <span style="color:#0000ff;">true</span>
      <span style="color:#000000;">@stop</span> <span style="color:#0080c0;">=</span> <span style="color:#0000ff;">false</span> <span style="color:#0000ff;">if</span> <span style="color:#000000;">@stop</span> <span style="color:#0080c0;">==</span> <span style="color:#0000ff;">true</span>
      <span style="color:#0000ff;">return</span>
    <span style="color:#0000ff;">end</span>
  <span style="color:#0000ff;">end</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#008000;"># * Animated Image Method</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#0000ff;">def</span> <span style="color:#0000ff;">self</span>.<span style="color:#000000;">swimage_mate</span>
    <span style="color:#0000ff;">if</span> <span style="color:#000000;">@sw_screensave_set</span><span style="color:#0080c0;">&#91;</span><span style="color:#800000;">1</span><span style="color:#0080c0;">&#93;</span> <span style="color:#0080c0;">==</span> <span style="color:#0000ff;">false</span>
      <span style="color:#000000;">@swss_spritesmate</span> <span style="color:#0080c0;">=</span> Sprite.<span style="color:#000000;">new</span>
      <span style="color:#000000;">@swss_spritesmate</span>.<span style="color:#000000;">bitmap</span> <span style="color:#0080c0;">=</span> <span style="color:#6666ff;">RPG::Cache</span>.<span style="color:#000000;">picture</span><span style="color:#0080c0;">&#40;</span><span style="color:#800080;">'Screensaver'</span><span style="color:#0080c0;">&#41;</span>
      <span style="color:#000000;">@swss_spritesmate</span>.<span style="color:#000000;">z</span> <span style="color:#0080c0;">=</span> <span style="color:#800000;">999999</span>
      <span style="color:#000000;">@swss_spritesmate</span>.<span style="color:#000000;">opacity</span> <span style="color:#0080c0;">=</span> <span style="color:#800000;">0</span>
      <span style="color:#000000;">@swss_blink</span>, <span style="color:#000000;">@sw_screensave_set</span><span style="color:#0080c0;">&#91;</span><span style="color:#800000;">1</span><span style="color:#0080c0;">&#93;</span> <span style="color:#0080c0;">=</span> <span style="color:#0000ff;">true</span>, <span style="color:#0000ff;">true</span>
    <span style="color:#0000ff;">end</span>
    <span style="color:#0000ff;">return</span> <span style="color:#0000ff;">if</span> <span style="color:#000000;">@swss_spritesmate</span>.<span style="color:#000000;">disposed</span>?
    <span style="color:#0000ff;">if</span> <span style="color:#000000;">@swss_spritesmate</span>.<span style="color:#000000;">opacity</span> <span style="color:#0080c0;">&gt;</span> <span style="color:#800000;">0</span> <span style="color:#0080c0;">&&</span> <span style="color:#000000;">@swss_blink</span> <span style="color:#0080c0;">==</span> <span style="color:#0000ff;">false</span>
      <span style="color:#000000;">@swss_spritesmate</span>.<span style="color:#000000;">opacity</span> <span style="color:#0080c0;">-=</span> <span style="color:#800000;">5</span>
    <span style="color:#0000ff;">elsif</span> <span style="color:#000000;">@swss_spritesmate</span>.<span style="color:#000000;">opacity</span> <span style="color:#0080c0;">&lt;=</span> <span style="color:#800000;">0</span>
      <span style="color:#000000;">@swss_blink</span> <span style="color:#0080c0;">=</span> <span style="color:#0000ff;">true</span>
    <span style="color:#0000ff;">end</span>
    <span style="color:#0000ff;">if</span> <span style="color:#000000;">@swss_spritesmate</span>.<span style="color:#000000;">opacity</span> <span style="color:#0080c0;">&lt;</span> <span style="color:#800000;">255</span> <span style="color:#0080c0;">&&</span> <span style="color:#000000;">@swss_blink</span> <span style="color:#0080c0;">==</span> <span style="color:#0000ff;">true</span>
      <span style="color:#000000;">@swss_spritesmate</span>.<span style="color:#000000;">opacity</span> <span style="color:#0080c0;">+=</span> <span style="color:#800000;">5</span>
    <span style="color:#0000ff;">elsif</span> <span style="color:#000000;">@swss_spritesmate</span>.<span style="color:#000000;">opacity</span> <span style="color:#0080c0;">&gt;=</span> <span style="color:#800000;">255</span>
      <span style="color:#000000;">@swss_blink</span> <span style="color:#0080c0;">=</span> <span style="color:#0000ff;">false</span>
    <span style="color:#0000ff;">end</span>
  <span style="color:#0000ff;">end</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#008000;"># * Picks the right effect</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#0000ff;">def</span> <span style="color:#0000ff;">self</span>.<span style="color:#000000;">sw_screensave</span>
    <span style="color:#0000ff;">return</span> <span style="color:#0000ff;">if</span> <span style="color:#000000;">@stop</span> <span style="color:#0080c0;">==</span> <span style="color:#0000ff;">true</span>
    <span style="color:#0000ff;">if</span> SWSSSEFF<span style="color:#0080c0;">&#91;</span><span style="color:#800000;">0</span><span style="color:#0080c0;">&#93;</span> <span style="color:#0080c0;">==</span> <span style="color:#800000;">1</span>
      code <span style="color:#0080c0;">=</span> <span style="color:#000000;">IO</span>.<span style="color:#000000;">read</span><span style="color:#0080c0;">&#40;</span><span style="color:#800080;">'Data/'</span> <span style="color:#0080c0;">+</span> SWSSSEFF<span style="color:#0080c0;">&#91;</span><span style="color:#800000;">1</span><span style="color:#0080c0;">&#93;</span> <span style="color:#0080c0;">+</span> <span style="color:#800080;">'.rxdata'</span><span style="color:#0080c0;">&#41;</span>
      <span style="color:#000000;">eval</span><span style="color:#0080c0;">&#40;</span>code<span style="color:#0080c0;">&#41;</span>
      <span style="color:#0000ff;">self</span>.<span style="color:#000000;">swimage_mate</span>
    <span style="color:#0000ff;">elsif</span> SWSSSEFF<span style="color:#0080c0;">&#91;</span><span style="color:#800000;">0</span><span style="color:#0080c0;">&#93;</span> <span style="color:#0080c0;">==</span> <span style="color:#800000;">0</span>
      <span style="color:#0000ff;">self</span>.<span style="color:#000000;">swimage_mate</span>
    <span style="color:#0000ff;">end</span>
  <span style="color:#0000ff;">end</span>
<span style="color:#0000ff;">end</span></pre></code></div><br /></div></div></div>
<span style="font-size: medium;"><span style="text-decoration: underline;"><span style="font-weight: bold;">Instrucciones</span></span></span><br />
Pegar sobre Main.. Quiza configurar las constantes..<br />
<br />
<span style="font-size: medium;"><span style="text-decoration: underline;"><span style="font-weight: bold;">¿Cómo funciona?</span></span></span><br />
<br />
Para activarlo o desactivarlo dentro del juego, usar un call script con lo siguiente.<br />
<div class="geshicode_h" style='padding: 5px; background-color: #DFDFDF; border: 1px solid #AAAAAA;'>&nbsp;&nbsp;&nbsp;&nbsp;C&oacute;digo RGSS<div class="geshicode_b" style='background-color: #FFFFFF; padding-left: 5px; border: 1px solid #BBBBBB;'><code><pre class="rgss" style="font-family:monospace;">Graphics.<span style="color:#000000;">swss_active</span> <span style="color:#0080c0;">=</span> <span style="color:#0000ff;">true</span><span style="color:#0080c0;">/</span><span style="color:#0000ff;">false</span>
<span style="color:#0000ff;">return</span></pre></code></div><br /></div><br />
<br />
<span style="font-size: medium;"><span style="text-decoration: underline;"><span style="font-weight: bold;">Notas del autor</span></span></span><br />
<span style="font-weight: bold;">Posteen cualquier duda o sugerencia..</span><br />
La cantidad de segundos a esperar en la demo y en el código posteado acá es igual a cinco, ridículamente poco pero ideal para probarlo rápido. Obviamente, más coherente es que tenga un valor como 180 (tres minutos) o algo asi.<br />
<br />
<span style="font-size: medium;"><span style="text-decoration: underline;"><span style="font-weight: bold;">Creditos</span></span></span><br />
Si lo usas, a mi.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[RMXP&#93;[Engine&#93; - Cofre Avanzado]]></title>
			<link>http://planetarpg.com.ar/foro/showthread.php?tid=2390</link>
			<pubDate>Fri, 16 Jul 2010 07:35:28 +0000</pubDate>
			<guid isPermaLink="false">http://planetarpg.com.ar/foro/showthread.php?tid=2390</guid>
			<description><![CDATA[Miren nadamás, yo, aquí aportando algo por fín!  <img src="http://planetarpg.com.ar/foro/images/smilies/Quintin/quintin_xD.gif" style="vertical-align: middle;" border="0" alt="Quintin_xD" title="Quintin_xD" /><br />
en fin...<br />
<br />
[align=center&#93;<span style="font-size: medium;"><span style="font-weight: bold;">Engine de Cofre Avanzado</span></span><br />
[align=center&#93;Bueno, avanzado es mucho, solo dejemoslo en <span style="font-weight: bold;">Engine de Cofre</span> xD<br />
<br />
<span style="font-size: medium;"><span style="font-weight: bold;">INTRODUCCIÓN</span></span><br />
Es un engine, de un cofre, para el maker XP, esta explicado mediante notas en los eventos,<br />
se trata de un cofre con algo de humor y movimiento, con algunas características extras a diferencia de un cofre común, cuando le interactuas (pulsar "Intro"), el cofre no abre, porque no quiere xD, entonces, el personaje (por defecto en el engine) utiliza una técnica y lo lanza a volar, no importa hacia que dirección lo mandes, el evento comprueba hacia donde se dirige y cómo debe reaccioner (condiciones y efectos).<br />
en el caso de que el camino hacia donde el cofre fuese lanzado esté despejado o vacio y sin obstaculos, el cofre recorrerá una trayectoria de 5 (editable) tiles (espacios (cuadriculas de mapa)), luego de ésto, simula que cae al suelo mediante un rebote sin alterar sus ejes X e Y,<br />
por otro lado, si hay un obstaculo, el cofre simula que choca contra éste, realiza una acción similar a la comentada arriba (un salto) pero en este caso, dependiendo de la dirección a la que fuese lanzado y la dirección en la que choca con el evento "obstaculo" dara una especie de rebote (saltos) simulando que rebota contra el obstaculo y regresa a su posición (otro salto)<br />
luego de esto, bien sea el caso 1 ó 2, el cofre se entre-abre, y muestra un signo de exclamación (animación por defecto del maker), y para finalizar, mientras da un salto, éste explota, instantaneamente soltando un objeto (se activa el interruptor local "A") (el gráfico del objeto está puesto para dar realismo, lo pueden cambiar, aunque la idea es que un objeto salga del cofre), luego de salir el objeto, este da unos saltos, simula algo así como que cobra vida y te persigue algunos tiles (ya explicado) hasta chocar contra el personaje, o bien sea, se le interponga un evento u obstaculo y el objeto solo ignorará los comandos que le sigan y se quedará inmóvil (la cantidad de tiles que el evento intentará recorrer para llegar al personaje es editable, aunque si no alteran nada del engine, esos pasos serán suficientes...<br />
<br />
weno, fin de la introducción, espero no olvidar ningún detallito (cualquier cosa, estan las notas en el evento) xD , uff...<br />
<span style="font-size: medium;"><span style="font-weight: bold;">CARACTERÍSTICAS</span></span><ul>
[100% personalizable (requiere un mínimo conocimiento sobre eventos y eso..&#93;<br />
[Completamente explicado comando por comando&#93;<br />
[Probado en todas direcciones&#93;<br />
[Muy gracioso (segun yo xD)&#93;<br />
[Muy animado xD&#93;<br />
[Sencillo, sirve como guía o para utilizarse completo&#93;<br />
</li></ul>
<br />
<span style="font-size: medium;"><span style="font-weight: bold;">SCREENSHOTS</span></span><br />
uy, perdon, supongo que una imagen vale más que mil palabras, no conté las de la introducción, ok? xD<br />
pues aunque no muestre mucho, ahi van algunas :D<br />
<div><div class='spoiler_header'><span style="font-weight: bold;">SCREENS</span> <a href='javascript:void(0);' onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1&#93;.style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1&#93;.style.display='none';this.innerHTML='<input type=\'button\' value=\'Mostrar\'/>';}else {parentNode.parentNode.getElementsByTagName('div')[1&#93;.style.display='block';this.innerHTML='<input type=\'button\' value=\'Ocultar\'/>';}"><input type='button' value='Mostrar'/></a></div><div class='spoiler_body' style='display: none;'>
<a href="http://img337.imageshack.us/i/10038926.png/" target="_blank"><img src="http://img337.imageshack.us/img337/2826/10038926.png" border="0" alt="[Imagen: 10038926.png&#93;" /></a><br />
<a href="http://img153.imageshack.us/i/52740698.png/" target="_blank"><img src="http://img153.imageshack.us/img153/1531/52740698.png" border="0" alt="[Imagen: 52740698.png&#93;" /></a><br />
<a href="http://img704.imageshack.us/i/71248730.png/" target="_blank"><img src="http://img704.imageshack.us/img704/5227/71248730.png" border="0" alt="[Imagen: 71248730.png&#93;" /></a><br />
<a href="http://img101.imageshack.us/i/15140036.png/" target="_blank"><img src="http://img101.imageshack.us/img101/6950/15140036.png" border="0" alt="[Imagen: 15140036.png&#93;" /></a></div></div>
<span style="font-size: medium;"><span style="font-weight: bold;">Descarga-Engine</span></span><br />
<a href="http://www.mediafire.com/?knu5diaxzryfn4y" target="_blank">Descarga Aquí [MediaFire&#93;</a><br />
<br />
<span style="font-size: medium;"><span style="font-weight: bold;">INSTRUCCIONES</span></span><br />
-No requiere ni interruptores, ni variables, solo los interruptores locales del evento "cofre"<br />
-Por defecto le añadí una animación extra (ID:101) aunque la puedes cambiar, y obviamente cambias el objeto que obtendrás del cofre.<br />
-Para cambiar el gráfico del objeto que saldrá del cofre, simplemente edita el gráfico del evento (página 2 , interruptor local "A") ; para cambiar el gráfico del cofre, cambia el gráfico del evento (página 1)<br />
-Puedes colocar tantos como quieras en tu mapa (weno tampoco 100 xD, pero si es libre)<br />
-Para entender, leer las notas en el evento<br />
-Tan solo (si quieres usar el engine directamente en tu proyecto) copia y pega el evento "cofre" en el mapa, configúralo (el objeto obtenido, animaciones y eso..)<br />
-Sirve como guía para un cofre, y también para ser utilizado en tu proyecto.<br />
<br />
<span style="font-size: medium;"><span style="font-weight: bold;">CRÉDITOS</span></span><br />
A mí, aunque tu decides xD, tómalo o déjalo! :P<br />
<br />
<span style="font-size: medium;"><span style="font-weight: bold;">F.A.Q</span></span><br />
Se aceptan preguntas :D]]></description>
			<content:encoded><![CDATA[Miren nadamás, yo, aquí aportando algo por fín!  <img src="http://planetarpg.com.ar/foro/images/smilies/Quintin/quintin_xD.gif" style="vertical-align: middle;" border="0" alt="Quintin_xD" title="Quintin_xD" /><br />
en fin...<br />
<br />
[align=center]<span style="font-size: medium;"><span style="font-weight: bold;">Engine de Cofre Avanzado</span></span><br />
[align=center]Bueno, avanzado es mucho, solo dejemoslo en <span style="font-weight: bold;">Engine de Cofre</span> xD<br />
<br />
<span style="font-size: medium;"><span style="font-weight: bold;">INTRODUCCIÓN</span></span><br />
Es un engine, de un cofre, para el maker XP, esta explicado mediante notas en los eventos,<br />
se trata de un cofre con algo de humor y movimiento, con algunas características extras a diferencia de un cofre común, cuando le interactuas (pulsar "Intro"), el cofre no abre, porque no quiere xD, entonces, el personaje (por defecto en el engine) utiliza una técnica y lo lanza a volar, no importa hacia que dirección lo mandes, el evento comprueba hacia donde se dirige y cómo debe reaccioner (condiciones y efectos).<br />
en el caso de que el camino hacia donde el cofre fuese lanzado esté despejado o vacio y sin obstaculos, el cofre recorrerá una trayectoria de 5 (editable) tiles (espacios (cuadriculas de mapa)), luego de ésto, simula que cae al suelo mediante un rebote sin alterar sus ejes X e Y,<br />
por otro lado, si hay un obstaculo, el cofre simula que choca contra éste, realiza una acción similar a la comentada arriba (un salto) pero en este caso, dependiendo de la dirección a la que fuese lanzado y la dirección en la que choca con el evento "obstaculo" dara una especie de rebote (saltos) simulando que rebota contra el obstaculo y regresa a su posición (otro salto)<br />
luego de esto, bien sea el caso 1 ó 2, el cofre se entre-abre, y muestra un signo de exclamación (animación por defecto del maker), y para finalizar, mientras da un salto, éste explota, instantaneamente soltando un objeto (se activa el interruptor local "A") (el gráfico del objeto está puesto para dar realismo, lo pueden cambiar, aunque la idea es que un objeto salga del cofre), luego de salir el objeto, este da unos saltos, simula algo así como que cobra vida y te persigue algunos tiles (ya explicado) hasta chocar contra el personaje, o bien sea, se le interponga un evento u obstaculo y el objeto solo ignorará los comandos que le sigan y se quedará inmóvil (la cantidad de tiles que el evento intentará recorrer para llegar al personaje es editable, aunque si no alteran nada del engine, esos pasos serán suficientes...<br />
<br />
weno, fin de la introducción, espero no olvidar ningún detallito (cualquier cosa, estan las notas en el evento) xD , uff...<br />
<span style="font-size: medium;"><span style="font-weight: bold;">CARACTERÍSTICAS</span></span><ul>
[100% personalizable (requiere un mínimo conocimiento sobre eventos y eso..]<br />
[Completamente explicado comando por comando]<br />
[Probado en todas direcciones]<br />
[Muy gracioso (segun yo xD)]<br />
[Muy animado xD]<br />
[Sencillo, sirve como guía o para utilizarse completo]<br />
</li></ul>
<br />
<span style="font-size: medium;"><span style="font-weight: bold;">SCREENSHOTS</span></span><br />
uy, perdon, supongo que una imagen vale más que mil palabras, no conté las de la introducción, ok? xD<br />
pues aunque no muestre mucho, ahi van algunas :D<br />
<div><div class='spoiler_header'><span style="font-weight: bold;">SCREENS</span> <a href='javascript:void(0);' onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='<input type=\'button\' value=\'Mostrar\'/>';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='<input type=\'button\' value=\'Ocultar\'/>';}"><input type='button' value='Mostrar'/></a></div><div class='spoiler_body' style='display: none;'>
<a href="http://img337.imageshack.us/i/10038926.png/" target="_blank"><img src="http://img337.imageshack.us/img337/2826/10038926.png" border="0" alt="[Imagen: 10038926.png]" /></a><br />
<a href="http://img153.imageshack.us/i/52740698.png/" target="_blank"><img src="http://img153.imageshack.us/img153/1531/52740698.png" border="0" alt="[Imagen: 52740698.png]" /></a><br />
<a href="http://img704.imageshack.us/i/71248730.png/" target="_blank"><img src="http://img704.imageshack.us/img704/5227/71248730.png" border="0" alt="[Imagen: 71248730.png]" /></a><br />
<a href="http://img101.imageshack.us/i/15140036.png/" target="_blank"><img src="http://img101.imageshack.us/img101/6950/15140036.png" border="0" alt="[Imagen: 15140036.png]" /></a></div></div>
<span style="font-size: medium;"><span style="font-weight: bold;">Descarga-Engine</span></span><br />
<a href="http://www.mediafire.com/?knu5diaxzryfn4y" target="_blank">Descarga Aquí [MediaFire]</a><br />
<br />
<span style="font-size: medium;"><span style="font-weight: bold;">INSTRUCCIONES</span></span><br />
-No requiere ni interruptores, ni variables, solo los interruptores locales del evento "cofre"<br />
-Por defecto le añadí una animación extra (ID:101) aunque la puedes cambiar, y obviamente cambias el objeto que obtendrás del cofre.<br />
-Para cambiar el gráfico del objeto que saldrá del cofre, simplemente edita el gráfico del evento (página 2 , interruptor local "A") ; para cambiar el gráfico del cofre, cambia el gráfico del evento (página 1)<br />
-Puedes colocar tantos como quieras en tu mapa (weno tampoco 100 xD, pero si es libre)<br />
-Para entender, leer las notas en el evento<br />
-Tan solo (si quieres usar el engine directamente en tu proyecto) copia y pega el evento "cofre" en el mapa, configúralo (el objeto obtenido, animaciones y eso..)<br />
-Sirve como guía para un cofre, y también para ser utilizado en tu proyecto.<br />
<br />
<span style="font-size: medium;"><span style="font-weight: bold;">CRÉDITOS</span></span><br />
A mí, aunque tu decides xD, tómalo o déjalo! :P<br />
<br />
<span style="font-size: medium;"><span style="font-weight: bold;">F.A.Q</span></span><br />
Se aceptan preguntas :D]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Comando combatir...]]></title>
			<link>http://planetarpg.com.ar/foro/showthread.php?tid=2389</link>
			<pubDate>Thu, 15 Jul 2010 23:37:28 +0000</pubDate>
			<guid isPermaLink="false">http://planetarpg.com.ar/foro/showthread.php?tid=2389</guid>
			<description><![CDATA[emmm si soy yo d enuevo pidienddo soporte.. tengo otra duda que me ha causado muxos problema sultimamente. resulta que en la tercera pestaña de lso comandos de evento hay uno llamado "combatir...". es algo parecido al comando condiciones y efectos ya que hay condiciones para cuando ganas y paa cuando pierdes.... todo bien hasta que relleno las condicione spara cuando pierdes.. y esque no se ejecuta nada d elo que le pongo... ni siquiera se termina el juego y el personaje anda por ahi vagando con el estatus de muertto (cosa que no me agrada)<br />
<br />
asi que opté por hacerlo en funcion d euna variable y me quedó ma so menos así:<br />
<span style="font-weight: bold;"><br />
operaciones de variable [switch&#93;=0<br />
combatir fantasmaX2:<br />
<br />
cuando ganas:<br />
&lt;&gt;operaciones de variable [switch&#93;=1<br />
&lt;&gt; interruptor local A=ON<br />
cuando pierdes:<br />
&lt;&gt;<br />
FIN<br />
<br />
condiciones y efectos [switch&#93;!=1<br />
&lt;&gt; fin del juego<br />
</span><br />
<br />
asi lo tengo y es la unica manera de hacer que las condiciones de cuando pierdo se cumplan porque si relleno esa condicion se la salta :s<br />
<br />
estoy nuevamente haciendo algo mal?<br />
probé con dos proyectos diferentes pero es totalmente igual :s]]></description>
			<content:encoded><![CDATA[emmm si soy yo d enuevo pidienddo soporte.. tengo otra duda que me ha causado muxos problema sultimamente. resulta que en la tercera pestaña de lso comandos de evento hay uno llamado "combatir...". es algo parecido al comando condiciones y efectos ya que hay condiciones para cuando ganas y paa cuando pierdes.... todo bien hasta que relleno las condicione spara cuando pierdes.. y esque no se ejecuta nada d elo que le pongo... ni siquiera se termina el juego y el personaje anda por ahi vagando con el estatus de muertto (cosa que no me agrada)<br />
<br />
asi que opté por hacerlo en funcion d euna variable y me quedó ma so menos así:<br />
<span style="font-weight: bold;"><br />
operaciones de variable [switch]=0<br />
combatir fantasmaX2:<br />
<br />
cuando ganas:<br />
&lt;&gt;operaciones de variable [switch]=1<br />
&lt;&gt; interruptor local A=ON<br />
cuando pierdes:<br />
&lt;&gt;<br />
FIN<br />
<br />
condiciones y efectos [switch]!=1<br />
&lt;&gt; fin del juego<br />
</span><br />
<br />
asi lo tengo y es la unica manera de hacer que las condiciones de cuando pierdo se cumplan porque si relleno esa condicion se la salta :s<br />
<br />
estoy nuevamente haciendo algo mal?<br />
probé con dos proyectos diferentes pero es totalmente igual :s]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[¿Alguien que me ayude con mi nuevo Proyecto?]]></title>
			<link>http://planetarpg.com.ar/foro/showthread.php?tid=2388</link>
			<pubDate>Tue, 13 Jul 2010 22:49:04 +0000</pubDate>
			<guid isPermaLink="false">http://planetarpg.com.ar/foro/showthread.php?tid=2388</guid>
			<description><![CDATA[<img src="http://img534.imageshack.us/img534/6282/anglica.png" border="0" alt="[Imagen: anglica.png&#93;" /><br />
<br />
<span style="font-weight: bold;">¡Hola!</span> Yo soy un maker al que le gusta llevar sus proyectos individualmente por lo general. Pero ahora estoy embarcado en mi proyecto más  ambicioso y necesito ayuda para que sea lo más grande posible. Necesitaría algún buen scripter o engineer que me ayudase con algunos apartados que yo no puedo explotar, porque sobre todo soy grafista.<br />
bueno si alguien estuviera dispuesto a colaborar en "Angélica" que contacte conmigo, me cuenta un poco lo que sabe hacer y ya vemos.<br />
muchas gracias, un saludo!]]></description>
			<content:encoded><![CDATA[<img src="http://img534.imageshack.us/img534/6282/anglica.png" border="0" alt="[Imagen: anglica.png]" /><br />
<br />
<span style="font-weight: bold;">¡Hola!</span> Yo soy un maker al que le gusta llevar sus proyectos individualmente por lo general. Pero ahora estoy embarcado en mi proyecto más  ambicioso y necesito ayuda para que sea lo más grande posible. Necesitaría algún buen scripter o engineer que me ayudase con algunos apartados que yo no puedo explotar, porque sobre todo soy grafista.<br />
bueno si alguien estuviera dispuesto a colaborar en "Angélica" que contacte conmigo, me cuenta un poco lo que sabe hacer y ya vemos.<br />
muchas gracias, un saludo!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Pedido&#93;Tiles Pokémon Heart Gold / Soul Silver]]></title>
			<link>http://planetarpg.com.ar/foro/showthread.php?tid=2387</link>
			<pubDate>Mon, 12 Jul 2010 23:09:48 +0000</pubDate>
			<guid isPermaLink="false">http://planetarpg.com.ar/foro/showthread.php?tid=2387</guid>
			<description><![CDATA[Mi primer pedido en la comunidad &gt;.&lt; Bueno gente, quisiera saber si alguien me podría dar algunos de los nuevos tiles de Pokémon HG/SS, por que por más que busco no encuentro nada, y al final me cabreo <img src="http://planetarpg.com.ar/foro/images/smilies/Quintin/quintin_llora.gif" style="vertical-align: middle;" border="0" alt="Quintin_llora" title="Quintin_llora" /><br />
<br />
Saludos y Gracias]]></description>
			<content:encoded><![CDATA[Mi primer pedido en la comunidad &gt;.&lt; Bueno gente, quisiera saber si alguien me podría dar algunos de los nuevos tiles de Pokémon HG/SS, por que por más que busco no encuentro nada, y al final me cabreo <img src="http://planetarpg.com.ar/foro/images/smilies/Quintin/quintin_llora.gif" style="vertical-align: middle;" border="0" alt="Quintin_llora" title="Quintin_llora" /><br />
<br />
Saludos y Gracias]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[otra consulta]]></title>
			<link>http://planetarpg.com.ar/foro/showthread.php?tid=2385</link>
			<pubDate>Mon, 12 Jul 2010 15:31:10 +0000</pubDate>
			<guid isPermaLink="false">http://planetarpg.com.ar/foro/showthread.php?tid=2385</guid>
			<description><![CDATA[lo q qeria saber es q el rmxp trae una forma de batalla asi como una foto ,yo qeria saber si es q este se puede cambiar por uno mejor q no se vea como una foto osea q se vean los chara peleando y si es q se puede tratar de explicarmelo paso por paso y si eso tiene un nombre explicarmelo plz a esa es mi consulta ojalas me puedan alludar<br />
dejo mi msn para ver si alguien me puede ayudar<img src="http://planetarpg.com.ar/foro/images/smilies/Quintin/quintin_xD.gif" style="vertical-align: middle;" border="0" alt="Quintin_xD" title="Quintin_xD" />  <span style="text-decoration: underline;"><span style="font-style: italic;"><span style="font-weight: bold;">removido@soyspam.com</span></span></span>]]></description>
			<content:encoded><![CDATA[lo q qeria saber es q el rmxp trae una forma de batalla asi como una foto ,yo qeria saber si es q este se puede cambiar por uno mejor q no se vea como una foto osea q se vean los chara peleando y si es q se puede tratar de explicarmelo paso por paso y si eso tiene un nombre explicarmelo plz a esa es mi consulta ojalas me puedan alludar<br />
dejo mi msn para ver si alguien me puede ayudar<img src="http://planetarpg.com.ar/foro/images/smilies/Quintin/quintin_xD.gif" style="vertical-align: middle;" border="0" alt="Quintin_xD" title="Quintin_xD" />  <span style="text-decoration: underline;"><span style="font-style: italic;"><span style="font-weight: bold;">removido@soyspam.com</span></span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[RMXP&#93; Bloc de Dibujos]]></title>
			<link>http://planetarpg.com.ar/foro/showthread.php?tid=2384</link>
			<pubDate>Mon, 12 Jul 2010 14:01:51 +0000</pubDate>
			<guid isPermaLink="false">http://planetarpg.com.ar/foro/showthread.php?tid=2384</guid>
			<description><![CDATA[<div style="text-align: center;"><span style="font-size: medium;"><span style="text-decoration: underline;"><span style="font-weight: bold;">Silentwalker's <span style="font-style: italic;">Simple</span> Drawing Pad</span></span></span><br />
Version: <span style="color: #0000FF;">1.0</span><br />
<a href="http://creativecommons.org/licenses/by-nc-nd/3.0/" target="_blank"><img src="http://i.creativecommons.org/l/by-nc-nd/3.0/88x31.png" border="0" alt="[Imagen: 88x31.png&#93;" /> </a></div>
<br />
<span style="font-size: medium;"><span style="text-decoration: underline;"><span style="font-weight: bold;">Introduccion</span></span></span><br />
Un sistema simple para probar metodos..<br />
Permite al jugador tener un "bloc" donde puede dibujar, y ver los dibujos creados anteriormente.<br />
<br />
<span style="font-size: medium;"><span style="text-decoration: underline;"><span style="font-weight: bold;">Características</span></span></span><ul>
<li>Hasta 28 colores a elección</li>
<li>Puede usarse lápiz y goma de borrar</li>
<li>Puede cambiarse la presión (tamaño) de dibujado</li>
<li>Puede cambiarse el color del lienzo</li>
<li>El jugador puede crear 'páginas'</li>
<li>Las páginas (dibujos) pueden editarse y gardarse</li>
<li>Relativamente libre de lag</li>
<li>Los bordes del dibujo pueden ser continuos (vuelven a su contraparte al pasarlos) o fijos.</li>
<li>Quizá haya más<br />
</li></ul>
<br />
<span style="font-size: medium;"><span style="text-decoration: underline;"><span style="font-weight: bold;">Screen</span></span></span><br />
<img src="http://img682.imageshack.us/img682/5481/screenhunter01jul121034.png" border="0" alt="[Imagen: screenhunter01jul121034.png&#93;" /><br />
<br />
<img src="http://img822.imageshack.us/img822/9919/screenhunter04jul121035.png" border="0" alt="[Imagen: screenhunter04jul121035.png&#93;" /><br />
<br />
<span style="font-size: medium;"><span style="text-decoration: underline;"><span style="font-weight: bold;">Demo</span></span></span><br />
<!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/rar.gif" border="0" alt=".rar" />&nbsp;&nbsp;<a href="attachment.php?aid=176" target="_blank">Bloc de Dibujos.rar</a> (Tamaño: 565494 / Descargas: 7)
<!-- end: postbit_attachments_attachment --><br />
<br />
<span style="font-size: medium;"><span style="text-decoration: underline;"><span style="font-weight: bold;">Codigo</span></span></span><br />
<div><div class='spoiler_header'>Codigo <a href='javascript:void(0);' onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1&#93;.style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1&#93;.style.display='none';this.innerHTML='<input type=\'button\' value=\'Mostrar\'/>';}else {parentNode.parentNode.getElementsByTagName('div')[1&#93;.style.display='block';this.innerHTML='<input type=\'button\' value=\'Ocultar\'/>';}"><input type='button' value='Mostrar'/></a></div><div class='spoiler_body' style='display: none;'>
<div class="geshicode_h" style='padding: 5px; background-color: #DFDFDF; border: 1px solid #AAAAAA;'>&nbsp;&nbsp;&nbsp;&nbsp;C&oacute;digo RGSS<div class="geshicode_b" style='background-color: #FFFFFF; padding-left: 5px; border: 1px solid #BBBBBB;'><code><pre class="rgss" style="font-family:monospace;"><span style="color:#008000;">#==============================================================================</span>
<span style="color:#008000;"># ** Silentwalker's Simple Drawing Pad</span>
<span style="color:#008000;">#------------------------------------------------------------------------------</span>
<span style="color:#008000;"># * Version - 1.0</span>
<span style="color:#008000;"># * Fecha - 12/07/10 (DD/MM/YY)</span>
<span style="color:#008000;">#</span>
<span style="color:#008000;"># swsilentwalker.wordpress.com</span>
<span style="color:#008000;">#==============================================================================</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#008000;"># * Texto para la ventana de ayuda</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  SWSD_HELPTXT <span style="color:#0080c0;">=</span> <span style="color:#0080c0;">&#91;</span>
&nbsp;
  <span style="color:#800080;">'F5 -&gt; Cambiar a lapiz, D -&gt; Usar'</span>,
&nbsp;
  <span style="color:#800080;">'F6 -&gt; Cambiar a goma borradora, D -&gt; Usar'</span>,
&nbsp;
  <span style="color:#800080;">'F7 -&gt; Cambiar color, vuelta en orden'</span>,
&nbsp;
  <span style="color:#800080;">'F8 -&gt; Cambiar tamaño, vuelta en orden'</span>,
&nbsp;
  <span style="color:#800080;">'F9 -&gt; Pintar fondo con color seleccionado'</span>,
&nbsp;
  <span style="color:#800080;">'A -&gt; Crear una nueva pagina'</span>,
&nbsp;
  <span style="color:#800080;">'Ctrl + Z -&gt; Lienzo blanco'</span>,
&nbsp;
  <span style="color:#800080;">'ESC -&gt; Guardar y salir'</span><span style="color:#0080c0;">&#93;</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#008000;"># * Scene al salir</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  SWSD_SCENETO <span style="color:#0080c0;">=</span> Scene_Map.<span style="color:#000000;">new</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#008000;"># * 0 = Windowskin, 1 = Picture | Nombre de la Picture</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  SWSD_BACKTPE <span style="color:#0080c0;">=</span> <span style="color:#0080c0;">&#91;</span><span style="color:#800000;">0</span>, <span style="color:#800080;">'pergamino'</span><span style="color:#0080c0;">&#93;</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#008000;"># * true = texto sombreado, false = texto con borde, nil = texto comun</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  SWSD_TXTSHAD <span style="color:#0080c0;">=</span> <span style="color:#0000ff;">true</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#008000;"># * true = bordes continuos, false = borde impasable</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  SWSD_APLACE <span style="color:#0080c0;">=</span> <span style="color:#0000ff;">true</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#008000;"># * Colores disponibles, en orden, hasta 28.</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  SWSD_DCOLOR <span style="color:#0080c0;">=</span> <span style="color:#0080c0;">&#91;</span>
&nbsp;
  Color.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">0</span>, <span style="color:#800000;">0</span>, <span style="color:#800000;">0</span>, <span style="color:#800000;">255</span><span style="color:#0080c0;">&#41;</span>,
&nbsp;
  Color.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">190</span>, <span style="color:#800000;">190</span>, <span style="color:#800000;">190</span>, <span style="color:#800000;">255</span><span style="color:#0080c0;">&#41;</span>,
&nbsp;
  Color.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">165</span>, <span style="color:#800000;">42</span>, <span style="color:#800000;">42</span>, <span style="color:#800000;">255</span><span style="color:#0080c0;">&#41;</span>,
&nbsp;
  Color.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">184</span>, <span style="color:#800000;">134</span>, <span style="color:#800000;">11</span>, <span style="color:#800000;">255</span><span style="color:#0080c0;">&#41;</span>,
&nbsp;
  Color.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">46</span>, <span style="color:#800000;">139</span>, <span style="color:#800000;">87</span>, <span style="color:#800000;">255</span><span style="color:#0080c0;">&#41;</span>,
&nbsp;
  Color.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">32</span>, <span style="color:#800000;">178</span>, <span style="color:#800000;">170</span>, <span style="color:#800000;">255</span><span style="color:#0080c0;">&#41;</span>,
&nbsp;
  Color.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">25</span>, <span style="color:#800000;">25</span>, <span style="color:#800000;">112</span>, <span style="color:#800000;">255</span><span style="color:#0080c0;">&#41;</span>,
&nbsp;
  Color.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">148</span>, <span style="color:#800000;">0</span>, <span style="color:#800000;">211</span>, <span style="color:#800000;">255</span><span style="color:#0080c0;">&#41;</span>,
&nbsp;
  Color.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">218</span>, <span style="color:#800000;">165</span>, <span style="color:#800000;">32</span>, <span style="color:#800000;">255</span><span style="color:#0080c0;">&#41;</span>,
&nbsp;
  Color.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">0</span>, <span style="color:#800000;">100</span>, <span style="color:#800000;">0</span>, <span style="color:#800000;">255</span><span style="color:#0080c0;">&#41;</span>,
&nbsp;
  Color.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">0</span>, <span style="color:#800000;">191</span>, <span style="color:#800000;">255</span>, <span style="color:#800000;">255</span><span style="color:#0080c0;">&#41;</span>,
&nbsp;
  Color.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">0</span>, <span style="color:#800000;">0</span>, <span style="color:#800000;">205</span>, <span style="color:#800000;">255</span><span style="color:#0080c0;">&#41;</span>,
&nbsp;
  Color.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">106</span>, <span style="color:#800000;">90</span>, <span style="color:#800000;">205</span>, <span style="color:#800000;">255</span><span style="color:#0080c0;">&#41;</span>,
&nbsp;
  Color.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">255</span>, <span style="color:#800000;">165</span>, <span style="color:#800000;">0</span>, <span style="color:#800000;">255</span><span style="color:#0080c0;">&#41;</span>,
&nbsp;
  Color.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">255</span>, <span style="color:#800000;">255</span>, <span style="color:#800000;">255</span>, <span style="color:#800000;">255</span><span style="color:#0080c0;">&#41;</span>,
&nbsp;
  Color.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">211</span>, <span style="color:#800000;">211</span>, <span style="color:#800000;">211</span>, <span style="color:#800000;">255</span><span style="color:#0080c0;">&#41;</span>,
&nbsp;
  Color.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">255</span>, <span style="color:#800000;">33</span>, <span style="color:#800000;">33</span>, <span style="color:#800000;">255</span><span style="color:#0080c0;">&#41;</span>,
&nbsp;
  Color.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">255</span>, <span style="color:#800000;">255</span>, <span style="color:#800000;">0</span>, <span style="color:#800000;">255</span><span style="color:#0080c0;">&#41;</span>,
&nbsp;
  Color.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">127</span>, <span style="color:#800000;">255</span>, <span style="color:#800000;">0</span>, <span style="color:#800000;">255</span><span style="color:#0080c0;">&#41;</span>,
&nbsp;
  Color.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">0</span>, <span style="color:#800000;">255</span>, <span style="color:#800000;">255</span>, <span style="color:#800000;">255</span><span style="color:#0080c0;">&#41;</span>,
&nbsp;
  Color.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">0</span>, <span style="color:#800000;">0</span>, <span style="color:#800000;">255</span>, <span style="color:#800000;">255</span><span style="color:#0080c0;">&#41;</span>,
&nbsp;
  Color.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">255</span>, <span style="color:#800000;">20</span>, <span style="color:#800000;">147</span>, <span style="color:#800000;">255</span><span style="color:#0080c0;">&#41;</span>,
&nbsp;
  Color.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">238</span>, <span style="color:#800000;">221</span>, <span style="color:#800000;">130</span>, <span style="color:#800000;">255</span><span style="color:#0080c0;">&#41;</span>,
&nbsp;
  Color.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">0</span>, <span style="color:#800000;">250</span>, <span style="color:#800000;">154</span>, <span style="color:#800000;">255</span><span style="color:#0080c0;">&#41;</span>,
&nbsp;
  Color.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">127</span>, <span style="color:#800000;">255</span>, <span style="color:#800000;">212</span>, <span style="color:#800000;">255</span><span style="color:#0080c0;">&#41;</span>,
&nbsp;
&nbsp;
  Color.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">100</span>, <span style="color:#800000;">149</span>, <span style="color:#800000;">237</span>, <span style="color:#800000;">255</span><span style="color:#0080c0;">&#41;</span>, 
&nbsp;
  Color.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">255</span>, <span style="color:#800000;">99</span>, <span style="color:#800000;">71</span>, <span style="color:#800000;">255</span><span style="color:#0080c0;">&#41;</span>,
&nbsp;
  Color.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">244</span>, <span style="color:#800000;">164</span>, <span style="color:#800000;">96</span>, <span style="color:#800000;">255</span><span style="color:#0080c0;">&#41;</span>,
&nbsp;
  Color.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">255</span>, <span style="color:#800000;">255</span>, <span style="color:#800000;">255</span>, <span style="color:#800000;">255</span><span style="color:#0080c0;">&#41;</span><span style="color:#0080c0;">&#93;</span>
&nbsp;
<span style="color:#008000;">#==============================================================================</span>
<span style="color:#008000;"># ** Game_System</span>
<span style="color:#008000;">#------------------------------------------------------------------------------</span>
<span style="color:#008000;"># - Agregados</span>
<span style="color:#008000;">#==============================================================================</span>
&nbsp;
<span style="color:#0000ff;">class</span> Game_System
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#008000;"># * alias to initialize</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#0000ff;">alias</span> swsdraw initialize
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#008000;"># * Public</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  attr_accessor <span style="color:#ff3333;">:swdraw</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#008000;"># * Initialize</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#0000ff;">def</span> initialize ; <span style="color:#000000;">@swdraw</span> <span style="color:#0080c0;">=</span> <span style="color:#0080c0;">&#91;</span><span style="color:#0080c0;">&#93;</span> ; swsdraw ; <span style="color:#0000ff;">end</span>
<span style="color:#0000ff;">end</span>
&nbsp;
<span style="color:#008000;">#==============================================================================</span>
<span style="color:#008000;"># ** SWDrawing</span>
<span style="color:#008000;">#------------------------------------------------------------------------------</span>
<span style="color:#008000;"># - Claes Principal</span>
<span style="color:#008000;">#==============================================================================</span>
&nbsp;
<span style="color:#0000ff;">class</span> SWDrawing
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#008000;"># * Initialize</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#0000ff;">def</span> initialize<span style="color:#0080c0;">&#40;</span>index <span style="color:#0080c0;">=</span> <span style="color:#800000;">0</span>, clear <span style="color:#0080c0;">=</span> <span style="color:#0000ff;">false</span><span style="color:#0080c0;">&#41;</span> ; <span style="color:#000000;">@index</span>, <span style="color:#000000;">@clear</span> <span style="color:#0080c0;">=</span> index, clear ; <span style="color:#0000ff;">end</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#008000;"># * Draw Text</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#0000ff;">def</span> draw_text<span style="color:#0080c0;">&#40;</span>x, y, width, height, <span style="color:#000000;">string</span>, align <span style="color:#0080c0;">=</span> <span style="color:#800000;">0</span>, shad <span style="color:#0080c0;">=</span> SWSD_TXTSHAD<span style="color:#0080c0;">&#41;</span>
    d <span style="color:#0080c0;">=</span> <span style="color:#000000;">@sb</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">font</span>.<span style="color:#000000;">color</span>
    <span style="color:#000000;">@oldco</span> <span style="color:#0080c0;">=</span> Color.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span>d.<span style="color:#000000;">red</span>, d.<span style="color:#000000;">green</span>, d.<span style="color:#000000;">blue</span>, d.<span style="color:#000000;">alpha</span><span style="color:#0080c0;">&#41;</span>
    <span style="color:#000000;">@sb</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">font</span>.<span style="color:#000000;">color</span> <span style="color:#0080c0;">=</span> Color.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">0</span>, <span style="color:#800000;">0</span>, <span style="color:#800000;">0</span>, <span style="color:#800000;">255</span><span style="color:#0080c0;">&#41;</span>
    <span style="color:#0000ff;">if</span> shad <span style="color:#0080c0;">==</span> <span style="color:#0000ff;">true</span>
      <span style="color:#000000;">@sb</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">draw_text</span><span style="color:#0080c0;">&#40;</span>x <span style="color:#0080c0;">+</span> <span style="color:#800000;">2</span>, y <span style="color:#0080c0;">+</span> <span style="color:#800000;">2</span>, width, height, <span style="color:#000000;">string</span>, align<span style="color:#0080c0;">&#41;</span>
    <span style="color:#0000ff;">elsif</span> shad <span style="color:#0080c0;">==</span> <span style="color:#0000ff;">false</span>
      <span style="color:#000000;">@sb</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">draw_text</span><span style="color:#0080c0;">&#40;</span>x, y, width, height, <span style="color:#000000;">string</span>, align<span style="color:#0080c0;">&#41;</span>
      <span style="color:#000000;">@sb</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">draw_text</span><span style="color:#0080c0;">&#40;</span>x <span style="color:#0080c0;">-</span> <span style="color:#800000;">2</span>, y, width, height, <span style="color:#000000;">string</span>, align<span style="color:#0080c0;">&#41;</span>
      <span style="color:#000000;">@sb</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">draw_text</span><span style="color:#0080c0;">&#40;</span>x <span style="color:#0080c0;">+</span> <span style="color:#800000;">2</span>, y, width, height, <span style="color:#000000;">string</span>, align<span style="color:#0080c0;">&#41;</span>
      <span style="color:#000000;">@sb</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">draw_text</span><span style="color:#0080c0;">&#40;</span>x, y <span style="color:#0080c0;">+</span> <span style="color:#800000;">2</span>, width, height, <span style="color:#000000;">string</span>, align<span style="color:#0080c0;">&#41;</span>
      <span style="color:#000000;">@sb</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">draw_text</span><span style="color:#0080c0;">&#40;</span>x, y <span style="color:#0080c0;">-</span> <span style="color:#800000;">2</span>, width, height, <span style="color:#000000;">string</span>, align<span style="color:#0080c0;">&#41;</span>
    <span style="color:#0000ff;">end</span>
    <span style="color:#000000;">@sb</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">font</span>.<span style="color:#000000;">color</span> <span style="color:#0080c0;">=</span> <span style="color:#000000;">@oldco</span>
    <span style="color:#000000;">@sb</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">draw_text</span><span style="color:#0080c0;">&#40;</span>x, y, width, height, <span style="color:#000000;">string</span>, align<span style="color:#0080c0;">&#41;</span>
  <span style="color:#0000ff;">end</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#008000;"># * Main Processing</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#0000ff;">def</span> main
    <span style="color:#000000;">@helpwin</span> <span style="color:#0080c0;">=</span> Window_Base.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">120</span>, <span style="color:#800000;">90</span>, <span style="color:#800000;">400</span>, <span style="color:#800000;">300</span><span style="color:#0080c0;">&#41;</span> ; <span style="color:#000000;">@helpwin</span>.<span style="color:#000000;">z</span> <span style="color:#0080c0;">=</span> <span style="color:#800000;">9999999</span>
    <span style="color:#000000;">@helpwin</span>.<span style="color:#000000;">contents</span> <span style="color:#0080c0;">=</span> Bitmap.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">400</span> <span style="color:#0080c0;">-</span> <span style="color:#800000;">32</span>, <span style="color:#800000;">300</span> <span style="color:#0080c0;">-</span> <span style="color:#800000;">32</span><span style="color:#0080c0;">&#41;</span>
    <span style="color:#000000;">@helpwin</span>.<span style="color:#000000;">visible</span> <span style="color:#0080c0;">=</span> <span style="color:#0000ff;">false</span>
    <span style="color:#000000;">@helpwin</span>.<span style="color:#000000;">contents</span>.<span style="color:#000000;">font</span>.<span style="color:#000000;">size</span> <span style="color:#0080c0;">=</span> <span style="color:#800000;">18</span>
    <span style="color:#000000;">@helpwin</span>.<span style="color:#000000;">contents</span>.<span style="color:#000000;">font</span>.<span style="color:#000000;">name</span> <span style="color:#0080c0;">=</span> <span style="color:#800080;">'Tahoma'</span>
    <span style="color:#0080c0;">&#40;</span>0...8<span style="color:#0080c0;">&#41;</span>.<span style="color:#000000;">each</span> <span style="color:#0080c0;">&#123;</span><span style="color:#0080c0;">|</span>i<span style="color:#0080c0;">|</span>
    <span style="color:#000000;">@helpwin</span>.<span style="color:#000000;">contents</span>.<span style="color:#000000;">draw_text</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">16</span>, <span style="color:#800000;">8</span> <span style="color:#0080c0;">+</span> <span style="color:#800000;">32</span> <span style="color:#0080c0;">*</span> i, <span style="color:#800000;">400</span> <span style="color:#0080c0;">-</span> <span style="color:#800000;">32</span>, <span style="color:#800000;">32</span>, SWSD_HELPTXT<span style="color:#0080c0;">&#91;</span>i<span style="color:#0080c0;">&#93;</span><span style="color:#0080c0;">&#41;</span><span style="color:#0080c0;">&#125;</span>    
    <span style="color:#000000;">@change</span>, <span style="color:#000000;">@set</span>, <span style="color:#000000;">@gc</span>, <span style="color:#000000;">@sz</span>, <span style="color:#000000;">@sp</span>, <span style="color:#000000;">@bc</span> <span style="color:#0080c0;">=</span> <span style="color:#0000ff;">false</span>, <span style="color:#800000;">0</span>, <span style="color:#800000;">0</span>, <span style="color:#800000;">1</span>, <span style="color:#800000;">2</span>, Color.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">0</span>, <span style="color:#800000;">0</span>, <span style="color:#800000;">0</span><span style="color:#0080c0;">&#41;</span>
    <span style="color:#0000ff;">if</span> SWSD_BACKTPE<span style="color:#0080c0;">&#91;</span><span style="color:#800000;">0</span><span style="color:#0080c0;">&#93;</span> <span style="color:#0080c0;">==</span> <span style="color:#800000;">1</span>
      <span style="color:#000000;">@bb</span> <span style="color:#0080c0;">=</span> Sprite.<span style="color:#000000;">new</span> ; <span style="color:#000000;">@bb</span>.<span style="color:#000000;">bitmap</span> <span style="color:#0080c0;">=</span> <span style="color:#6666ff;">RPG::Cache</span>.<span style="color:#000000;">picture</span><span style="color:#0080c0;">&#40;</span><span style="color:#800080;">'pergamino'</span><span style="color:#0080c0;">&#41;</span>
    <span style="color:#0000ff;">elsif</span> SWSD_BACKTPE<span style="color:#0080c0;">&#91;</span><span style="color:#800000;">0</span><span style="color:#0080c0;">&#93;</span> <span style="color:#0080c0;">==</span> <span style="color:#800000;">0</span>
      <span style="color:#000000;">@bb</span> <span style="color:#0080c0;">=</span> Window_Base.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">0</span>, <span style="color:#800000;">0</span>, <span style="color:#800000;">640</span>, <span style="color:#800000;">480</span><span style="color:#0080c0;">&#41;</span>
      <span style="color:#000000;">@bb</span>.<span style="color:#000000;">z</span> <span style="color:#0080c0;">=</span> <span style="color:#800000;">0</span>
    <span style="color:#0000ff;">end</span>
    <span style="color:#000000;">@bs</span> <span style="color:#0080c0;">=</span> Sprite.<span style="color:#000000;">new</span> ; <span style="color:#000000;">@bs</span>.<span style="color:#000000;">bitmap</span> <span style="color:#0080c0;">=</span> Bitmap.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">412</span>, <span style="color:#800000;">312</span><span style="color:#0080c0;">&#41;</span>
    <span style="color:#000000;">@bs</span>.<span style="color:#000000;">x</span>, <span style="color:#000000;">@bs</span>.<span style="color:#000000;">y</span> <span style="color:#0080c0;">=</span> <span style="color:#800000;">114</span>, <span style="color:#800000;">84</span>
    <span style="color:#000000;">@bs</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">fill_rect</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">0</span>, <span style="color:#800000;">0</span>, <span style="color:#800000;">412</span>, <span style="color:#800000;">312</span>, Color.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">0</span>, <span style="color:#800000;">0</span>, <span style="color:#800000;">0</span>, <span style="color:#800000;">255</span><span style="color:#0080c0;">&#41;</span><span style="color:#0080c0;">&#41;</span>
    <span style="color:#000000;">@bs</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">fill_rect</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">2</span>, <span style="color:#800000;">2</span>, <span style="color:#800000;">408</span>, <span style="color:#800000;">308</span>, Color.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">255</span>, <span style="color:#800000;">255</span>, <span style="color:#800000;">255</span>, <span style="color:#800000;">255</span><span style="color:#0080c0;">&#41;</span><span style="color:#0080c0;">&#41;</span>
    <span style="color:#000000;">@bs</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">fill_rect</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">4</span>, <span style="color:#800000;">4</span>, <span style="color:#800000;">404</span>, <span style="color:#800000;">304</span>, Color.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">0</span>, <span style="color:#800000;">0</span>, <span style="color:#800000;">0</span>, <span style="color:#800000;">255</span><span style="color:#0080c0;">&#41;</span><span style="color:#0080c0;">&#41;</span>
    <span style="color:#000000;">@sb</span> <span style="color:#0080c0;">=</span> Sprite.<span style="color:#000000;">new</span> ; <span style="color:#000000;">@sb</span>.<span style="color:#000000;">bitmap</span> <span style="color:#0080c0;">=</span> Bitmap.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">640</span>, <span style="color:#800000;">480</span><span style="color:#0080c0;">&#41;</span>
    <span style="color:#000000;">@sb</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">fill_rect</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">120</span>, <span style="color:#800000;">90</span>, <span style="color:#800000;">400</span>, <span style="color:#800000;">300</span>, Color.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">255</span>, <span style="color:#800000;">255</span>, <span style="color:#800000;">255</span>, <span style="color:#800000;">255</span><span style="color:#0080c0;">&#41;</span><span style="color:#0080c0;">&#41;</span>
    <span style="color:#000000;">load</span><span style="color:#0080c0;">&#40;</span>@index<span style="color:#0080c0;">&#41;</span> <span style="color:#0000ff;">if</span> !$game_system.<span style="color:#000000;">swdraw</span>.<span style="color:#000000;">empty</span>? <span style="color:#0080c0;">&#x26;&</span> !@clear
    <span style="color:#0000ff;">if</span> <span style="color:#000000;">@clear</span>
      <span style="color:#000000;">@sb</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">fill_rect</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">120</span>, <span style="color:#800000;">90</span>, <span style="color:#800000;">400</span>, <span style="color:#800000;">300</span>, Color.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">0</span>, <span style="color:#800000;">0</span>, <span style="color:#800000;">0</span>, <span style="color:#800000;">0</span><span style="color:#0080c0;">&#41;</span><span style="color:#0080c0;">&#41;</span>
      <span style="color:#000000;">@sb</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">fill_rect</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">120</span>, <span style="color:#800000;">90</span>, <span style="color:#800000;">400</span>, <span style="color:#800000;">300</span>, Color.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">255</span>, <span style="color:#800000;">255</span>, <span style="color:#800000;">255</span>, <span style="color:#800000;">255</span><span style="color:#0080c0;">&#41;</span><span style="color:#0080c0;">&#41;</span>
    <span style="color:#0000ff;">end</span>
    save
    <span style="color:#000000;">@cr</span> <span style="color:#0080c0;">=</span> Sprite.<span style="color:#000000;">new</span> ; <span style="color:#000000;">@cr</span>.<span style="color:#000000;">x</span>, <span style="color:#000000;">@cr</span>.<span style="color:#000000;">y</span> <span style="color:#0080c0;">=</span> <span style="color:#800000;">120</span>, <span style="color:#800000;">90</span>
    <span style="color:#000000;">@cr</span>.<span style="color:#000000;">bitmap</span> <span style="color:#0080c0;">=</span> <span style="color:#6666ff;">RPG::Cache</span>.<span style="color:#000000;">picture</span><span style="color:#0080c0;">&#40;</span><span style="color:#800080;">'SWDraw/swdr0.png'</span><span style="color:#0080c0;">&#41;</span>
    <span style="color:#000000;">@sb</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">font</span>.<span style="color:#000000;">size</span> <span style="color:#0080c0;">=</span> <span style="color:#800000;">18</span>
    <span style="color:#0080c0;">&#40;</span>0..2<span style="color:#0080c0;">&#41;</span>.<span style="color:#000000;">each</span> <span style="color:#0080c0;">&#123;</span><span style="color:#0080c0;">|</span>i<span style="color:#0080c0;">|</span>
    bit <span style="color:#0080c0;">=</span> <span style="color:#6666ff;">RPG::Cache</span>.<span style="color:#000000;">picture</span><span style="color:#0080c0;">&#40;</span><span style="color:#800080;">'SWDraw/tb'</span> <span style="color:#0080c0;">+</span> i.<span style="color:#000000;">to_s</span><span style="color:#0080c0;">&#41;</span>
    rect <span style="color:#0080c0;">=</span> Rect.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">0</span>, <span style="color:#800000;">0</span>, bit.<span style="color:#000000;">width</span>, bit.<span style="color:#000000;">height</span><span style="color:#0080c0;">&#41;</span>
    x, y <span style="color:#0080c0;">=</span> <span style="color:#800000;">580</span> <span style="color:#0080c0;">-</span> bit.<span style="color:#000000;">width</span> <span style="color:#0080c0;">/</span> <span style="color:#800000;">2</span>, <span style="color:#0080c0;">&#40;</span><span style="color:#800000;">240</span> <span style="color:#0080c0;">-</span> <span style="color:#0080c0;">&#40;</span><span style="color:#0080c0;">&#40;</span><span style="color:#0080c0;">&#40;</span>bit.<span style="color:#000000;">height</span> <span style="color:#0080c0;">+</span> <span style="color:#800000;">32</span><span style="color:#0080c0;">&#41;</span> <span style="color:#0080c0;">*</span> <span style="color:#800000;">3</span><span style="color:#0080c0;">&#41;</span> <span style="color:#0080c0;">/</span> <span style="color:#800000;">2</span><span style="color:#0080c0;">&#41;</span><span style="color:#0080c0;">&#41;</span> <span style="color:#0080c0;">+</span> <span style="color:#800000;">48</span> <span style="color:#0080c0;">*</span> i
    <span style="color:#000000;">@sb</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">blt</span><span style="color:#0080c0;">&#40;</span>x, <span style="color:#0080c0;">&#40;</span>y <span style="color:#0080c0;">+</span> <span style="color:#800000;">16</span><span style="color:#0080c0;">&#41;</span> <span style="color:#0080c0;">+</span> i <span style="color:#0080c0;">*</span> <span style="color:#800000;">32</span>, bit, rect<span style="color:#0080c0;">&#41;</span>
    draw_text<span style="color:#0080c0;">&#40;</span>x, y <span style="color:#0080c0;">+</span> <span style="color:#800000;">48</span>, <span style="color:#800000;">48</span>, <span style="color:#800000;">32</span>, <span style="color:#800080;">'ESC'</span>, <span style="color:#800000;">1</span><span style="color:#0080c0;">&#41;</span> <span style="color:#0000ff;">if</span> i <span style="color:#0080c0;">==</span> <span style="color:#800000;">2</span>
    draw_text<span style="color:#0080c0;">&#40;</span>x, y <span style="color:#0080c0;">+</span> <span style="color:#800000;">16</span>, <span style="color:#800000;">48</span>, <span style="color:#800000;">32</span>, <span style="color:#800080;">'Enter'</span>, <span style="color:#800000;">1</span><span style="color:#0080c0;">&#41;</span> <span style="color:#0000ff;">if</span> i <span style="color:#0080c0;">==</span> <span style="color:#800000;">1</span>
    draw_text<span style="color:#0080c0;">&#40;</span>x, y <span style="color:#0080c0;">-</span> <span style="color:#800000;">16</span>, <span style="color:#800000;">48</span>, <span style="color:#800000;">32</span>, <span style="color:#800080;">'A'</span>, <span style="color:#800000;">1</span><span style="color:#0080c0;">&#41;</span> <span style="color:#0000ff;">if</span> i <span style="color:#0080c0;">==</span> <span style="color:#800000;">0</span><span style="color:#0080c0;">&#125;</span>
    iz <span style="color:#0080c0;">=</span> <span style="color:#6666ff;">RPG::Cache</span>.<span style="color:#000000;">picture</span><span style="color:#0080c0;">&#40;</span><span style="color:#800080;">'SWDraw/izquierda'</span><span style="color:#0080c0;">&#41;</span>
    <span style="color:#000000;">@sb</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">blt</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">120</span>, <span style="color:#800000;">86</span> <span style="color:#0080c0;">-</span> iz.<span style="color:#000000;">height</span>, iz, Rect.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">0</span>, <span style="color:#800000;">0</span>, iz.<span style="color:#000000;">width</span>, iz.<span style="color:#000000;">height</span><span style="color:#0080c0;">&#41;</span><span style="color:#0080c0;">&#41;</span>
    dr <span style="color:#0080c0;">=</span> <span style="color:#6666ff;">RPG::Cache</span>.<span style="color:#000000;">picture</span><span style="color:#0080c0;">&#40;</span><span style="color:#800080;">'SWDraw/derecha'</span><span style="color:#0080c0;">&#41;</span>
    dw, dh <span style="color:#0080c0;">=</span> dr.<span style="color:#000000;">width</span>, dr.<span style="color:#000000;">height</span>
    <span style="color:#000000;">@sb</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">blt</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">520</span> <span style="color:#0080c0;">-</span> dw, <span style="color:#800000;">86</span> <span style="color:#0080c0;">-</span> dh, dr, Rect.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">0</span>, <span style="color:#800000;">0</span>, dw, dh<span style="color:#0080c0;">&#41;</span><span style="color:#0080c0;">&#41;</span>
    <span style="color:#0080c0;">&#40;</span>0..5<span style="color:#0080c0;">&#41;</span>.<span style="color:#000000;">each</span> <span style="color:#0080c0;">&#123;</span><span style="color:#0080c0;">|</span>i<span style="color:#0080c0;">|</span>
    str <span style="color:#0080c0;">=</span> <span style="color:#800080;">'F'</span> <span style="color:#0080c0;">+</span> <span style="color:#0080c0;">&#40;</span>i <span style="color:#0080c0;">+</span> <span style="color:#800000;">5</span><span style="color:#0080c0;">&#41;</span>.<span style="color:#000000;">to_s</span>
    str <span style="color:#0080c0;">=</span> <span style="color:#800080;">'CtrlZ'</span> <span style="color:#0000ff;">if</span> i <span style="color:#0080c0;">==</span> <span style="color:#800000;">5</span>
    b <span style="color:#0080c0;">=</span> <span style="color:#6666ff;">RPG::Cache</span>.<span style="color:#000000;">picture</span><span style="color:#0080c0;">&#40;</span><span style="color:#800080;">'SWDraw/swdr'</span> <span style="color:#0080c0;">+</span> i.<span style="color:#000000;">to_s</span><span style="color:#0080c0;">&#41;</span>
    r <span style="color:#0080c0;">=</span> Rect.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">0</span>, <span style="color:#800000;">0</span>, b.<span style="color:#000000;">width</span>, b.<span style="color:#000000;">height</span><span style="color:#0080c0;">&#41;</span>
    x, y <span style="color:#0080c0;">=</span> <span style="color:#0080c0;">&#40;</span><span style="color:#800000;">24</span> <span style="color:#0080c0;">+</span> <span style="color:#800000;">32</span><span style="color:#0080c0;">&#41;</span> <span style="color:#0080c0;">*</span> <span style="color:#0080c0;">&#40;</span>i <span style="color:#0080c0;">%</span> <span style="color:#800000;">2</span><span style="color:#0080c0;">&#41;</span>, <span style="color:#800000;">150</span> <span style="color:#0080c0;">+</span> <span style="color:#0080c0;">&#40;</span><span style="color:#800000;">80</span> <span style="color:#0080c0;">*</span> <span style="color:#0080c0;">&#40;</span>i <span style="color:#0080c0;">/</span> <span style="color:#800000;">2</span><span style="color:#0080c0;">&#41;</span><span style="color:#0080c0;">&#41;</span>
    draw_text<span style="color:#0080c0;">&#40;</span><span style="color:#800000;">24</span> <span style="color:#0080c0;">+</span> x, y <span style="color:#0080c0;">-</span> <span style="color:#800000;">28</span>, <span style="color:#800000;">32</span>, <span style="color:#800000;">32</span>, str, <span style="color:#800000;">1</span><span style="color:#0080c0;">&#41;</span>
    <span style="color:#000000;">@sb</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">blt</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">24</span> <span style="color:#0080c0;">+</span> x, y, b, r<span style="color:#0080c0;">&#41;</span><span style="color:#0080c0;">&#125;</span>
    stringer <span style="color:#0080c0;">=</span> <span style="color:#0080c0;">&#40;</span>@index <span style="color:#0080c0;">+</span> <span style="color:#800000;">1</span><span style="color:#0080c0;">&#41;</span>.<span style="color:#000000;">to_s</span> <span style="color:#0080c0;">+</span> <span style="color:#800080;">' / '</span> <span style="color:#0080c0;">+</span> <span style="color:#000000;">$game_system</span>.<span style="color:#000000;">swdraw</span>.<span style="color:#000000;">size</span>.<span style="color:#000000;">to_s</span>
    <span style="color:#000000;">@sb</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">draw_text</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">0</span>, <span style="color:#800000;">48</span>, <span style="color:#800000;">640</span>, <span style="color:#800000;">32</span>, stringer, <span style="color:#800000;">1</span><span style="color:#0080c0;">&#41;</span>
    <span style="color:#0080c0;">&#40;</span>0..<span style="color:#000000;">SWSD_DCOLOR</span>.<span style="color:#000000;">size</span> <span style="color:#0080c0;">-</span> <span style="color:#800000;">2</span><span style="color:#0080c0;">&#41;</span>.<span style="color:#000000;">each</span> <span style="color:#0080c0;">&#123;</span><span style="color:#0080c0;">|</span>i<span style="color:#0080c0;">|</span>
    x, y <span style="color:#0080c0;">=</span> <span style="color:#800000;">128</span> <span style="color:#0080c0;">+</span> <span style="color:#800000;">28</span> <span style="color:#0080c0;">*</span> <span style="color:#0080c0;">&#40;</span>i <span style="color:#0080c0;">%</span> <span style="color:#800000;">14</span><span style="color:#0080c0;">&#41;</span>, <span style="color:#800000;">408</span> <span style="color:#0080c0;">+</span> <span style="color:#0080c0;">&#40;</span><span style="color:#800000;">28</span> <span style="color:#0080c0;">*</span> <span style="color:#0080c0;">&#40;</span>i <span style="color:#0080c0;">/</span> <span style="color:#800000;">14</span><span style="color:#0080c0;">&#41;</span><span style="color:#0080c0;">&#41;</span>
    <span style="color:#000000;">@sb</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">fill_rect</span><span style="color:#0080c0;">&#40;</span>x, y, <span style="color:#800000;">20</span>, <span style="color:#800000;">20</span>, SWSD_DCOLOR<span style="color:#0080c0;">&#91;</span>i<span style="color:#0080c0;">&#93;</span><span style="color:#0080c0;">&#41;</span><span style="color:#0080c0;">&#125;</span>
    <span style="color:#000000;">@sc</span> <span style="color:#0080c0;">=</span> Sprite.<span style="color:#000000;">new</span> ; <span style="color:#000000;">@sc</span>.<span style="color:#000000;">bitmap</span> <span style="color:#0080c0;">=</span> Bitmap.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">28</span>, <span style="color:#800000;">28</span><span style="color:#0080c0;">&#41;</span>
    <span style="color:#000000;">@sc</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">fill_rect</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">0</span>, <span style="color:#800000;">0</span>, <span style="color:#800000;">24</span>, <span style="color:#800000;">24</span>, Color.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">255</span>, <span style="color:#800000;">255</span>, <span style="color:#800000;">255</span>, <span style="color:#800000;">255</span><span style="color:#0080c0;">&#41;</span><span style="color:#0080c0;">&#41;</span>
    <span style="color:#000000;">@sc</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">fill_rect</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">2</span>, <span style="color:#800000;">2</span>, <span style="color:#800000;">20</span>, <span style="color:#800000;">20</span>, Color.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">0</span>, <span style="color:#800000;">0</span>, <span style="color:#800000;">0</span>, <span style="color:#800000;">0</span><span style="color:#0080c0;">&#41;</span><span style="color:#0080c0;">&#41;</span>
    <span style="color:#000000;">@sc</span>.<span style="color:#000000;">x</span>, <span style="color:#000000;">@sc</span>.<span style="color:#000000;">y</span> <span style="color:#0080c0;">=</span> <span style="color:#800000;">126</span>, <span style="color:#800000;">406</span> ; <span style="color:#000000;">@sb</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">font</span>.<span style="color:#000000;">size</span> <span style="color:#0080c0;">=</span> <span style="color:#800000;">24</span>
    draw_text<span style="color:#0080c0;">&#40;</span><span style="color:#800000;">0</span>, <span style="color:#800000;">16</span>, <span style="color:#800000;">640</span>, <span style="color:#800000;">32</span>, <span style="color:#800080;">'Bloc de Dibujos'</span>, <span style="color:#800000;">1</span>, <span style="color:#0000ff;">false</span><span style="color:#0080c0;">&#41;</span>
    size <span style="color:#0080c0;">=</span> <span style="color:#000000;">@sb</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">text_size</span><span style="color:#0080c0;">&#40;</span><span style="color:#800080;">'Bloc de Dibujos'</span><span style="color:#0080c0;">&#41;</span>.<span style="color:#000000;">width</span> <span style="color:#0080c0;">/</span> <span style="color:#800000;">2</span>
    <span style="color:#000000;">@sb</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">fill_rect</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">320</span> <span style="color:#0080c0;">-</span> size, <span style="color:#800000;">44</span>, size <span style="color:#0080c0;">*</span> <span style="color:#800000;">2</span>, <span style="color:#800000;">2</span>, Color.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">255</span>, <span style="color:#800000;">255</span>, <span style="color:#800000;">255</span><span style="color:#0080c0;">&#41;</span><span style="color:#0080c0;">&#41;</span>
    <span style="color:#000000;">@sb</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">fill_rect</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">322</span> <span style="color:#0080c0;">-</span> size, <span style="color:#800000;">46</span>, size <span style="color:#0080c0;">*</span> <span style="color:#800000;">2</span>, <span style="color:#800000;">2</span>, Color.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">0</span>, <span style="color:#800000;">0</span>, <span style="color:#800000;">0</span><span style="color:#0080c0;">&#41;</span><span style="color:#0080c0;">&#41;</span>
    draw_text<span style="color:#0080c0;">&#40;</span><span style="color:#800000;">120</span>, <span style="color:#800000;">86</span> <span style="color:#0080c0;">-</span> iz.<span style="color:#000000;">height</span>, <span style="color:#800000;">48</span>, <span style="color:#800000;">32</span>, <span style="color:#800080;">'Q'</span>, <span style="color:#800000;">1</span>, <span style="color:#0000ff;">false</span><span style="color:#0080c0;">&#41;</span>
    draw_text<span style="color:#0080c0;">&#40;</span><span style="color:#800000;">520</span> <span style="color:#0080c0;">-</span> dw <span style="color:#0080c0;">/</span> <span style="color:#800000;">2</span>, <span style="color:#800000;">86</span> <span style="color:#0080c0;">-</span> dh, <span style="color:#800000;">48</span>, <span style="color:#800000;">32</span>, <span style="color:#800080;">'W'</span>, <span style="color:#800000;">1</span>, <span style="color:#0000ff;">false</span><span style="color:#0080c0;">&#41;</span>
    Graphics.<span style="color:#000000;">transition</span>
    <span style="color:#000000;">loop</span> <span style="color:#0080c0;">&#123;</span>Graphics.<span style="color:#000000;">update</span> ; Input.<span style="color:#000000;">update</span>
    <span style="color:#0000ff;">if</span> <span style="color:#000000;">@helpwin</span>.<span style="color:#000000;">visible</span> <span style="color:#0080c0;">==</span> <span style="color:#0000ff;">false</span>
      update_movement ; update_input; keep_coordrate
    <span style="color:#0000ff;">else</span>
      <span style="color:#0000ff;">if</span> Input.<span style="color:#000000;">trigger</span>?<span style="color:#0080c0;">&#40;</span><span style="color:#6666ff;">Input::C</span><span style="color:#0080c0;">&#41;</span> <span style="color:#0080c0;">||</span> Input.<span style="color:#000000;">trigger</span>?<span style="color:#0080c0;">&#40;</span><span style="color:#6666ff;">Input::B</span><span style="color:#0080c0;">&#41;</span>
        <span style="color:#000000;">$game_system</span>.<span style="color:#000000;">se_play</span><span style="color:#0080c0;">&#40;</span>$data_system.<span style="color:#000000;">decision_se</span><span style="color:#0080c0;">&#41;</span>
        <span style="color:#000000;">@helpwin</span>.<span style="color:#000000;">visible</span> <span style="color:#0080c0;">=</span> <span style="color:#0000ff;">false</span>
      <span style="color:#0000ff;">end</span>
    <span style="color:#0000ff;">end</span>
    <span style="color:#000000;">@sc</span>.<span style="color:#000000;">x</span>, <span style="color:#000000;">@sc</span>.<span style="color:#000000;">y</span> <span style="color:#0080c0;">=</span> <span style="color:#800000;">126</span> <span style="color:#0080c0;">+</span> <span style="color:#800000;">28</span> <span style="color:#0080c0;">*</span> <span style="color:#0080c0;">&#40;</span>@gc <span style="color:#0080c0;">%</span> <span style="color:#800000;">14</span><span style="color:#0080c0;">&#41;</span>, <span style="color:#800000;">406</span> <span style="color:#0080c0;">+</span> <span style="color:#0080c0;">&#40;</span><span style="color:#800000;">28</span> <span style="color:#0080c0;">*</span> <span style="color:#0080c0;">&#40;</span>@gc <span style="color:#0080c0;">/</span> <span style="color:#800000;">14</span><span style="color:#0080c0;">&#41;</span><span style="color:#0080c0;">&#41;</span>
    <span style="color:#0000ff;">break</span> <span style="color:#0000ff;">if</span> <span style="color:#000000;">$scene</span> !<span style="color:#0080c0;">=</span> <span style="color:#0000ff;">self</span><span style="color:#0080c0;">&#125;</span>
    Graphics.<span style="color:#000000;">freeze</span>
    <span style="color:#000000;">@sb</span>.<span style="color:#000000;">dispose</span> ; <span style="color:#000000;">@cr</span>.<span style="color:#000000;">dispose</span> ; <span style="color:#000000;">@bb</span>.<span style="color:#000000;">dispose</span> ; <span style="color:#000000;">@sc</span>.<span style="color:#000000;">dispose</span> ; <span style="color:#000000;">@bs</span>.<span style="color:#000000;">dispose</span>
    <span style="color:#000000;">@helpwin</span>.<span style="color:#000000;">dispose</span>
  <span style="color:#0000ff;">end</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#008000;"># * Keep Coord Rate</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#0000ff;">def</span> keep_coordrate
    <span style="color:#0000ff;">case</span> <span style="color:#000000;">@set</span>
    <span style="color:#0000ff;">when</span> <span style="color:#800000;">0</span>
      <span style="color:#000000;">@compareup</span> <span style="color:#0080c0;">=</span> <span style="color:#800000;">90</span> <span style="color:#0080c0;">-</span> <span style="color:#000000;">@cr</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">height</span> ; <span style="color:#000000;">@compareri</span> <span style="color:#0080c0;">=</span> <span style="color:#800000;">520</span> <span style="color:#0080c0;">-</span> <span style="color:#000000;">@sz</span>
      <span style="color:#000000;">@comparele</span> <span style="color:#0080c0;">=</span> <span style="color:#800000;">120</span>  ; <span style="color:#000000;">@comparedo</span> <span style="color:#0080c0;">=</span> <span style="color:#0080c0;">&#40;</span><span style="color:#800000;">390</span> <span style="color:#0080c0;">-</span> <span style="color:#000000;">@sz</span><span style="color:#0080c0;">&#41;</span> <span style="color:#0080c0;">-</span> <span style="color:#000000;">@cr</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">height</span>
    <span style="color:#0000ff;">when</span> <span style="color:#800000;">1</span>
      <span style="color:#000000;">@compareup</span> <span style="color:#0080c0;">=</span> <span style="color:#800000;">92</span> ; <span style="color:#000000;">@compareri</span> <span style="color:#0080c0;">=</span> <span style="color:#800000;">518</span> <span style="color:#0080c0;">-</span> <span style="color:#000000;">@cr</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">width</span>
      <span style="color:#000000;">@comparele</span> <span style="color:#0080c0;">=</span> <span style="color:#800000;">122</span> ; <span style="color:#000000;">@comparedo</span> <span style="color:#0080c0;">=</span> <span style="color:#0080c0;">&#40;</span><span style="color:#800000;">389</span> <span style="color:#0080c0;">-</span> <span style="color:#000000;">@sz</span><span style="color:#0080c0;">&#41;</span> <span style="color:#0080c0;">-</span> <span style="color:#000000;">@cr</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">height</span>
    <span style="color:#0000ff;">end</span>
    <span style="color:#0000ff;">if</span> <span style="color:#000000;">@cr</span>.<span style="color:#000000;">x</span> <span style="color:#0080c0;">&gt;</span> <span style="color:#000000;">@compareri</span>
      <span style="color:#000000;">@cr</span>.<span style="color:#000000;">x</span> <span style="color:#0080c0;">=</span> <span style="color:#800000;">120</span> <span style="color:#0080c0;">+</span> <span style="color:#000000;">@sz</span> <span style="color:#0000ff;">if</span> SWSD_APLACE <span style="color:#0080c0;">==</span> <span style="color:#0000ff;">true</span> <span style="color:#0080c0;">&#x26;&</span> <span style="color:#000000;">@set</span> !<span style="color:#0080c0;">=</span> <span style="color:#800000;">1</span>
      <span style="color:#000000;">@cr</span>.<span style="color:#000000;">x</span> <span style="color:#0080c0;">=</span> <span style="color:#800000;">520</span> <span style="color:#0080c0;">-</span> <span style="color:#000000;">@sz</span> <span style="color:#0000ff;">if</span> SWSD_APLACE <span style="color:#0080c0;">==</span> <span style="color:#0000ff;">false</span> <span style="color:#0080c0;">&#x26;&</span> <span style="color:#000000;">@set</span> !<span style="color:#0080c0;">=</span> <span style="color:#800000;">1</span>
      <span style="color:#000000;">@cr</span>.<span style="color:#000000;">x</span> <span style="color:#0080c0;">=</span> <span style="color:#800000;">122</span> <span style="color:#0000ff;">if</span> SWSD_APLACE <span style="color:#0080c0;">==</span> <span style="color:#0000ff;">true</span> <span style="color:#0080c0;">&#x26;&</span> <span style="color:#000000;">@set</span> !<span style="color:#0080c0;">=</span> <span style="color:#800000;">0</span>
      <span style="color:#000000;">@cr</span>.<span style="color:#000000;">x</span> <span style="color:#0080c0;">=</span> <span style="color:#800000;">518</span> <span style="color:#0080c0;">-</span> <span style="color:#000000;">@cr</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">width</span> <span style="color:#0000ff;">if</span> SWSD_APLACE <span style="color:#0080c0;">==</span> <span style="color:#0000ff;">false</span> <span style="color:#0080c0;">&#x26;&</span> <span style="color:#000000;">@set</span> !<span style="color:#0080c0;">=</span> <span style="color:#800000;">0</span>
    <span style="color:#0000ff;">elsif</span> <span style="color:#000000;">@cr</span>.<span style="color:#000000;">x</span> <span style="color:#0080c0;">&lt;</span> <span style="color:#000000;">@comparele</span>
      <span style="color:#000000;">@cr</span>.<span style="color:#000000;">x</span> <span style="color:#0080c0;">=</span> <span style="color:#800000;">520</span> <span style="color:#0080c0;">-</span> <span style="color:#000000;">@sz</span> <span style="color:#0000ff;">if</span> SWSD_APLACE <span style="color:#0080c0;">==</span> <span style="color:#0000ff;">true</span> <span style="color:#0080c0;">&#x26;&</span> <span style="color:#000000;">@set</span> !<span style="color:#0080c0;">=</span> <span style="color:#800000;">1</span>
      <span style="color:#000000;">@cr</span>.<span style="color:#000000;">x</span> <span style="color:#0080c0;">=</span> <span style="color:#800000;">120</span> <span style="color:#0000ff;">if</span> SWSD_APLACE <span style="color:#0080c0;">==</span> <span style="color:#0000ff;">false</span> <span style="color:#0080c0;">&#x26;&</span> <span style="color:#000000;">@set</span> !<span style="color:#0080c0;">=</span> <span style="color:#800000;">1</span>
      <span style="color:#000000;">@cr</span>.<span style="color:#000000;">x</span> <span style="color:#0080c0;">=</span> <span style="color:#800000;">518</span> <span style="color:#0080c0;">-</span> <span style="color:#000000;">@cr</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">width</span> <span style="color:#0000ff;">if</span> SWSD_APLACE <span style="color:#0080c0;">==</span> <span style="color:#0000ff;">true</span> <span style="color:#0080c0;">&#x26;&</span> <span style="color:#000000;">@set</span> !<span style="color:#0080c0;">=</span> <span style="color:#800000;">0</span>
      <span style="color:#000000;">@cr</span>.<span style="color:#000000;">x</span> <span style="color:#0080c0;">=</span> <span style="color:#800000;">122</span> <span style="color:#0000ff;">if</span> SWSD_APLACE <span style="color:#0080c0;">==</span> <span style="color:#0000ff;">false</span> <span style="color:#0080c0;">&#x26;&</span> <span style="color:#000000;">@set</span> !<span style="color:#0080c0;">=</span> <span style="color:#800000;">0</span>
    <span style="color:#0000ff;">end</span>
    <span style="color:#0000ff;">if</span> <span style="color:#000000;">@cr</span>.<span style="color:#000000;">y</span> <span style="color:#0080c0;">&gt;</span> <span style="color:#000000;">@comparedo</span>
      <span style="color:#000000;">@cr</span>.<span style="color:#000000;">y</span> <span style="color:#0080c0;">=</span> <span style="color:#0080c0;">&#40;</span><span style="color:#800000;">90</span> <span style="color:#0080c0;">-</span> <span style="color:#000000;">@cr</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">height</span><span style="color:#0080c0;">&#41;</span> <span style="color:#0080c0;">+</span> <span style="color:#000000;">@sz</span> <span style="color:#0000ff;">if</span> SWSD_APLACE <span style="color:#0080c0;">==</span> <span style="color:#0000ff;">true</span> <span style="color:#0080c0;">&#x26;&</span> <span style="color:#000000;">@set</span> !<span style="color:#0080c0;">=</span> <span style="color:#800000;">1</span>
      <span style="color:#000000;">@cr</span>.<span style="color:#000000;">y</span> <span style="color:#0080c0;">=</span> <span style="color:#0080c0;">&#40;</span><span style="color:#800000;">390</span> <span style="color:#0080c0;">-</span> <span style="color:#000000;">@sz</span><span style="color:#0080c0;">&#41;</span> <span style="color:#0080c0;">-</span> <span style="color:#000000;">@cr</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">height</span> <span style="color:#0000ff;">if</span> SWSD_APLACE <span style="color:#0080c0;">==</span> <span style="color:#0000ff;">false</span> <span style="color:#0080c0;">&#x26;&</span> <span style="color:#000000;">@set</span> !<span style="color:#0080c0;">=</span> <span style="color:#800000;">1</span>
      <span style="color:#000000;">@cr</span>.<span style="color:#000000;">y</span> <span style="color:#0080c0;">=</span> <span style="color:#800000;">92</span> <span style="color:#0000ff;">if</span> SWSD_APLACE <span style="color:#0080c0;">==</span> <span style="color:#0000ff;">true</span> <span style="color:#0080c0;">&#x26;&</span> <span style="color:#000000;">@set</span> !<span style="color:#0080c0;">=</span> <span style="color:#800000;">0</span>
      <span style="color:#000000;">@cr</span>.<span style="color:#000000;">y</span> <span style="color:#0080c0;">=</span> <span style="color:#0080c0;">&#40;</span><span style="color:#800000;">389</span> <span style="color:#0080c0;">-</span> <span style="color:#000000;">@sz</span><span style="color:#0080c0;">&#41;</span> <span style="color:#0080c0;">-</span> <span style="color:#000000;">@cr</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">height</span> <span style="color:#0000ff;">if</span> SWSD_APLACE <span style="color:#0080c0;">==</span> <span style="color:#0000ff;">false</span> <span style="color:#0080c0;">&#x26;&</span> <span style="color:#000000;">@set</span> !<span style="color:#0080c0;">=</span> <span style="color:#800000;">0</span>
    <span style="color:#0000ff;">elsif</span> <span style="color:#000000;">@cr</span>.<span style="color:#000000;">y</span> <span style="color:#0080c0;">&lt;</span> <span style="color:#000000;">@compareup</span>
      <span style="color:#000000;">@cr</span>.<span style="color:#000000;">y</span> <span style="color:#0080c0;">=</span> <span style="color:#800000;">390</span> <span style="color:#0080c0;">-</span> <span style="color:#000000;">@cr</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">height</span> <span style="color:#0080c0;">-</span> <span style="color:#000000;">@sz</span> <span style="color:#0000ff;">if</span> SWSD_APLACE <span style="color:#0080c0;">==</span> <span style="color:#0000ff;">true</span> <span style="color:#0080c0;">&#x26;&</span> <span style="color:#000000;">@set</span> !<span style="color:#0080c0;">=</span> <span style="color:#800000;">1</span>
      <span style="color:#000000;">@cr</span>.<span style="color:#000000;">y</span> <span style="color:#0080c0;">=</span> <span style="color:#800000;">90</span> <span style="color:#0080c0;">-</span> <span style="color:#000000;">@cr</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">height</span> <span style="color:#0000ff;">if</span> SWSD_APLACE <span style="color:#0080c0;">==</span> <span style="color:#0000ff;">false</span> <span style="color:#0080c0;">&#x26;&</span> <span style="color:#000000;">@set</span> !<span style="color:#0080c0;">=</span> <span style="color:#800000;">1</span>
      <span style="color:#000000;">@cr</span>.<span style="color:#000000;">y</span> <span style="color:#0080c0;">=</span> <span style="color:#0080c0;">&#40;</span><span style="color:#800000;">389</span> <span style="color:#0080c0;">-</span> <span style="color:#000000;">@sz</span><span style="color:#0080c0;">&#41;</span> <span style="color:#0080c0;">-</span> <span style="color:#000000;">@cr</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">height</span> <span style="color:#0000ff;">if</span> SWSD_APLACE <span style="color:#0080c0;">==</span> <span style="color:#0000ff;">true</span> <span style="color:#0080c0;">&#x26;&</span> <span style="color:#000000;">@set</span> !<span style="color:#0080c0;">=</span> <span style="color:#800000;">0</span>
      <span style="color:#000000;">@cr</span>.<span style="color:#000000;">y</span> <span style="color:#0080c0;">=</span> <span style="color:#800000;">92</span> <span style="color:#0000ff;">if</span> SWSD_APLACE <span style="color:#0080c0;">==</span> <span style="color:#0000ff;">false</span> <span style="color:#0080c0;">&#x26;&</span> <span style="color:#000000;">@set</span> !<span style="color:#0080c0;">=</span> <span style="color:#800000;">0</span>
    <span style="color:#0000ff;">end</span>
  <span style="color:#0000ff;">end</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#008000;"># * Load</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#0000ff;">def</span> <span style="color:#000000;">load</span><span style="color:#0080c0;">&#40;</span>f <span style="color:#0080c0;">=</span> <span style="color:#000000;">$game_system</span>.<span style="color:#000000;">swdraw</span>.<span style="color:#000000;">size</span> <span style="color:#0080c0;">-</span> <span style="color:#800000;">1</span><span style="color:#0080c0;">&#41;</span>
    cont <span style="color:#0080c0;">=</span> <span style="color:#000000;">$game_system</span>.<span style="color:#000000;">swdraw</span><span style="color:#0080c0;">&#91;</span>f<span style="color:#0080c0;">&#93;</span>
    <span style="color:#0080c0;">&#40;</span>0..400<span style="color:#0080c0;">&#41;</span>.<span style="color:#000000;">each</span> <span style="color:#0080c0;">&#123;</span><span style="color:#0080c0;">|</span>w<span style="color:#0080c0;">|</span> <span style="color:#0080c0;">&#40;</span>0..300<span style="color:#0080c0;">&#41;</span>.<span style="color:#000000;">each</span> <span style="color:#0080c0;">&#123;</span><span style="color:#0080c0;">|</span>h<span style="color:#0080c0;">|</span>
    <span style="color:#000000;">@sb</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">set_pixel</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">120</span> <span style="color:#0080c0;">+</span> w, <span style="color:#800000;">90</span> <span style="color:#0080c0;">+</span> h, cont<span style="color:#0080c0;">&#91;</span>w<span style="color:#0080c0;">&#93;</span><span style="color:#0080c0;">&#91;</span>h<span style="color:#0080c0;">&#93;</span><span style="color:#0080c0;">&#41;</span><span style="color:#0080c0;">&#125;</span><span style="color:#0080c0;">&#125;</span>
    <span style="color:#0000ff;">return</span>
  <span style="color:#0000ff;">end</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#008000;"># * Save</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#0000ff;">def</span> save<span style="color:#0080c0;">&#40;</span>new_slot <span style="color:#0080c0;">=</span> <span style="color:#0000ff;">false</span><span style="color:#0080c0;">&#41;</span>
    cont <span style="color:#0080c0;">=</span> <span style="color:#0080c0;">&#91;</span><span style="color:#0080c0;">&#93;</span>
    <span style="color:#0080c0;">&#40;</span>0..400<span style="color:#0080c0;">&#41;</span>.<span style="color:#000000;">each</span> <span style="color:#0080c0;">&#123;</span><span style="color:#0080c0;">|</span>w<span style="color:#0080c0;">|</span> cont<span style="color:#0080c0;">&#91;</span>w<span style="color:#0080c0;">&#93;</span> <span style="color:#0080c0;">=</span> <span style="color:#0080c0;">&#91;</span><span style="color:#0080c0;">&#93;</span> ; <span style="color:#0080c0;">&#40;</span>0..300<span style="color:#0080c0;">&#41;</span>.<span style="color:#000000;">each</span> <span style="color:#0080c0;">&#123;</span><span style="color:#0080c0;">|</span>h<span style="color:#0080c0;">|</span>
    cont<span style="color:#0080c0;">&#91;</span>w<span style="color:#0080c0;">&#93;</span>.<span style="color:#000000;">push</span><span style="color:#0080c0;">&#40;</span>@sb.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">get_pixel</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">120</span> <span style="color:#0080c0;">+</span> w, <span style="color:#800000;">90</span> <span style="color:#0080c0;">+</span> h<span style="color:#0080c0;">&#41;</span><span style="color:#0080c0;">&#41;</span><span style="color:#0080c0;">&#125;</span><span style="color:#0080c0;">&#125;</span>
    <span style="color:#0000ff;">if</span> <span style="color:#000000;">$game_system</span>.<span style="color:#000000;">swdraw</span><span style="color:#0080c0;">&#91;</span>@index<span style="color:#0080c0;">&#93;</span> !<span style="color:#0080c0;">=</span> <span style="color:#0000ff;">nil</span>
      <span style="color:#000000;">$game_system</span>.<span style="color:#000000;">swdraw</span><span style="color:#0080c0;">&#91;</span>@index<span style="color:#0080c0;">&#93;</span> <span style="color:#0080c0;">=</span> cont
    <span style="color:#0000ff;">elsif</span> <span style="color:#000000;">$game_system</span>.<span style="color:#000000;">swdraw</span><span style="color:#0080c0;">&#91;</span>@index<span style="color:#0080c0;">&#93;</span> <span style="color:#0080c0;">==</span> <span style="color:#0000ff;">nil</span>
      <span style="color:#000000;">$game_system</span>.<span style="color:#000000;">swdraw</span>.<span style="color:#000000;">push</span><span style="color:#0080c0;">&#40;</span>cont<span style="color:#0080c0;">&#41;</span>
    <span style="color:#0000ff;">end</span>
    <span style="color:#000000;">$game_system</span>.<span style="color:#000000;">swdraw</span>.<span style="color:#000000;">push</span><span style="color:#0080c0;">&#40;</span>cont<span style="color:#0080c0;">&#41;</span> <span style="color:#0000ff;">if</span> new_slot <span style="color:#0080c0;">==</span> <span style="color:#0000ff;">true</span>
    <span style="color:#0000ff;">return</span>
  <span style="color:#0000ff;">end</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#008000;"># * Main Processing</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#0000ff;">def</span> update_movement
    <span style="color:#0000ff;">if</span> Input.<span style="color:#000000;">trigger</span>?<span style="color:#0080c0;">&#40;</span><span style="color:#6666ff;">Input::L</span><span style="color:#0080c0;">&#41;</span>
      save <span style="color:#0000ff;">if</span> <span style="color:#000000;">@change</span>
      <span style="color:#000000;">$game_system</span>.<span style="color:#000000;">se_play</span><span style="color:#0080c0;">&#40;</span>$data_system.<span style="color:#000000;">cursor_se</span><span style="color:#0080c0;">&#41;</span>
      <span style="color:#000000;">@index</span> <span style="color:#0080c0;">+=</span> <span style="color:#000000;">$game_system</span>.<span style="color:#000000;">swdraw</span>.<span style="color:#000000;">size</span> <span style="color:#0080c0;">-</span> <span style="color:#800000;">1</span>
      <span style="color:#000000;">@index</span> <span style="color:#0080c0;">%=</span> <span style="color:#000000;">$game_system</span>.<span style="color:#000000;">swdraw</span>.<span style="color:#000000;">size</span>
      <span style="color:#000000;">$scene</span> <span style="color:#0080c0;">=</span> SWDrawing.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span>@index<span style="color:#0080c0;">&#41;</span>
      <span style="color:#0000ff;">return</span>
    <span style="color:#0000ff;">end</span>
    <span style="color:#0000ff;">if</span> Input.<span style="color:#000000;">trigger</span>?<span style="color:#0080c0;">&#40;</span><span style="color:#6666ff;">Input::R</span><span style="color:#0080c0;">&#41;</span>
      save <span style="color:#0000ff;">if</span> <span style="color:#000000;">@change</span>
      <span style="color:#000000;">$game_system</span>.<span style="color:#000000;">se_play</span><span style="color:#0080c0;">&#40;</span>$data_system.<span style="color:#000000;">cursor_se</span><span style="color:#0080c0;">&#41;</span>
      <span style="color:#000000;">@index</span> <span style="color:#0080c0;">+=</span> <span style="color:#800000;">1</span>
      <span style="color:#000000;">@index</span> <span style="color:#0080c0;">%=</span> <span style="color:#000000;">$game_system</span>.<span style="color:#000000;">swdraw</span>.<span style="color:#000000;">size</span>
      <span style="color:#000000;">$scene</span> <span style="color:#0080c0;">=</span> SWDrawing.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span>@index<span style="color:#0080c0;">&#41;</span>
      <span style="color:#0000ff;">return</span>
    <span style="color:#0000ff;">end</span>
    <span style="color:#0000ff;">case</span> Input.<span style="color:#000000;">dir8</span>
    <span style="color:#0000ff;">when</span> <span style="color:#800000;">1</span> ; <span style="color:#000000;">@cr</span>.<span style="color:#000000;">y</span> <span style="color:#0080c0;">+=</span> <span style="color:#000000;">@sp</span> ; <span style="color:#000000;">@cr</span>.<span style="color:#000000;">x</span> <span style="color:#0080c0;">-=</span> <span style="color:#000000;">@sp</span>
    <span style="color:#0000ff;">when</span> <span style="color:#800000;">2</span> ; <span style="color:#000000;">@cr</span>.<span style="color:#000000;">y</span> <span style="color:#0080c0;">+=</span> <span style="color:#000000;">@sp</span>
    <span style="color:#0000ff;">when</span> <span style="color:#800000;">3</span> ; <span style="color:#000000;">@cr</span>.<span style="color:#000000;">x</span> <span style="color:#0080c0;">+=</span> <span style="color:#000000;">@sp</span> ; <span style="color:#000000;">@cr</span>.<span style="color:#000000;">y</span> <span style="color:#0080c0;">+=</span> <span style="color:#000000;">@sp</span>
    <span style="color:#0000ff;">when</span> <span style="color:#800000;">4</span> ; <span style="color:#000000;">@cr</span>.<span style="color:#000000;">x</span> <span style="color:#0080c0;">-=</span> <span style="color:#000000;">@sp</span>
    <span style="color:#0000ff;">when</span> <span style="color:#800000;">6</span> ; <span style="color:#000000;">@cr</span>.<span style="color:#000000;">x</span> <span style="color:#0080c0;">+=</span> <span style="color:#000000;">@sp</span>
    <span style="color:#0000ff;">when</span> <span style="color:#800000;">7</span> ; <span style="color:#000000;">@cr</span>.<span style="color:#000000;">x</span> <span style="color:#0080c0;">-=</span> <span style="color:#000000;">@sp</span> ; <span style="color:#000000;">@cr</span>.<span style="color:#000000;">y</span> <span style="color:#0080c0;">-=</span> <span style="color:#000000;">@sp</span>
    <span style="color:#0000ff;">when</span> <span style="color:#800000;">8</span> ; <span style="color:#000000;">@cr</span>.<span style="color:#000000;">y</span> <span style="color:#0080c0;">-=</span> <span style="color:#000000;">@sp</span>
    <span style="color:#0000ff;">when</span> <span style="color:#800000;">9</span> ; <span style="color:#000000;">@cr</span>.<span style="color:#000000;">y</span> <span style="color:#0080c0;">-=</span> <span style="color:#000000;">@sp</span> ; <span style="color:#000000;">@cr</span>.<span style="color:#000000;">x</span> <span style="color:#0080c0;">+=</span> <span style="color:#000000;">@sp</span>
    <span style="color:#0000ff;">end</span>   
    <span style="color:#0000ff;">if</span> Input.<span style="color:#000000;">press</span>?<span style="color:#0080c0;">&#40;</span><span style="color:#6666ff;">Input::Z</span><span style="color:#0080c0;">&#41;</span>
      <span style="color:#000000;">@change</span>, <span style="color:#000000;">@slow</span>, <span style="color:#000000;">@sp</span> <span style="color:#0080c0;">=</span> <span style="color:#0000ff;">true</span>, <span style="color:#0000ff;">true</span>, <span style="color:#800000;">1</span>
      <span style="color:#0000ff;">if</span> <span style="color:#000000;">@set</span> <span style="color:#0080c0;">==</span> <span style="color:#800000;">0</span>
        <span style="color:#000000;">@gx</span>, <span style="color:#000000;">@gy</span> <span style="color:#0080c0;">=</span> <span style="color:#800000;">120</span> <span style="color:#0080c0;">+</span> <span style="color:#000000;">@cr</span>.<span style="color:#000000;">x</span> <span style="color:#0080c0;">-</span> <span style="color:#800000;">120</span>, <span style="color:#800000;">90</span> <span style="color:#0080c0;">+</span> <span style="color:#0080c0;">&#40;</span>@cr.<span style="color:#000000;">y</span> <span style="color:#0080c0;">+</span> <span style="color:#000000;">@cr</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">height</span><span style="color:#0080c0;">&#41;</span> <span style="color:#0080c0;">-</span> <span style="color:#800000;">90</span>
        <span style="color:#000000;">@gw</span>, <span style="color:#000000;">@gh</span> <span style="color:#0080c0;">=</span> <span style="color:#000000;">@sz</span>, <span style="color:#000000;">@sz</span>
      <span style="color:#0000ff;">elsif</span> <span style="color:#000000;">@set</span> <span style="color:#0080c0;">==</span> <span style="color:#800000;">1</span>
        <span style="color:#000000;">@gx</span>, <span style="color:#000000;">@gy</span> <span style="color:#0080c0;">=</span> <span style="color:#800000;">120</span> <span style="color:#0080c0;">+</span> <span style="color:#000000;">@cr</span>.<span style="color:#000000;">x</span> <span style="color:#0080c0;">-</span> <span style="color:#800000;">120</span>, <span style="color:#800000;">90</span> <span style="color:#0080c0;">+</span> <span style="color:#000000;">@cr</span>.<span style="color:#000000;">y</span> <span style="color:#0080c0;">-</span> <span style="color:#800000;">90</span>
        <span style="color:#000000;">@gw</span>, <span style="color:#000000;">@gh</span> <span style="color:#0080c0;">=</span> <span style="color:#000000;">@bit</span>.<span style="color:#000000;">width</span>, <span style="color:#000000;">@bit</span>.<span style="color:#000000;">height</span>   
      <span style="color:#0000ff;">end</span>
      <span style="color:#000000;">@sb</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">fill_rect</span><span style="color:#0080c0;">&#40;</span>@gx, <span style="color:#000000;">@gy</span>, <span style="color:#000000;">@gw</span>, <span style="color:#000000;">@gh</span>, <span style="color:#000000;">@bc</span><span style="color:#0080c0;">&#41;</span>
    <span style="color:#0000ff;">else</span>
      <span style="color:#0000ff;">if</span> <span style="color:#000000;">@slow</span> <span style="color:#0080c0;">==</span> <span style="color:#0000ff;">true</span>
        <span style="color:#000000;">@slow</span>, <span style="color:#000000;">@sp</span> <span style="color:#0080c0;">=</span> <span style="color:#0000ff;">false</span>, <span style="color:#800000;">2</span>
        <span style="color:#0000ff;">return</span>
      <span style="color:#0000ff;">end</span>
    <span style="color:#0000ff;">end</span>
  <span style="color:#0000ff;">end</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#008000;"># * Main Processing</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#0000ff;">def</span> update_input
    <span style="color:#0000ff;">if</span> Input.<span style="color:#000000;">trigger</span>?<span style="color:#0080c0;">&#40;</span><span style="color:#6666ff;">Input::C</span><span style="color:#0080c0;">&#41;</span>
      <span style="color:#000000;">$game_system</span>.<span style="color:#000000;">se_play</span><span style="color:#0080c0;">&#40;</span>$data_system.<span style="color:#000000;">decision_se</span><span style="color:#0080c0;">&#41;</span>
      <span style="color:#000000;">@helpwin</span>.<span style="color:#000000;">visible</span> <span style="color:#0080c0;">=</span> <span style="color:#0000ff;">true</span>
      Graphics.<span style="color:#000000;">transition</span>
      <span style="color:#0000ff;">return</span>
    <span style="color:#0000ff;">end</span>
    <span style="color:#0000ff;">if</span> Input.<span style="color:#000000;">trigger</span>?<span style="color:#0080c0;">&#40;</span><span style="color:#6666ff;">Input::B</span><span style="color:#0080c0;">&#41;</span>
      save
      <span style="color:#000000;">$game_system</span>.<span style="color:#000000;">se_play</span><span style="color:#0080c0;">&#40;</span>$data_system.<span style="color:#000000;">decision_se</span><span style="color:#0080c0;">&#41;</span>
      <span style="color:#000000;">$scene</span> <span style="color:#0080c0;">=</span> SWSD_SCENETO
      <span style="color:#0000ff;">return</span>
    <span style="color:#0000ff;">end</span>
    <span style="color:#0000ff;">if</span> Input.<span style="color:#000000;">trigger</span>?<span style="color:#0080c0;">&#40;</span><span style="color:#6666ff;">Input::X</span><span style="color:#0080c0;">&#41;</span>
      save<span style="color:#0080c0;">&#40;</span><span style="color:#0000ff;">true</span><span style="color:#0080c0;">&#41;</span>
      <span style="color:#000000;">$scene</span> <span style="color:#0080c0;">=</span> SWDrawing.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span>$game_system.<span style="color:#000000;">swdraw</span>.<span style="color:#000000;">size</span> <span style="color:#0080c0;">-</span> <span style="color:#800000;">1</span>, <span style="color:#0000ff;">true</span><span style="color:#0080c0;">&#41;</span>
      <span style="color:#0000ff;">return</span>
    <span style="color:#0000ff;">end</span>
    <span style="color:#0000ff;">if</span> Input.<span style="color:#000000;">trigger</span>?<span style="color:#0080c0;">&#40;</span><span style="color:#6666ff;">Input::F7</span><span style="color:#0080c0;">&#41;</span>
      <span style="color:#0000ff;">if</span> <span style="color:#000000;">@set</span> !<span style="color:#0080c0;">=</span> <span style="color:#800000;">1</span>
        <span style="color:#0000ff;">if</span> <span style="color:#000000;">@gc</span> <span style="color:#0080c0;">&lt;</span> SWSD_DCOLOR.<span style="color:#000000;">size</span> <span style="color:#0080c0;">-</span> <span style="color:#800000;">2</span> ; <span style="color:#000000;">@gc</span> <span style="color:#0080c0;">+=</span> <span style="color:#800000;">1</span>
        <span style="color:#0000ff;">elsif</span> <span style="color:#000000;">@gc</span> <span style="color:#0080c0;">&gt;=</span> SWSD_DCOLOR.<span style="color:#000000;">size</span> <span style="color:#0080c0;">-</span> <span style="color:#800000;">2</span> ; <span style="color:#000000;">@gc</span> <span style="color:#0080c0;">=</span> <span style="color:#800000;">0</span>
        <span style="color:#0000ff;">end</span> ; <span style="color:#000000;">@bc</span> <span style="color:#0080c0;">=</span> SWSD_DCOLOR<span style="color:#0080c0;">&#91;</span>@gc<span style="color:#0080c0;">&#93;</span>
      <span style="color:#0000ff;">else</span>
        <span style="color:#000000;">$game_system</span>.<span style="color:#000000;">se_play</span><span style="color:#0080c0;">&#40;</span>$data_system.<span style="color:#000000;">buzzer_se</span><span style="color:#0080c0;">&#41;</span>
      <span style="color:#0000ff;">end</span>
      <span style="color:#0000ff;">return</span>
    <span style="color:#0000ff;">elsif</span> Input.<span style="color:#000000;">trigger</span>?<span style="color:#0080c0;">&#40;</span><span style="color:#6666ff;">Input::F8</span><span style="color:#0080c0;">&#41;</span>
      <span style="color:#0000ff;">if</span> <span style="color:#000000;">@sz</span> <span style="color:#0080c0;">&lt;</span> <span style="color:#800000;">16</span> ; <span style="color:#000000;">@sz</span> <span style="color:#0080c0;">+=</span> <span style="color:#800000;">1</span> ; <span style="color:#0000ff;">elsif</span> <span style="color:#000000;">@sz</span> <span style="color:#0080c0;">&gt;=</span> <span style="color:#800000;">16</span> ; <span style="color:#000000;">@sz</span> <span style="color:#0080c0;">=</span> <span style="color:#800000;">1</span> ; <span style="color:#0000ff;">end</span>
      Graphics.<span style="color:#000000;">transition</span>
      <span style="color:#0000ff;">return</span>
    <span style="color:#0000ff;">elsif</span> Input.<span style="color:#000000;">trigger</span>?<span style="color:#0080c0;">&#40;</span><span style="color:#6666ff;">Input::F5</span><span style="color:#0080c0;">&#41;</span>
      <span style="color:#000000;">@bc</span> <span style="color:#0080c0;">=</span> SWSD_DCOLOR<span style="color:#0080c0;">&#91;</span>@gc<span style="color:#0080c0;">&#93;</span>
      <span style="color:#000000;">@set</span> <span style="color:#0080c0;">=</span> <span style="color:#800000;">0</span>
      <span style="color:#000000;">@cr</span>.<span style="color:#000000;">bitmap</span> <span style="color:#0080c0;">=</span> <span style="color:#6666ff;">RPG::Cache</span>.<span style="color:#000000;">picture</span><span style="color:#0080c0;">&#40;</span><span style="color:#800080;">'SWDraw/swdr0.png'</span><span style="color:#0080c0;">&#41;</span>
      Graphics.<span style="color:#000000;">transition</span>
      <span style="color:#0000ff;">return</span>
    <span style="color:#0000ff;">elsif</span> Input.<span style="color:#000000;">trigger</span>?<span style="color:#0080c0;">&#40;</span><span style="color:#6666ff;">Input::F6</span><span style="color:#0080c0;">&#41;</span>
      <span style="color:#000000;">@bc</span> <span style="color:#0080c0;">=</span> SWSD_DCOLOR<span style="color:#0080c0;">&#91;</span>SWSD_DCOLOR.<span style="color:#000000;">size</span> <span style="color:#0080c0;">-</span> <span style="color:#800000;">1</span><span style="color:#0080c0;">&#93;</span>
      <span style="color:#000000;">@set</span> <span style="color:#0080c0;">=</span> <span style="color:#800000;">1</span>
      <span style="color:#000000;">@bit</span> <span style="color:#0080c0;">=</span> <span style="color:#6666ff;">RPG::Cache</span>.<span style="color:#000000;">picture</span><span style="color:#0080c0;">&#40;</span><span style="color:#800080;">'SWDraw/swdr1.png'</span><span style="color:#0080c0;">&#41;</span>
      <span style="color:#000000;">@cr</span>.<span style="color:#000000;">bitmap</span> <span style="color:#0080c0;">=</span> <span style="color:#000000;">@bit</span>
      Graphics.<span style="color:#000000;">transition</span>
      <span style="color:#0000ff;">return</span>
    <span style="color:#0000ff;">elsif</span> Input.<span style="color:#000000;">trigger</span>?<span style="color:#0080c0;">&#40;</span><span style="color:#6666ff;">Input::F9</span><span style="color:#0080c0;">&#41;</span>
      <span style="color:#000000;">@change</span> <span style="color:#0080c0;">=</span> <span style="color:#0000ff;">true</span>
      <span style="color:#000000;">@sb</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">fill_rect</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">120</span>, <span style="color:#800000;">90</span>, <span style="color:#800000;">400</span>, <span style="color:#800000;">300</span>, Color.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">0</span>, <span style="color:#800000;">0</span>, <span style="color:#800000;">0</span>, <span style="color:#800000;">0</span><span style="color:#0080c0;">&#41;</span><span style="color:#0080c0;">&#41;</span>
      <span style="color:#000000;">@sb</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">fill_rect</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">120</span>, <span style="color:#800000;">90</span>, <span style="color:#800000;">400</span>, <span style="color:#800000;">300</span>, <span style="color:#000000;">@bc</span><span style="color:#0080c0;">&#41;</span>
      Graphics.<span style="color:#000000;">transition</span>
      <span style="color:#0000ff;">return</span>
    <span style="color:#0000ff;">end</span>
    <span style="color:#0000ff;">if</span> Input.<span style="color:#000000;">press</span>?<span style="color:#0080c0;">&#40;</span><span style="color:#6666ff;">Input::CTRL</span><span style="color:#0080c0;">&#41;</span> <span style="color:#0080c0;">&#x26;&</span> Input.<span style="color:#000000;">trigger</span>?<span style="color:#0080c0;">&#40;</span><span style="color:#6666ff;">Input::A</span><span style="color:#0080c0;">&#41;</span>
      <span style="color:#000000;">@change</span> <span style="color:#0080c0;">=</span> <span style="color:#0000ff;">true</span>
      <span style="color:#000000;">@sb</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">fill_rect</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">120</span>, <span style="color:#800000;">90</span>, <span style="color:#800000;">400</span>, <span style="color:#800000;">300</span>, Color.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">0</span>, <span style="color:#800000;">0</span>, <span style="color:#800000;">0</span>, <span style="color:#800000;">0</span><span style="color:#0080c0;">&#41;</span><span style="color:#0080c0;">&#41;</span>
      <span style="color:#000000;">@sb</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">fill_rect</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">120</span>, <span style="color:#800000;">90</span>, <span style="color:#800000;">400</span>, <span style="color:#800000;">300</span>, Color.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">255</span>, <span style="color:#800000;">255</span>, <span style="color:#800000;">255</span>, <span style="color:#800000;">255</span><span style="color:#0080c0;">&#41;</span><span style="color:#0080c0;">&#41;</span>
      Graphics.<span style="color:#000000;">transition</span>
      <span style="color:#0000ff;">return</span>
    <span style="color:#0000ff;">end</span>
  <span style="color:#0000ff;">end</span>
<span style="color:#0000ff;">end</span></pre></code></div><br /></div></div></div>
<span style="font-size: medium;"><span style="text-decoration: underline;"><span style="font-weight: bold;">Instrucciones</span></span></span><br />
Pegar sobre Main.. Quiza configurar las constantes..<br />
<br />
Poner los archivos de imagenes correspondientes en su carpeta correspondiente manteniendo el nombre de cada uno en caso de usar imagenes propias.<br />
<br />
<span style="font-size: medium;"><span style="text-decoration: underline;"><span style="font-weight: bold;">¿Cómo funciona?</span></span></span><br />
Se dibuja con la tecla <span style="font-weight: bold;">D</span><br />
<br />
Los dibujos se guardan automaticamente y pueden crearse nuevas páginas usando la tecla <span style="font-weight: bold;">A</span><br />
<br />
<span style="font-size: medium;"><span style="text-decoration: underline;"><span style="font-weight: bold;">Creditos</span></span></span><br />
Si lo usas, a mi.]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><span style="font-size: medium;"><span style="text-decoration: underline;"><span style="font-weight: bold;">Silentwalker's <span style="font-style: italic;">Simple</span> Drawing Pad</span></span></span><br />
Version: <span style="color: #0000FF;">1.0</span><br />
<a href="http://creativecommons.org/licenses/by-nc-nd/3.0/" target="_blank"><img src="http://i.creativecommons.org/l/by-nc-nd/3.0/88x31.png" border="0" alt="[Imagen: 88x31.png]" /> </a></div>
<br />
<span style="font-size: medium;"><span style="text-decoration: underline;"><span style="font-weight: bold;">Introduccion</span></span></span><br />
Un sistema simple para probar metodos..<br />
Permite al jugador tener un "bloc" donde puede dibujar, y ver los dibujos creados anteriormente.<br />
<br />
<span style="font-size: medium;"><span style="text-decoration: underline;"><span style="font-weight: bold;">Características</span></span></span><ul>
<li>Hasta 28 colores a elección</li>
<li>Puede usarse lápiz y goma de borrar</li>
<li>Puede cambiarse la presión (tamaño) de dibujado</li>
<li>Puede cambiarse el color del lienzo</li>
<li>El jugador puede crear 'páginas'</li>
<li>Las páginas (dibujos) pueden editarse y gardarse</li>
<li>Relativamente libre de lag</li>
<li>Los bordes del dibujo pueden ser continuos (vuelven a su contraparte al pasarlos) o fijos.</li>
<li>Quizá haya más<br />
</li></ul>
<br />
<span style="font-size: medium;"><span style="text-decoration: underline;"><span style="font-weight: bold;">Screen</span></span></span><br />
<img src="http://img682.imageshack.us/img682/5481/screenhunter01jul121034.png" border="0" alt="[Imagen: screenhunter01jul121034.png]" /><br />
<br />
<img src="http://img822.imageshack.us/img822/9919/screenhunter04jul121035.png" border="0" alt="[Imagen: screenhunter04jul121035.png]" /><br />
<br />
<span style="font-size: medium;"><span style="text-decoration: underline;"><span style="font-weight: bold;">Demo</span></span></span><br />
<!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/rar.gif" border="0" alt=".rar" />&nbsp;&nbsp;<a href="attachment.php?aid=176" target="_blank">Bloc de Dibujos.rar</a> (Tamaño: 565494 / Descargas: 7)
<!-- end: postbit_attachments_attachment --><br />
<br />
<span style="font-size: medium;"><span style="text-decoration: underline;"><span style="font-weight: bold;">Codigo</span></span></span><br />
<div><div class='spoiler_header'>Codigo <a href='javascript:void(0);' onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='<input type=\'button\' value=\'Mostrar\'/>';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='<input type=\'button\' value=\'Ocultar\'/>';}"><input type='button' value='Mostrar'/></a></div><div class='spoiler_body' style='display: none;'>
<div class="geshicode_h" style='padding: 5px; background-color: #DFDFDF; border: 1px solid #AAAAAA;'>&nbsp;&nbsp;&nbsp;&nbsp;C&oacute;digo RGSS<div class="geshicode_b" style='background-color: #FFFFFF; padding-left: 5px; border: 1px solid #BBBBBB;'><code><pre class="rgss" style="font-family:monospace;"><span style="color:#008000;">#==============================================================================</span>
<span style="color:#008000;"># ** Silentwalker's Simple Drawing Pad</span>
<span style="color:#008000;">#------------------------------------------------------------------------------</span>
<span style="color:#008000;"># * Version - 1.0</span>
<span style="color:#008000;"># * Fecha - 12/07/10 (DD/MM/YY)</span>
<span style="color:#008000;">#</span>
<span style="color:#008000;"># swsilentwalker.wordpress.com</span>
<span style="color:#008000;">#==============================================================================</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#008000;"># * Texto para la ventana de ayuda</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  SWSD_HELPTXT <span style="color:#0080c0;">=</span> <span style="color:#0080c0;">&#91;</span>
&nbsp;
  <span style="color:#800080;">'F5 -&gt; Cambiar a lapiz, D -&gt; Usar'</span>,
&nbsp;
  <span style="color:#800080;">'F6 -&gt; Cambiar a goma borradora, D -&gt; Usar'</span>,
&nbsp;
  <span style="color:#800080;">'F7 -&gt; Cambiar color, vuelta en orden'</span>,
&nbsp;
  <span style="color:#800080;">'F8 -&gt; Cambiar tamaño, vuelta en orden'</span>,
&nbsp;
  <span style="color:#800080;">'F9 -&gt; Pintar fondo con color seleccionado'</span>,
&nbsp;
  <span style="color:#800080;">'A -&gt; Crear una nueva pagina'</span>,
&nbsp;
  <span style="color:#800080;">'Ctrl + Z -&gt; Lienzo blanco'</span>,
&nbsp;
  <span style="color:#800080;">'ESC -&gt; Guardar y salir'</span><span style="color:#0080c0;">&#93;</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#008000;"># * Scene al salir</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  SWSD_SCENETO <span style="color:#0080c0;">=</span> Scene_Map.<span style="color:#000000;">new</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#008000;"># * 0 = Windowskin, 1 = Picture | Nombre de la Picture</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  SWSD_BACKTPE <span style="color:#0080c0;">=</span> <span style="color:#0080c0;">&#91;</span><span style="color:#800000;">0</span>, <span style="color:#800080;">'pergamino'</span><span style="color:#0080c0;">&#93;</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#008000;"># * true = texto sombreado, false = texto con borde, nil = texto comun</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  SWSD_TXTSHAD <span style="color:#0080c0;">=</span> <span style="color:#0000ff;">true</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#008000;"># * true = bordes continuos, false = borde impasable</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  SWSD_APLACE <span style="color:#0080c0;">=</span> <span style="color:#0000ff;">true</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#008000;"># * Colores disponibles, en orden, hasta 28.</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  SWSD_DCOLOR <span style="color:#0080c0;">=</span> <span style="color:#0080c0;">&#91;</span>
&nbsp;
  Color.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">0</span>, <span style="color:#800000;">0</span>, <span style="color:#800000;">0</span>, <span style="color:#800000;">255</span><span style="color:#0080c0;">&#41;</span>,
&nbsp;
  Color.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">190</span>, <span style="color:#800000;">190</span>, <span style="color:#800000;">190</span>, <span style="color:#800000;">255</span><span style="color:#0080c0;">&#41;</span>,
&nbsp;
  Color.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">165</span>, <span style="color:#800000;">42</span>, <span style="color:#800000;">42</span>, <span style="color:#800000;">255</span><span style="color:#0080c0;">&#41;</span>,
&nbsp;
  Color.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">184</span>, <span style="color:#800000;">134</span>, <span style="color:#800000;">11</span>, <span style="color:#800000;">255</span><span style="color:#0080c0;">&#41;</span>,
&nbsp;
  Color.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">46</span>, <span style="color:#800000;">139</span>, <span style="color:#800000;">87</span>, <span style="color:#800000;">255</span><span style="color:#0080c0;">&#41;</span>,
&nbsp;
  Color.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">32</span>, <span style="color:#800000;">178</span>, <span style="color:#800000;">170</span>, <span style="color:#800000;">255</span><span style="color:#0080c0;">&#41;</span>,
&nbsp;
  Color.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">25</span>, <span style="color:#800000;">25</span>, <span style="color:#800000;">112</span>, <span style="color:#800000;">255</span><span style="color:#0080c0;">&#41;</span>,
&nbsp;
  Color.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">148</span>, <span style="color:#800000;">0</span>, <span style="color:#800000;">211</span>, <span style="color:#800000;">255</span><span style="color:#0080c0;">&#41;</span>,
&nbsp;
  Color.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">218</span>, <span style="color:#800000;">165</span>, <span style="color:#800000;">32</span>, <span style="color:#800000;">255</span><span style="color:#0080c0;">&#41;</span>,
&nbsp;
  Color.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">0</span>, <span style="color:#800000;">100</span>, <span style="color:#800000;">0</span>, <span style="color:#800000;">255</span><span style="color:#0080c0;">&#41;</span>,
&nbsp;
  Color.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">0</span>, <span style="color:#800000;">191</span>, <span style="color:#800000;">255</span>, <span style="color:#800000;">255</span><span style="color:#0080c0;">&#41;</span>,
&nbsp;
  Color.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">0</span>, <span style="color:#800000;">0</span>, <span style="color:#800000;">205</span>, <span style="color:#800000;">255</span><span style="color:#0080c0;">&#41;</span>,
&nbsp;
  Color.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">106</span>, <span style="color:#800000;">90</span>, <span style="color:#800000;">205</span>, <span style="color:#800000;">255</span><span style="color:#0080c0;">&#41;</span>,
&nbsp;
  Color.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">255</span>, <span style="color:#800000;">165</span>, <span style="color:#800000;">0</span>, <span style="color:#800000;">255</span><span style="color:#0080c0;">&#41;</span>,
&nbsp;
  Color.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">255</span>, <span style="color:#800000;">255</span>, <span style="color:#800000;">255</span>, <span style="color:#800000;">255</span><span style="color:#0080c0;">&#41;</span>,
&nbsp;
  Color.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">211</span>, <span style="color:#800000;">211</span>, <span style="color:#800000;">211</span>, <span style="color:#800000;">255</span><span style="color:#0080c0;">&#41;</span>,
&nbsp;
  Color.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">255</span>, <span style="color:#800000;">33</span>, <span style="color:#800000;">33</span>, <span style="color:#800000;">255</span><span style="color:#0080c0;">&#41;</span>,
&nbsp;
  Color.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">255</span>, <span style="color:#800000;">255</span>, <span style="color:#800000;">0</span>, <span style="color:#800000;">255</span><span style="color:#0080c0;">&#41;</span>,
&nbsp;
  Color.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">127</span>, <span style="color:#800000;">255</span>, <span style="color:#800000;">0</span>, <span style="color:#800000;">255</span><span style="color:#0080c0;">&#41;</span>,
&nbsp;
  Color.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">0</span>, <span style="color:#800000;">255</span>, <span style="color:#800000;">255</span>, <span style="color:#800000;">255</span><span style="color:#0080c0;">&#41;</span>,
&nbsp;
  Color.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">0</span>, <span style="color:#800000;">0</span>, <span style="color:#800000;">255</span>, <span style="color:#800000;">255</span><span style="color:#0080c0;">&#41;</span>,
&nbsp;
  Color.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">255</span>, <span style="color:#800000;">20</span>, <span style="color:#800000;">147</span>, <span style="color:#800000;">255</span><span style="color:#0080c0;">&#41;</span>,
&nbsp;
  Color.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">238</span>, <span style="color:#800000;">221</span>, <span style="color:#800000;">130</span>, <span style="color:#800000;">255</span><span style="color:#0080c0;">&#41;</span>,
&nbsp;
  Color.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">0</span>, <span style="color:#800000;">250</span>, <span style="color:#800000;">154</span>, <span style="color:#800000;">255</span><span style="color:#0080c0;">&#41;</span>,
&nbsp;
  Color.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">127</span>, <span style="color:#800000;">255</span>, <span style="color:#800000;">212</span>, <span style="color:#800000;">255</span><span style="color:#0080c0;">&#41;</span>,
&nbsp;
&nbsp;
  Color.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">100</span>, <span style="color:#800000;">149</span>, <span style="color:#800000;">237</span>, <span style="color:#800000;">255</span><span style="color:#0080c0;">&#41;</span>, 
&nbsp;
  Color.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">255</span>, <span style="color:#800000;">99</span>, <span style="color:#800000;">71</span>, <span style="color:#800000;">255</span><span style="color:#0080c0;">&#41;</span>,
&nbsp;
  Color.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">244</span>, <span style="color:#800000;">164</span>, <span style="color:#800000;">96</span>, <span style="color:#800000;">255</span><span style="color:#0080c0;">&#41;</span>,
&nbsp;
  Color.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">255</span>, <span style="color:#800000;">255</span>, <span style="color:#800000;">255</span>, <span style="color:#800000;">255</span><span style="color:#0080c0;">&#41;</span><span style="color:#0080c0;">&#93;</span>
&nbsp;
<span style="color:#008000;">#==============================================================================</span>
<span style="color:#008000;"># ** Game_System</span>
<span style="color:#008000;">#------------------------------------------------------------------------------</span>
<span style="color:#008000;"># - Agregados</span>
<span style="color:#008000;">#==============================================================================</span>
&nbsp;
<span style="color:#0000ff;">class</span> Game_System
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#008000;"># * alias to initialize</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#0000ff;">alias</span> swsdraw initialize
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#008000;"># * Public</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  attr_accessor <span style="color:#ff3333;">:swdraw</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#008000;"># * Initialize</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#0000ff;">def</span> initialize ; <span style="color:#000000;">@swdraw</span> <span style="color:#0080c0;">=</span> <span style="color:#0080c0;">&#91;</span><span style="color:#0080c0;">&#93;</span> ; swsdraw ; <span style="color:#0000ff;">end</span>
<span style="color:#0000ff;">end</span>
&nbsp;
<span style="color:#008000;">#==============================================================================</span>
<span style="color:#008000;"># ** SWDrawing</span>
<span style="color:#008000;">#------------------------------------------------------------------------------</span>
<span style="color:#008000;"># - Claes Principal</span>
<span style="color:#008000;">#==============================================================================</span>
&nbsp;
<span style="color:#0000ff;">class</span> SWDrawing
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#008000;"># * Initialize</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#0000ff;">def</span> initialize<span style="color:#0080c0;">&#40;</span>index <span style="color:#0080c0;">=</span> <span style="color:#800000;">0</span>, clear <span style="color:#0080c0;">=</span> <span style="color:#0000ff;">false</span><span style="color:#0080c0;">&#41;</span> ; <span style="color:#000000;">@index</span>, <span style="color:#000000;">@clear</span> <span style="color:#0080c0;">=</span> index, clear ; <span style="color:#0000ff;">end</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#008000;"># * Draw Text</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#0000ff;">def</span> draw_text<span style="color:#0080c0;">&#40;</span>x, y, width, height, <span style="color:#000000;">string</span>, align <span style="color:#0080c0;">=</span> <span style="color:#800000;">0</span>, shad <span style="color:#0080c0;">=</span> SWSD_TXTSHAD<span style="color:#0080c0;">&#41;</span>
    d <span style="color:#0080c0;">=</span> <span style="color:#000000;">@sb</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">font</span>.<span style="color:#000000;">color</span>
    <span style="color:#000000;">@oldco</span> <span style="color:#0080c0;">=</span> Color.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span>d.<span style="color:#000000;">red</span>, d.<span style="color:#000000;">green</span>, d.<span style="color:#000000;">blue</span>, d.<span style="color:#000000;">alpha</span><span style="color:#0080c0;">&#41;</span>
    <span style="color:#000000;">@sb</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">font</span>.<span style="color:#000000;">color</span> <span style="color:#0080c0;">=</span> Color.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">0</span>, <span style="color:#800000;">0</span>, <span style="color:#800000;">0</span>, <span style="color:#800000;">255</span><span style="color:#0080c0;">&#41;</span>
    <span style="color:#0000ff;">if</span> shad <span style="color:#0080c0;">==</span> <span style="color:#0000ff;">true</span>
      <span style="color:#000000;">@sb</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">draw_text</span><span style="color:#0080c0;">&#40;</span>x <span style="color:#0080c0;">+</span> <span style="color:#800000;">2</span>, y <span style="color:#0080c0;">+</span> <span style="color:#800000;">2</span>, width, height, <span style="color:#000000;">string</span>, align<span style="color:#0080c0;">&#41;</span>
    <span style="color:#0000ff;">elsif</span> shad <span style="color:#0080c0;">==</span> <span style="color:#0000ff;">false</span>
      <span style="color:#000000;">@sb</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">draw_text</span><span style="color:#0080c0;">&#40;</span>x, y, width, height, <span style="color:#000000;">string</span>, align<span style="color:#0080c0;">&#41;</span>
      <span style="color:#000000;">@sb</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">draw_text</span><span style="color:#0080c0;">&#40;</span>x <span style="color:#0080c0;">-</span> <span style="color:#800000;">2</span>, y, width, height, <span style="color:#000000;">string</span>, align<span style="color:#0080c0;">&#41;</span>
      <span style="color:#000000;">@sb</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">draw_text</span><span style="color:#0080c0;">&#40;</span>x <span style="color:#0080c0;">+</span> <span style="color:#800000;">2</span>, y, width, height, <span style="color:#000000;">string</span>, align<span style="color:#0080c0;">&#41;</span>
      <span style="color:#000000;">@sb</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">draw_text</span><span style="color:#0080c0;">&#40;</span>x, y <span style="color:#0080c0;">+</span> <span style="color:#800000;">2</span>, width, height, <span style="color:#000000;">string</span>, align<span style="color:#0080c0;">&#41;</span>
      <span style="color:#000000;">@sb</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">draw_text</span><span style="color:#0080c0;">&#40;</span>x, y <span style="color:#0080c0;">-</span> <span style="color:#800000;">2</span>, width, height, <span style="color:#000000;">string</span>, align<span style="color:#0080c0;">&#41;</span>
    <span style="color:#0000ff;">end</span>
    <span style="color:#000000;">@sb</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">font</span>.<span style="color:#000000;">color</span> <span style="color:#0080c0;">=</span> <span style="color:#000000;">@oldco</span>
    <span style="color:#000000;">@sb</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">draw_text</span><span style="color:#0080c0;">&#40;</span>x, y, width, height, <span style="color:#000000;">string</span>, align<span style="color:#0080c0;">&#41;</span>
  <span style="color:#0000ff;">end</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#008000;"># * Main Processing</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#0000ff;">def</span> main
    <span style="color:#000000;">@helpwin</span> <span style="color:#0080c0;">=</span> Window_Base.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">120</span>, <span style="color:#800000;">90</span>, <span style="color:#800000;">400</span>, <span style="color:#800000;">300</span><span style="color:#0080c0;">&#41;</span> ; <span style="color:#000000;">@helpwin</span>.<span style="color:#000000;">z</span> <span style="color:#0080c0;">=</span> <span style="color:#800000;">9999999</span>
    <span style="color:#000000;">@helpwin</span>.<span style="color:#000000;">contents</span> <span style="color:#0080c0;">=</span> Bitmap.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">400</span> <span style="color:#0080c0;">-</span> <span style="color:#800000;">32</span>, <span style="color:#800000;">300</span> <span style="color:#0080c0;">-</span> <span style="color:#800000;">32</span><span style="color:#0080c0;">&#41;</span>
    <span style="color:#000000;">@helpwin</span>.<span style="color:#000000;">visible</span> <span style="color:#0080c0;">=</span> <span style="color:#0000ff;">false</span>
    <span style="color:#000000;">@helpwin</span>.<span style="color:#000000;">contents</span>.<span style="color:#000000;">font</span>.<span style="color:#000000;">size</span> <span style="color:#0080c0;">=</span> <span style="color:#800000;">18</span>
    <span style="color:#000000;">@helpwin</span>.<span style="color:#000000;">contents</span>.<span style="color:#000000;">font</span>.<span style="color:#000000;">name</span> <span style="color:#0080c0;">=</span> <span style="color:#800080;">'Tahoma'</span>
    <span style="color:#0080c0;">&#40;</span>0...8<span style="color:#0080c0;">&#41;</span>.<span style="color:#000000;">each</span> <span style="color:#0080c0;">&#123;</span><span style="color:#0080c0;">|</span>i<span style="color:#0080c0;">|</span>
    <span style="color:#000000;">@helpwin</span>.<span style="color:#000000;">contents</span>.<span style="color:#000000;">draw_text</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">16</span>, <span style="color:#800000;">8</span> <span style="color:#0080c0;">+</span> <span style="color:#800000;">32</span> <span style="color:#0080c0;">*</span> i, <span style="color:#800000;">400</span> <span style="color:#0080c0;">-</span> <span style="color:#800000;">32</span>, <span style="color:#800000;">32</span>, SWSD_HELPTXT<span style="color:#0080c0;">&#91;</span>i<span style="color:#0080c0;">&#93;</span><span style="color:#0080c0;">&#41;</span><span style="color:#0080c0;">&#125;</span>    
    <span style="color:#000000;">@change</span>, <span style="color:#000000;">@set</span>, <span style="color:#000000;">@gc</span>, <span style="color:#000000;">@sz</span>, <span style="color:#000000;">@sp</span>, <span style="color:#000000;">@bc</span> <span style="color:#0080c0;">=</span> <span style="color:#0000ff;">false</span>, <span style="color:#800000;">0</span>, <span style="color:#800000;">0</span>, <span style="color:#800000;">1</span>, <span style="color:#800000;">2</span>, Color.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">0</span>, <span style="color:#800000;">0</span>, <span style="color:#800000;">0</span><span style="color:#0080c0;">&#41;</span>
    <span style="color:#0000ff;">if</span> SWSD_BACKTPE<span style="color:#0080c0;">&#91;</span><span style="color:#800000;">0</span><span style="color:#0080c0;">&#93;</span> <span style="color:#0080c0;">==</span> <span style="color:#800000;">1</span>
      <span style="color:#000000;">@bb</span> <span style="color:#0080c0;">=</span> Sprite.<span style="color:#000000;">new</span> ; <span style="color:#000000;">@bb</span>.<span style="color:#000000;">bitmap</span> <span style="color:#0080c0;">=</span> <span style="color:#6666ff;">RPG::Cache</span>.<span style="color:#000000;">picture</span><span style="color:#0080c0;">&#40;</span><span style="color:#800080;">'pergamino'</span><span style="color:#0080c0;">&#41;</span>
    <span style="color:#0000ff;">elsif</span> SWSD_BACKTPE<span style="color:#0080c0;">&#91;</span><span style="color:#800000;">0</span><span style="color:#0080c0;">&#93;</span> <span style="color:#0080c0;">==</span> <span style="color:#800000;">0</span>
      <span style="color:#000000;">@bb</span> <span style="color:#0080c0;">=</span> Window_Base.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">0</span>, <span style="color:#800000;">0</span>, <span style="color:#800000;">640</span>, <span style="color:#800000;">480</span><span style="color:#0080c0;">&#41;</span>
      <span style="color:#000000;">@bb</span>.<span style="color:#000000;">z</span> <span style="color:#0080c0;">=</span> <span style="color:#800000;">0</span>
    <span style="color:#0000ff;">end</span>
    <span style="color:#000000;">@bs</span> <span style="color:#0080c0;">=</span> Sprite.<span style="color:#000000;">new</span> ; <span style="color:#000000;">@bs</span>.<span style="color:#000000;">bitmap</span> <span style="color:#0080c0;">=</span> Bitmap.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">412</span>, <span style="color:#800000;">312</span><span style="color:#0080c0;">&#41;</span>
    <span style="color:#000000;">@bs</span>.<span style="color:#000000;">x</span>, <span style="color:#000000;">@bs</span>.<span style="color:#000000;">y</span> <span style="color:#0080c0;">=</span> <span style="color:#800000;">114</span>, <span style="color:#800000;">84</span>
    <span style="color:#000000;">@bs</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">fill_rect</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">0</span>, <span style="color:#800000;">0</span>, <span style="color:#800000;">412</span>, <span style="color:#800000;">312</span>, Color.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">0</span>, <span style="color:#800000;">0</span>, <span style="color:#800000;">0</span>, <span style="color:#800000;">255</span><span style="color:#0080c0;">&#41;</span><span style="color:#0080c0;">&#41;</span>
    <span style="color:#000000;">@bs</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">fill_rect</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">2</span>, <span style="color:#800000;">2</span>, <span style="color:#800000;">408</span>, <span style="color:#800000;">308</span>, Color.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">255</span>, <span style="color:#800000;">255</span>, <span style="color:#800000;">255</span>, <span style="color:#800000;">255</span><span style="color:#0080c0;">&#41;</span><span style="color:#0080c0;">&#41;</span>
    <span style="color:#000000;">@bs</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">fill_rect</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">4</span>, <span style="color:#800000;">4</span>, <span style="color:#800000;">404</span>, <span style="color:#800000;">304</span>, Color.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">0</span>, <span style="color:#800000;">0</span>, <span style="color:#800000;">0</span>, <span style="color:#800000;">255</span><span style="color:#0080c0;">&#41;</span><span style="color:#0080c0;">&#41;</span>
    <span style="color:#000000;">@sb</span> <span style="color:#0080c0;">=</span> Sprite.<span style="color:#000000;">new</span> ; <span style="color:#000000;">@sb</span>.<span style="color:#000000;">bitmap</span> <span style="color:#0080c0;">=</span> Bitmap.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">640</span>, <span style="color:#800000;">480</span><span style="color:#0080c0;">&#41;</span>
    <span style="color:#000000;">@sb</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">fill_rect</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">120</span>, <span style="color:#800000;">90</span>, <span style="color:#800000;">400</span>, <span style="color:#800000;">300</span>, Color.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">255</span>, <span style="color:#800000;">255</span>, <span style="color:#800000;">255</span>, <span style="color:#800000;">255</span><span style="color:#0080c0;">&#41;</span><span style="color:#0080c0;">&#41;</span>
    <span style="color:#000000;">load</span><span style="color:#0080c0;">&#40;</span>@index<span style="color:#0080c0;">&#41;</span> <span style="color:#0000ff;">if</span> !$game_system.<span style="color:#000000;">swdraw</span>.<span style="color:#000000;">empty</span>? <span style="color:#0080c0;">&&</span> !@clear
    <span style="color:#0000ff;">if</span> <span style="color:#000000;">@clear</span>
      <span style="color:#000000;">@sb</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">fill_rect</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">120</span>, <span style="color:#800000;">90</span>, <span style="color:#800000;">400</span>, <span style="color:#800000;">300</span>, Color.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">0</span>, <span style="color:#800000;">0</span>, <span style="color:#800000;">0</span>, <span style="color:#800000;">0</span><span style="color:#0080c0;">&#41;</span><span style="color:#0080c0;">&#41;</span>
      <span style="color:#000000;">@sb</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">fill_rect</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">120</span>, <span style="color:#800000;">90</span>, <span style="color:#800000;">400</span>, <span style="color:#800000;">300</span>, Color.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">255</span>, <span style="color:#800000;">255</span>, <span style="color:#800000;">255</span>, <span style="color:#800000;">255</span><span style="color:#0080c0;">&#41;</span><span style="color:#0080c0;">&#41;</span>
    <span style="color:#0000ff;">end</span>
    save
    <span style="color:#000000;">@cr</span> <span style="color:#0080c0;">=</span> Sprite.<span style="color:#000000;">new</span> ; <span style="color:#000000;">@cr</span>.<span style="color:#000000;">x</span>, <span style="color:#000000;">@cr</span>.<span style="color:#000000;">y</span> <span style="color:#0080c0;">=</span> <span style="color:#800000;">120</span>, <span style="color:#800000;">90</span>
    <span style="color:#000000;">@cr</span>.<span style="color:#000000;">bitmap</span> <span style="color:#0080c0;">=</span> <span style="color:#6666ff;">RPG::Cache</span>.<span style="color:#000000;">picture</span><span style="color:#0080c0;">&#40;</span><span style="color:#800080;">'SWDraw/swdr0.png'</span><span style="color:#0080c0;">&#41;</span>
    <span style="color:#000000;">@sb</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">font</span>.<span style="color:#000000;">size</span> <span style="color:#0080c0;">=</span> <span style="color:#800000;">18</span>
    <span style="color:#0080c0;">&#40;</span>0..2<span style="color:#0080c0;">&#41;</span>.<span style="color:#000000;">each</span> <span style="color:#0080c0;">&#123;</span><span style="color:#0080c0;">|</span>i<span style="color:#0080c0;">|</span>
    bit <span style="color:#0080c0;">=</span> <span style="color:#6666ff;">RPG::Cache</span>.<span style="color:#000000;">picture</span><span style="color:#0080c0;">&#40;</span><span style="color:#800080;">'SWDraw/tb'</span> <span style="color:#0080c0;">+</span> i.<span style="color:#000000;">to_s</span><span style="color:#0080c0;">&#41;</span>
    rect <span style="color:#0080c0;">=</span> Rect.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">0</span>, <span style="color:#800000;">0</span>, bit.<span style="color:#000000;">width</span>, bit.<span style="color:#000000;">height</span><span style="color:#0080c0;">&#41;</span>
    x, y <span style="color:#0080c0;">=</span> <span style="color:#800000;">580</span> <span style="color:#0080c0;">-</span> bit.<span style="color:#000000;">width</span> <span style="color:#0080c0;">/</span> <span style="color:#800000;">2</span>, <span style="color:#0080c0;">&#40;</span><span style="color:#800000;">240</span> <span style="color:#0080c0;">-</span> <span style="color:#0080c0;">&#40;</span><span style="color:#0080c0;">&#40;</span><span style="color:#0080c0;">&#40;</span>bit.<span style="color:#000000;">height</span> <span style="color:#0080c0;">+</span> <span style="color:#800000;">32</span><span style="color:#0080c0;">&#41;</span> <span style="color:#0080c0;">*</span> <span style="color:#800000;">3</span><span style="color:#0080c0;">&#41;</span> <span style="color:#0080c0;">/</span> <span style="color:#800000;">2</span><span style="color:#0080c0;">&#41;</span><span style="color:#0080c0;">&#41;</span> <span style="color:#0080c0;">+</span> <span style="color:#800000;">48</span> <span style="color:#0080c0;">*</span> i
    <span style="color:#000000;">@sb</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">blt</span><span style="color:#0080c0;">&#40;</span>x, <span style="color:#0080c0;">&#40;</span>y <span style="color:#0080c0;">+</span> <span style="color:#800000;">16</span><span style="color:#0080c0;">&#41;</span> <span style="color:#0080c0;">+</span> i <span style="color:#0080c0;">*</span> <span style="color:#800000;">32</span>, bit, rect<span style="color:#0080c0;">&#41;</span>
    draw_text<span style="color:#0080c0;">&#40;</span>x, y <span style="color:#0080c0;">+</span> <span style="color:#800000;">48</span>, <span style="color:#800000;">48</span>, <span style="color:#800000;">32</span>, <span style="color:#800080;">'ESC'</span>, <span style="color:#800000;">1</span><span style="color:#0080c0;">&#41;</span> <span style="color:#0000ff;">if</span> i <span style="color:#0080c0;">==</span> <span style="color:#800000;">2</span>
    draw_text<span style="color:#0080c0;">&#40;</span>x, y <span style="color:#0080c0;">+</span> <span style="color:#800000;">16</span>, <span style="color:#800000;">48</span>, <span style="color:#800000;">32</span>, <span style="color:#800080;">'Enter'</span>, <span style="color:#800000;">1</span><span style="color:#0080c0;">&#41;</span> <span style="color:#0000ff;">if</span> i <span style="color:#0080c0;">==</span> <span style="color:#800000;">1</span>
    draw_text<span style="color:#0080c0;">&#40;</span>x, y <span style="color:#0080c0;">-</span> <span style="color:#800000;">16</span>, <span style="color:#800000;">48</span>, <span style="color:#800000;">32</span>, <span style="color:#800080;">'A'</span>, <span style="color:#800000;">1</span><span style="color:#0080c0;">&#41;</span> <span style="color:#0000ff;">if</span> i <span style="color:#0080c0;">==</span> <span style="color:#800000;">0</span><span style="color:#0080c0;">&#125;</span>
    iz <span style="color:#0080c0;">=</span> <span style="color:#6666ff;">RPG::Cache</span>.<span style="color:#000000;">picture</span><span style="color:#0080c0;">&#40;</span><span style="color:#800080;">'SWDraw/izquierda'</span><span style="color:#0080c0;">&#41;</span>
    <span style="color:#000000;">@sb</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">blt</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">120</span>, <span style="color:#800000;">86</span> <span style="color:#0080c0;">-</span> iz.<span style="color:#000000;">height</span>, iz, Rect.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">0</span>, <span style="color:#800000;">0</span>, iz.<span style="color:#000000;">width</span>, iz.<span style="color:#000000;">height</span><span style="color:#0080c0;">&#41;</span><span style="color:#0080c0;">&#41;</span>
    dr <span style="color:#0080c0;">=</span> <span style="color:#6666ff;">RPG::Cache</span>.<span style="color:#000000;">picture</span><span style="color:#0080c0;">&#40;</span><span style="color:#800080;">'SWDraw/derecha'</span><span style="color:#0080c0;">&#41;</span>
    dw, dh <span style="color:#0080c0;">=</span> dr.<span style="color:#000000;">width</span>, dr.<span style="color:#000000;">height</span>
    <span style="color:#000000;">@sb</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">blt</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">520</span> <span style="color:#0080c0;">-</span> dw, <span style="color:#800000;">86</span> <span style="color:#0080c0;">-</span> dh, dr, Rect.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">0</span>, <span style="color:#800000;">0</span>, dw, dh<span style="color:#0080c0;">&#41;</span><span style="color:#0080c0;">&#41;</span>
    <span style="color:#0080c0;">&#40;</span>0..5<span style="color:#0080c0;">&#41;</span>.<span style="color:#000000;">each</span> <span style="color:#0080c0;">&#123;</span><span style="color:#0080c0;">|</span>i<span style="color:#0080c0;">|</span>
    str <span style="color:#0080c0;">=</span> <span style="color:#800080;">'F'</span> <span style="color:#0080c0;">+</span> <span style="color:#0080c0;">&#40;</span>i <span style="color:#0080c0;">+</span> <span style="color:#800000;">5</span><span style="color:#0080c0;">&#41;</span>.<span style="color:#000000;">to_s</span>
    str <span style="color:#0080c0;">=</span> <span style="color:#800080;">'CtrlZ'</span> <span style="color:#0000ff;">if</span> i <span style="color:#0080c0;">==</span> <span style="color:#800000;">5</span>
    b <span style="color:#0080c0;">=</span> <span style="color:#6666ff;">RPG::Cache</span>.<span style="color:#000000;">picture</span><span style="color:#0080c0;">&#40;</span><span style="color:#800080;">'SWDraw/swdr'</span> <span style="color:#0080c0;">+</span> i.<span style="color:#000000;">to_s</span><span style="color:#0080c0;">&#41;</span>
    r <span style="color:#0080c0;">=</span> Rect.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">0</span>, <span style="color:#800000;">0</span>, b.<span style="color:#000000;">width</span>, b.<span style="color:#000000;">height</span><span style="color:#0080c0;">&#41;</span>
    x, y <span style="color:#0080c0;">=</span> <span style="color:#0080c0;">&#40;</span><span style="color:#800000;">24</span> <span style="color:#0080c0;">+</span> <span style="color:#800000;">32</span><span style="color:#0080c0;">&#41;</span> <span style="color:#0080c0;">*</span> <span style="color:#0080c0;">&#40;</span>i <span style="color:#0080c0;">%</span> <span style="color:#800000;">2</span><span style="color:#0080c0;">&#41;</span>, <span style="color:#800000;">150</span> <span style="color:#0080c0;">+</span> <span style="color:#0080c0;">&#40;</span><span style="color:#800000;">80</span> <span style="color:#0080c0;">*</span> <span style="color:#0080c0;">&#40;</span>i <span style="color:#0080c0;">/</span> <span style="color:#800000;">2</span><span style="color:#0080c0;">&#41;</span><span style="color:#0080c0;">&#41;</span>
    draw_text<span style="color:#0080c0;">&#40;</span><span style="color:#800000;">24</span> <span style="color:#0080c0;">+</span> x, y <span style="color:#0080c0;">-</span> <span style="color:#800000;">28</span>, <span style="color:#800000;">32</span>, <span style="color:#800000;">32</span>, str, <span style="color:#800000;">1</span><span style="color:#0080c0;">&#41;</span>
    <span style="color:#000000;">@sb</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">blt</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">24</span> <span style="color:#0080c0;">+</span> x, y, b, r<span style="color:#0080c0;">&#41;</span><span style="color:#0080c0;">&#125;</span>
    stringer <span style="color:#0080c0;">=</span> <span style="color:#0080c0;">&#40;</span>@index <span style="color:#0080c0;">+</span> <span style="color:#800000;">1</span><span style="color:#0080c0;">&#41;</span>.<span style="color:#000000;">to_s</span> <span style="color:#0080c0;">+</span> <span style="color:#800080;">' / '</span> <span style="color:#0080c0;">+</span> <span style="color:#000000;">$game_system</span>.<span style="color:#000000;">swdraw</span>.<span style="color:#000000;">size</span>.<span style="color:#000000;">to_s</span>
    <span style="color:#000000;">@sb</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">draw_text</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">0</span>, <span style="color:#800000;">48</span>, <span style="color:#800000;">640</span>, <span style="color:#800000;">32</span>, stringer, <span style="color:#800000;">1</span><span style="color:#0080c0;">&#41;</span>
    <span style="color:#0080c0;">&#40;</span>0..<span style="color:#000000;">SWSD_DCOLOR</span>.<span style="color:#000000;">size</span> <span style="color:#0080c0;">-</span> <span style="color:#800000;">2</span><span style="color:#0080c0;">&#41;</span>.<span style="color:#000000;">each</span> <span style="color:#0080c0;">&#123;</span><span style="color:#0080c0;">|</span>i<span style="color:#0080c0;">|</span>
    x, y <span style="color:#0080c0;">=</span> <span style="color:#800000;">128</span> <span style="color:#0080c0;">+</span> <span style="color:#800000;">28</span> <span style="color:#0080c0;">*</span> <span style="color:#0080c0;">&#40;</span>i <span style="color:#0080c0;">%</span> <span style="color:#800000;">14</span><span style="color:#0080c0;">&#41;</span>, <span style="color:#800000;">408</span> <span style="color:#0080c0;">+</span> <span style="color:#0080c0;">&#40;</span><span style="color:#800000;">28</span> <span style="color:#0080c0;">*</span> <span style="color:#0080c0;">&#40;</span>i <span style="color:#0080c0;">/</span> <span style="color:#800000;">14</span><span style="color:#0080c0;">&#41;</span><span style="color:#0080c0;">&#41;</span>
    <span style="color:#000000;">@sb</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">fill_rect</span><span style="color:#0080c0;">&#40;</span>x, y, <span style="color:#800000;">20</span>, <span style="color:#800000;">20</span>, SWSD_DCOLOR<span style="color:#0080c0;">&#91;</span>i<span style="color:#0080c0;">&#93;</span><span style="color:#0080c0;">&#41;</span><span style="color:#0080c0;">&#125;</span>
    <span style="color:#000000;">@sc</span> <span style="color:#0080c0;">=</span> Sprite.<span style="color:#000000;">new</span> ; <span style="color:#000000;">@sc</span>.<span style="color:#000000;">bitmap</span> <span style="color:#0080c0;">=</span> Bitmap.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">28</span>, <span style="color:#800000;">28</span><span style="color:#0080c0;">&#41;</span>
    <span style="color:#000000;">@sc</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">fill_rect</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">0</span>, <span style="color:#800000;">0</span>, <span style="color:#800000;">24</span>, <span style="color:#800000;">24</span>, Color.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">255</span>, <span style="color:#800000;">255</span>, <span style="color:#800000;">255</span>, <span style="color:#800000;">255</span><span style="color:#0080c0;">&#41;</span><span style="color:#0080c0;">&#41;</span>
    <span style="color:#000000;">@sc</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">fill_rect</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">2</span>, <span style="color:#800000;">2</span>, <span style="color:#800000;">20</span>, <span style="color:#800000;">20</span>, Color.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">0</span>, <span style="color:#800000;">0</span>, <span style="color:#800000;">0</span>, <span style="color:#800000;">0</span><span style="color:#0080c0;">&#41;</span><span style="color:#0080c0;">&#41;</span>
    <span style="color:#000000;">@sc</span>.<span style="color:#000000;">x</span>, <span style="color:#000000;">@sc</span>.<span style="color:#000000;">y</span> <span style="color:#0080c0;">=</span> <span style="color:#800000;">126</span>, <span style="color:#800000;">406</span> ; <span style="color:#000000;">@sb</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">font</span>.<span style="color:#000000;">size</span> <span style="color:#0080c0;">=</span> <span style="color:#800000;">24</span>
    draw_text<span style="color:#0080c0;">&#40;</span><span style="color:#800000;">0</span>, <span style="color:#800000;">16</span>, <span style="color:#800000;">640</span>, <span style="color:#800000;">32</span>, <span style="color:#800080;">'Bloc de Dibujos'</span>, <span style="color:#800000;">1</span>, <span style="color:#0000ff;">false</span><span style="color:#0080c0;">&#41;</span>
    size <span style="color:#0080c0;">=</span> <span style="color:#000000;">@sb</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">text_size</span><span style="color:#0080c0;">&#40;</span><span style="color:#800080;">'Bloc de Dibujos'</span><span style="color:#0080c0;">&#41;</span>.<span style="color:#000000;">width</span> <span style="color:#0080c0;">/</span> <span style="color:#800000;">2</span>
    <span style="color:#000000;">@sb</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">fill_rect</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">320</span> <span style="color:#0080c0;">-</span> size, <span style="color:#800000;">44</span>, size <span style="color:#0080c0;">*</span> <span style="color:#800000;">2</span>, <span style="color:#800000;">2</span>, Color.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">255</span>, <span style="color:#800000;">255</span>, <span style="color:#800000;">255</span><span style="color:#0080c0;">&#41;</span><span style="color:#0080c0;">&#41;</span>
    <span style="color:#000000;">@sb</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">fill_rect</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">322</span> <span style="color:#0080c0;">-</span> size, <span style="color:#800000;">46</span>, size <span style="color:#0080c0;">*</span> <span style="color:#800000;">2</span>, <span style="color:#800000;">2</span>, Color.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">0</span>, <span style="color:#800000;">0</span>, <span style="color:#800000;">0</span><span style="color:#0080c0;">&#41;</span><span style="color:#0080c0;">&#41;</span>
    draw_text<span style="color:#0080c0;">&#40;</span><span style="color:#800000;">120</span>, <span style="color:#800000;">86</span> <span style="color:#0080c0;">-</span> iz.<span style="color:#000000;">height</span>, <span style="color:#800000;">48</span>, <span style="color:#800000;">32</span>, <span style="color:#800080;">'Q'</span>, <span style="color:#800000;">1</span>, <span style="color:#0000ff;">false</span><span style="color:#0080c0;">&#41;</span>
    draw_text<span style="color:#0080c0;">&#40;</span><span style="color:#800000;">520</span> <span style="color:#0080c0;">-</span> dw <span style="color:#0080c0;">/</span> <span style="color:#800000;">2</span>, <span style="color:#800000;">86</span> <span style="color:#0080c0;">-</span> dh, <span style="color:#800000;">48</span>, <span style="color:#800000;">32</span>, <span style="color:#800080;">'W'</span>, <span style="color:#800000;">1</span>, <span style="color:#0000ff;">false</span><span style="color:#0080c0;">&#41;</span>
    Graphics.<span style="color:#000000;">transition</span>
    <span style="color:#000000;">loop</span> <span style="color:#0080c0;">&#123;</span>Graphics.<span style="color:#000000;">update</span> ; Input.<span style="color:#000000;">update</span>
    <span style="color:#0000ff;">if</span> <span style="color:#000000;">@helpwin</span>.<span style="color:#000000;">visible</span> <span style="color:#0080c0;">==</span> <span style="color:#0000ff;">false</span>
      update_movement ; update_input; keep_coordrate
    <span style="color:#0000ff;">else</span>
      <span style="color:#0000ff;">if</span> Input.<span style="color:#000000;">trigger</span>?<span style="color:#0080c0;">&#40;</span><span style="color:#6666ff;">Input::C</span><span style="color:#0080c0;">&#41;</span> <span style="color:#0080c0;">||</span> Input.<span style="color:#000000;">trigger</span>?<span style="color:#0080c0;">&#40;</span><span style="color:#6666ff;">Input::B</span><span style="color:#0080c0;">&#41;</span>
        <span style="color:#000000;">$game_system</span>.<span style="color:#000000;">se_play</span><span style="color:#0080c0;">&#40;</span>$data_system.<span style="color:#000000;">decision_se</span><span style="color:#0080c0;">&#41;</span>
        <span style="color:#000000;">@helpwin</span>.<span style="color:#000000;">visible</span> <span style="color:#0080c0;">=</span> <span style="color:#0000ff;">false</span>
      <span style="color:#0000ff;">end</span>
    <span style="color:#0000ff;">end</span>
    <span style="color:#000000;">@sc</span>.<span style="color:#000000;">x</span>, <span style="color:#000000;">@sc</span>.<span style="color:#000000;">y</span> <span style="color:#0080c0;">=</span> <span style="color:#800000;">126</span> <span style="color:#0080c0;">+</span> <span style="color:#800000;">28</span> <span style="color:#0080c0;">*</span> <span style="color:#0080c0;">&#40;</span>@gc <span style="color:#0080c0;">%</span> <span style="color:#800000;">14</span><span style="color:#0080c0;">&#41;</span>, <span style="color:#800000;">406</span> <span style="color:#0080c0;">+</span> <span style="color:#0080c0;">&#40;</span><span style="color:#800000;">28</span> <span style="color:#0080c0;">*</span> <span style="color:#0080c0;">&#40;</span>@gc <span style="color:#0080c0;">/</span> <span style="color:#800000;">14</span><span style="color:#0080c0;">&#41;</span><span style="color:#0080c0;">&#41;</span>
    <span style="color:#0000ff;">break</span> <span style="color:#0000ff;">if</span> <span style="color:#000000;">$scene</span> !<span style="color:#0080c0;">=</span> <span style="color:#0000ff;">self</span><span style="color:#0080c0;">&#125;</span>
    Graphics.<span style="color:#000000;">freeze</span>
    <span style="color:#000000;">@sb</span>.<span style="color:#000000;">dispose</span> ; <span style="color:#000000;">@cr</span>.<span style="color:#000000;">dispose</span> ; <span style="color:#000000;">@bb</span>.<span style="color:#000000;">dispose</span> ; <span style="color:#000000;">@sc</span>.<span style="color:#000000;">dispose</span> ; <span style="color:#000000;">@bs</span>.<span style="color:#000000;">dispose</span>
    <span style="color:#000000;">@helpwin</span>.<span style="color:#000000;">dispose</span>
  <span style="color:#0000ff;">end</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#008000;"># * Keep Coord Rate</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#0000ff;">def</span> keep_coordrate
    <span style="color:#0000ff;">case</span> <span style="color:#000000;">@set</span>
    <span style="color:#0000ff;">when</span> <span style="color:#800000;">0</span>
      <span style="color:#000000;">@compareup</span> <span style="color:#0080c0;">=</span> <span style="color:#800000;">90</span> <span style="color:#0080c0;">-</span> <span style="color:#000000;">@cr</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">height</span> ; <span style="color:#000000;">@compareri</span> <span style="color:#0080c0;">=</span> <span style="color:#800000;">520</span> <span style="color:#0080c0;">-</span> <span style="color:#000000;">@sz</span>
      <span style="color:#000000;">@comparele</span> <span style="color:#0080c0;">=</span> <span style="color:#800000;">120</span>  ; <span style="color:#000000;">@comparedo</span> <span style="color:#0080c0;">=</span> <span style="color:#0080c0;">&#40;</span><span style="color:#800000;">390</span> <span style="color:#0080c0;">-</span> <span style="color:#000000;">@sz</span><span style="color:#0080c0;">&#41;</span> <span style="color:#0080c0;">-</span> <span style="color:#000000;">@cr</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">height</span>
    <span style="color:#0000ff;">when</span> <span style="color:#800000;">1</span>
      <span style="color:#000000;">@compareup</span> <span style="color:#0080c0;">=</span> <span style="color:#800000;">92</span> ; <span style="color:#000000;">@compareri</span> <span style="color:#0080c0;">=</span> <span style="color:#800000;">518</span> <span style="color:#0080c0;">-</span> <span style="color:#000000;">@cr</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">width</span>
      <span style="color:#000000;">@comparele</span> <span style="color:#0080c0;">=</span> <span style="color:#800000;">122</span> ; <span style="color:#000000;">@comparedo</span> <span style="color:#0080c0;">=</span> <span style="color:#0080c0;">&#40;</span><span style="color:#800000;">389</span> <span style="color:#0080c0;">-</span> <span style="color:#000000;">@sz</span><span style="color:#0080c0;">&#41;</span> <span style="color:#0080c0;">-</span> <span style="color:#000000;">@cr</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">height</span>
    <span style="color:#0000ff;">end</span>
    <span style="color:#0000ff;">if</span> <span style="color:#000000;">@cr</span>.<span style="color:#000000;">x</span> <span style="color:#0080c0;">&gt;</span> <span style="color:#000000;">@compareri</span>
      <span style="color:#000000;">@cr</span>.<span style="color:#000000;">x</span> <span style="color:#0080c0;">=</span> <span style="color:#800000;">120</span> <span style="color:#0080c0;">+</span> <span style="color:#000000;">@sz</span> <span style="color:#0000ff;">if</span> SWSD_APLACE <span style="color:#0080c0;">==</span> <span style="color:#0000ff;">true</span> <span style="color:#0080c0;">&&</span> <span style="color:#000000;">@set</span> !<span style="color:#0080c0;">=</span> <span style="color:#800000;">1</span>
      <span style="color:#000000;">@cr</span>.<span style="color:#000000;">x</span> <span style="color:#0080c0;">=</span> <span style="color:#800000;">520</span> <span style="color:#0080c0;">-</span> <span style="color:#000000;">@sz</span> <span style="color:#0000ff;">if</span> SWSD_APLACE <span style="color:#0080c0;">==</span> <span style="color:#0000ff;">false</span> <span style="color:#0080c0;">&&</span> <span style="color:#000000;">@set</span> !<span style="color:#0080c0;">=</span> <span style="color:#800000;">1</span>
      <span style="color:#000000;">@cr</span>.<span style="color:#000000;">x</span> <span style="color:#0080c0;">=</span> <span style="color:#800000;">122</span> <span style="color:#0000ff;">if</span> SWSD_APLACE <span style="color:#0080c0;">==</span> <span style="color:#0000ff;">true</span> <span style="color:#0080c0;">&&</span> <span style="color:#000000;">@set</span> !<span style="color:#0080c0;">=</span> <span style="color:#800000;">0</span>
      <span style="color:#000000;">@cr</span>.<span style="color:#000000;">x</span> <span style="color:#0080c0;">=</span> <span style="color:#800000;">518</span> <span style="color:#0080c0;">-</span> <span style="color:#000000;">@cr</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">width</span> <span style="color:#0000ff;">if</span> SWSD_APLACE <span style="color:#0080c0;">==</span> <span style="color:#0000ff;">false</span> <span style="color:#0080c0;">&&</span> <span style="color:#000000;">@set</span> !<span style="color:#0080c0;">=</span> <span style="color:#800000;">0</span>
    <span style="color:#0000ff;">elsif</span> <span style="color:#000000;">@cr</span>.<span style="color:#000000;">x</span> <span style="color:#0080c0;">&lt;</span> <span style="color:#000000;">@comparele</span>
      <span style="color:#000000;">@cr</span>.<span style="color:#000000;">x</span> <span style="color:#0080c0;">=</span> <span style="color:#800000;">520</span> <span style="color:#0080c0;">-</span> <span style="color:#000000;">@sz</span> <span style="color:#0000ff;">if</span> SWSD_APLACE <span style="color:#0080c0;">==</span> <span style="color:#0000ff;">true</span> <span style="color:#0080c0;">&&</span> <span style="color:#000000;">@set</span> !<span style="color:#0080c0;">=</span> <span style="color:#800000;">1</span>
      <span style="color:#000000;">@cr</span>.<span style="color:#000000;">x</span> <span style="color:#0080c0;">=</span> <span style="color:#800000;">120</span> <span style="color:#0000ff;">if</span> SWSD_APLACE <span style="color:#0080c0;">==</span> <span style="color:#0000ff;">false</span> <span style="color:#0080c0;">&&</span> <span style="color:#000000;">@set</span> !<span style="color:#0080c0;">=</span> <span style="color:#800000;">1</span>
      <span style="color:#000000;">@cr</span>.<span style="color:#000000;">x</span> <span style="color:#0080c0;">=</span> <span style="color:#800000;">518</span> <span style="color:#0080c0;">-</span> <span style="color:#000000;">@cr</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">width</span> <span style="color:#0000ff;">if</span> SWSD_APLACE <span style="color:#0080c0;">==</span> <span style="color:#0000ff;">true</span> <span style="color:#0080c0;">&&</span> <span style="color:#000000;">@set</span> !<span style="color:#0080c0;">=</span> <span style="color:#800000;">0</span>
      <span style="color:#000000;">@cr</span>.<span style="color:#000000;">x</span> <span style="color:#0080c0;">=</span> <span style="color:#800000;">122</span> <span style="color:#0000ff;">if</span> SWSD_APLACE <span style="color:#0080c0;">==</span> <span style="color:#0000ff;">false</span> <span style="color:#0080c0;">&&</span> <span style="color:#000000;">@set</span> !<span style="color:#0080c0;">=</span> <span style="color:#800000;">0</span>
    <span style="color:#0000ff;">end</span>
    <span style="color:#0000ff;">if</span> <span style="color:#000000;">@cr</span>.<span style="color:#000000;">y</span> <span style="color:#0080c0;">&gt;</span> <span style="color:#000000;">@comparedo</span>
      <span style="color:#000000;">@cr</span>.<span style="color:#000000;">y</span> <span style="color:#0080c0;">=</span> <span style="color:#0080c0;">&#40;</span><span style="color:#800000;">90</span> <span style="color:#0080c0;">-</span> <span style="color:#000000;">@cr</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">height</span><span style="color:#0080c0;">&#41;</span> <span style="color:#0080c0;">+</span> <span style="color:#000000;">@sz</span> <span style="color:#0000ff;">if</span> SWSD_APLACE <span style="color:#0080c0;">==</span> <span style="color:#0000ff;">true</span> <span style="color:#0080c0;">&&</span> <span style="color:#000000;">@set</span> !<span style="color:#0080c0;">=</span> <span style="color:#800000;">1</span>
      <span style="color:#000000;">@cr</span>.<span style="color:#000000;">y</span> <span style="color:#0080c0;">=</span> <span style="color:#0080c0;">&#40;</span><span style="color:#800000;">390</span> <span style="color:#0080c0;">-</span> <span style="color:#000000;">@sz</span><span style="color:#0080c0;">&#41;</span> <span style="color:#0080c0;">-</span> <span style="color:#000000;">@cr</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">height</span> <span style="color:#0000ff;">if</span> SWSD_APLACE <span style="color:#0080c0;">==</span> <span style="color:#0000ff;">false</span> <span style="color:#0080c0;">&&</span> <span style="color:#000000;">@set</span> !<span style="color:#0080c0;">=</span> <span style="color:#800000;">1</span>
      <span style="color:#000000;">@cr</span>.<span style="color:#000000;">y</span> <span style="color:#0080c0;">=</span> <span style="color:#800000;">92</span> <span style="color:#0000ff;">if</span> SWSD_APLACE <span style="color:#0080c0;">==</span> <span style="color:#0000ff;">true</span> <span style="color:#0080c0;">&&</span> <span style="color:#000000;">@set</span> !<span style="color:#0080c0;">=</span> <span style="color:#800000;">0</span>
      <span style="color:#000000;">@cr</span>.<span style="color:#000000;">y</span> <span style="color:#0080c0;">=</span> <span style="color:#0080c0;">&#40;</span><span style="color:#800000;">389</span> <span style="color:#0080c0;">-</span> <span style="color:#000000;">@sz</span><span style="color:#0080c0;">&#41;</span> <span style="color:#0080c0;">-</span> <span style="color:#000000;">@cr</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">height</span> <span style="color:#0000ff;">if</span> SWSD_APLACE <span style="color:#0080c0;">==</span> <span style="color:#0000ff;">false</span> <span style="color:#0080c0;">&&</span> <span style="color:#000000;">@set</span> !<span style="color:#0080c0;">=</span> <span style="color:#800000;">0</span>
    <span style="color:#0000ff;">elsif</span> <span style="color:#000000;">@cr</span>.<span style="color:#000000;">y</span> <span style="color:#0080c0;">&lt;</span> <span style="color:#000000;">@compareup</span>
      <span style="color:#000000;">@cr</span>.<span style="color:#000000;">y</span> <span style="color:#0080c0;">=</span> <span style="color:#800000;">390</span> <span style="color:#0080c0;">-</span> <span style="color:#000000;">@cr</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">height</span> <span style="color:#0080c0;">-</span> <span style="color:#000000;">@sz</span> <span style="color:#0000ff;">if</span> SWSD_APLACE <span style="color:#0080c0;">==</span> <span style="color:#0000ff;">true</span> <span style="color:#0080c0;">&&</span> <span style="color:#000000;">@set</span> !<span style="color:#0080c0;">=</span> <span style="color:#800000;">1</span>
      <span style="color:#000000;">@cr</span>.<span style="color:#000000;">y</span> <span style="color:#0080c0;">=</span> <span style="color:#800000;">90</span> <span style="color:#0080c0;">-</span> <span style="color:#000000;">@cr</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">height</span> <span style="color:#0000ff;">if</span> SWSD_APLACE <span style="color:#0080c0;">==</span> <span style="color:#0000ff;">false</span> <span style="color:#0080c0;">&&</span> <span style="color:#000000;">@set</span> !<span style="color:#0080c0;">=</span> <span style="color:#800000;">1</span>
      <span style="color:#000000;">@cr</span>.<span style="color:#000000;">y</span> <span style="color:#0080c0;">=</span> <span style="color:#0080c0;">&#40;</span><span style="color:#800000;">389</span> <span style="color:#0080c0;">-</span> <span style="color:#000000;">@sz</span><span style="color:#0080c0;">&#41;</span> <span style="color:#0080c0;">-</span> <span style="color:#000000;">@cr</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">height</span> <span style="color:#0000ff;">if</span> SWSD_APLACE <span style="color:#0080c0;">==</span> <span style="color:#0000ff;">true</span> <span style="color:#0080c0;">&&</span> <span style="color:#000000;">@set</span> !<span style="color:#0080c0;">=</span> <span style="color:#800000;">0</span>
      <span style="color:#000000;">@cr</span>.<span style="color:#000000;">y</span> <span style="color:#0080c0;">=</span> <span style="color:#800000;">92</span> <span style="color:#0000ff;">if</span> SWSD_APLACE <span style="color:#0080c0;">==</span> <span style="color:#0000ff;">false</span> <span style="color:#0080c0;">&&</span> <span style="color:#000000;">@set</span> !<span style="color:#0080c0;">=</span> <span style="color:#800000;">0</span>
    <span style="color:#0000ff;">end</span>
  <span style="color:#0000ff;">end</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#008000;"># * Load</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#0000ff;">def</span> <span style="color:#000000;">load</span><span style="color:#0080c0;">&#40;</span>f <span style="color:#0080c0;">=</span> <span style="color:#000000;">$game_system</span>.<span style="color:#000000;">swdraw</span>.<span style="color:#000000;">size</span> <span style="color:#0080c0;">-</span> <span style="color:#800000;">1</span><span style="color:#0080c0;">&#41;</span>
    cont <span style="color:#0080c0;">=</span> <span style="color:#000000;">$game_system</span>.<span style="color:#000000;">swdraw</span><span style="color:#0080c0;">&#91;</span>f<span style="color:#0080c0;">&#93;</span>
    <span style="color:#0080c0;">&#40;</span>0..400<span style="color:#0080c0;">&#41;</span>.<span style="color:#000000;">each</span> <span style="color:#0080c0;">&#123;</span><span style="color:#0080c0;">|</span>w<span style="color:#0080c0;">|</span> <span style="color:#0080c0;">&#40;</span>0..300<span style="color:#0080c0;">&#41;</span>.<span style="color:#000000;">each</span> <span style="color:#0080c0;">&#123;</span><span style="color:#0080c0;">|</span>h<span style="color:#0080c0;">|</span>
    <span style="color:#000000;">@sb</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">set_pixel</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">120</span> <span style="color:#0080c0;">+</span> w, <span style="color:#800000;">90</span> <span style="color:#0080c0;">+</span> h, cont<span style="color:#0080c0;">&#91;</span>w<span style="color:#0080c0;">&#93;</span><span style="color:#0080c0;">&#91;</span>h<span style="color:#0080c0;">&#93;</span><span style="color:#0080c0;">&#41;</span><span style="color:#0080c0;">&#125;</span><span style="color:#0080c0;">&#125;</span>
    <span style="color:#0000ff;">return</span>
  <span style="color:#0000ff;">end</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#008000;"># * Save</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#0000ff;">def</span> save<span style="color:#0080c0;">&#40;</span>new_slot <span style="color:#0080c0;">=</span> <span style="color:#0000ff;">false</span><span style="color:#0080c0;">&#41;</span>
    cont <span style="color:#0080c0;">=</span> <span style="color:#0080c0;">&#91;</span><span style="color:#0080c0;">&#93;</span>
    <span style="color:#0080c0;">&#40;</span>0..400<span style="color:#0080c0;">&#41;</span>.<span style="color:#000000;">each</span> <span style="color:#0080c0;">&#123;</span><span style="color:#0080c0;">|</span>w<span style="color:#0080c0;">|</span> cont<span style="color:#0080c0;">&#91;</span>w<span style="color:#0080c0;">&#93;</span> <span style="color:#0080c0;">=</span> <span style="color:#0080c0;">&#91;</span><span style="color:#0080c0;">&#93;</span> ; <span style="color:#0080c0;">&#40;</span>0..300<span style="color:#0080c0;">&#41;</span>.<span style="color:#000000;">each</span> <span style="color:#0080c0;">&#123;</span><span style="color:#0080c0;">|</span>h<span style="color:#0080c0;">|</span>
    cont<span style="color:#0080c0;">&#91;</span>w<span style="color:#0080c0;">&#93;</span>.<span style="color:#000000;">push</span><span style="color:#0080c0;">&#40;</span>@sb.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">get_pixel</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">120</span> <span style="color:#0080c0;">+</span> w, <span style="color:#800000;">90</span> <span style="color:#0080c0;">+</span> h<span style="color:#0080c0;">&#41;</span><span style="color:#0080c0;">&#41;</span><span style="color:#0080c0;">&#125;</span><span style="color:#0080c0;">&#125;</span>
    <span style="color:#0000ff;">if</span> <span style="color:#000000;">$game_system</span>.<span style="color:#000000;">swdraw</span><span style="color:#0080c0;">&#91;</span>@index<span style="color:#0080c0;">&#93;</span> !<span style="color:#0080c0;">=</span> <span style="color:#0000ff;">nil</span>
      <span style="color:#000000;">$game_system</span>.<span style="color:#000000;">swdraw</span><span style="color:#0080c0;">&#91;</span>@index<span style="color:#0080c0;">&#93;</span> <span style="color:#0080c0;">=</span> cont
    <span style="color:#0000ff;">elsif</span> <span style="color:#000000;">$game_system</span>.<span style="color:#000000;">swdraw</span><span style="color:#0080c0;">&#91;</span>@index<span style="color:#0080c0;">&#93;</span> <span style="color:#0080c0;">==</span> <span style="color:#0000ff;">nil</span>
      <span style="color:#000000;">$game_system</span>.<span style="color:#000000;">swdraw</span>.<span style="color:#000000;">push</span><span style="color:#0080c0;">&#40;</span>cont<span style="color:#0080c0;">&#41;</span>
    <span style="color:#0000ff;">end</span>
    <span style="color:#000000;">$game_system</span>.<span style="color:#000000;">swdraw</span>.<span style="color:#000000;">push</span><span style="color:#0080c0;">&#40;</span>cont<span style="color:#0080c0;">&#41;</span> <span style="color:#0000ff;">if</span> new_slot <span style="color:#0080c0;">==</span> <span style="color:#0000ff;">true</span>
    <span style="color:#0000ff;">return</span>
  <span style="color:#0000ff;">end</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#008000;"># * Main Processing</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#0000ff;">def</span> update_movement
    <span style="color:#0000ff;">if</span> Input.<span style="color:#000000;">trigger</span>?<span style="color:#0080c0;">&#40;</span><span style="color:#6666ff;">Input::L</span><span style="color:#0080c0;">&#41;</span>
      save <span style="color:#0000ff;">if</span> <span style="color:#000000;">@change</span>
      <span style="color:#000000;">$game_system</span>.<span style="color:#000000;">se_play</span><span style="color:#0080c0;">&#40;</span>$data_system.<span style="color:#000000;">cursor_se</span><span style="color:#0080c0;">&#41;</span>
      <span style="color:#000000;">@index</span> <span style="color:#0080c0;">+=</span> <span style="color:#000000;">$game_system</span>.<span style="color:#000000;">swdraw</span>.<span style="color:#000000;">size</span> <span style="color:#0080c0;">-</span> <span style="color:#800000;">1</span>
      <span style="color:#000000;">@index</span> <span style="color:#0080c0;">%=</span> <span style="color:#000000;">$game_system</span>.<span style="color:#000000;">swdraw</span>.<span style="color:#000000;">size</span>
      <span style="color:#000000;">$scene</span> <span style="color:#0080c0;">=</span> SWDrawing.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span>@index<span style="color:#0080c0;">&#41;</span>
      <span style="color:#0000ff;">return</span>
    <span style="color:#0000ff;">end</span>
    <span style="color:#0000ff;">if</span> Input.<span style="color:#000000;">trigger</span>?<span style="color:#0080c0;">&#40;</span><span style="color:#6666ff;">Input::R</span><span style="color:#0080c0;">&#41;</span>
      save <span style="color:#0000ff;">if</span> <span style="color:#000000;">@change</span>
      <span style="color:#000000;">$game_system</span>.<span style="color:#000000;">se_play</span><span style="color:#0080c0;">&#40;</span>$data_system.<span style="color:#000000;">cursor_se</span><span style="color:#0080c0;">&#41;</span>
      <span style="color:#000000;">@index</span> <span style="color:#0080c0;">+=</span> <span style="color:#800000;">1</span>
      <span style="color:#000000;">@index</span> <span style="color:#0080c0;">%=</span> <span style="color:#000000;">$game_system</span>.<span style="color:#000000;">swdraw</span>.<span style="color:#000000;">size</span>
      <span style="color:#000000;">$scene</span> <span style="color:#0080c0;">=</span> SWDrawing.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span>@index<span style="color:#0080c0;">&#41;</span>
      <span style="color:#0000ff;">return</span>
    <span style="color:#0000ff;">end</span>
    <span style="color:#0000ff;">case</span> Input.<span style="color:#000000;">dir8</span>
    <span style="color:#0000ff;">when</span> <span style="color:#800000;">1</span> ; <span style="color:#000000;">@cr</span>.<span style="color:#000000;">y</span> <span style="color:#0080c0;">+=</span> <span style="color:#000000;">@sp</span> ; <span style="color:#000000;">@cr</span>.<span style="color:#000000;">x</span> <span style="color:#0080c0;">-=</span> <span style="color:#000000;">@sp</span>
    <span style="color:#0000ff;">when</span> <span style="color:#800000;">2</span> ; <span style="color:#000000;">@cr</span>.<span style="color:#000000;">y</span> <span style="color:#0080c0;">+=</span> <span style="color:#000000;">@sp</span>
    <span style="color:#0000ff;">when</span> <span style="color:#800000;">3</span> ; <span style="color:#000000;">@cr</span>.<span style="color:#000000;">x</span> <span style="color:#0080c0;">+=</span> <span style="color:#000000;">@sp</span> ; <span style="color:#000000;">@cr</span>.<span style="color:#000000;">y</span> <span style="color:#0080c0;">+=</span> <span style="color:#000000;">@sp</span>
    <span style="color:#0000ff;">when</span> <span style="color:#800000;">4</span> ; <span style="color:#000000;">@cr</span>.<span style="color:#000000;">x</span> <span style="color:#0080c0;">-=</span> <span style="color:#000000;">@sp</span>
    <span style="color:#0000ff;">when</span> <span style="color:#800000;">6</span> ; <span style="color:#000000;">@cr</span>.<span style="color:#000000;">x</span> <span style="color:#0080c0;">+=</span> <span style="color:#000000;">@sp</span>
    <span style="color:#0000ff;">when</span> <span style="color:#800000;">7</span> ; <span style="color:#000000;">@cr</span>.<span style="color:#000000;">x</span> <span style="color:#0080c0;">-=</span> <span style="color:#000000;">@sp</span> ; <span style="color:#000000;">@cr</span>.<span style="color:#000000;">y</span> <span style="color:#0080c0;">-=</span> <span style="color:#000000;">@sp</span>
    <span style="color:#0000ff;">when</span> <span style="color:#800000;">8</span> ; <span style="color:#000000;">@cr</span>.<span style="color:#000000;">y</span> <span style="color:#0080c0;">-=</span> <span style="color:#000000;">@sp</span>
    <span style="color:#0000ff;">when</span> <span style="color:#800000;">9</span> ; <span style="color:#000000;">@cr</span>.<span style="color:#000000;">y</span> <span style="color:#0080c0;">-=</span> <span style="color:#000000;">@sp</span> ; <span style="color:#000000;">@cr</span>.<span style="color:#000000;">x</span> <span style="color:#0080c0;">+=</span> <span style="color:#000000;">@sp</span>
    <span style="color:#0000ff;">end</span>   
    <span style="color:#0000ff;">if</span> Input.<span style="color:#000000;">press</span>?<span style="color:#0080c0;">&#40;</span><span style="color:#6666ff;">Input::Z</span><span style="color:#0080c0;">&#41;</span>
      <span style="color:#000000;">@change</span>, <span style="color:#000000;">@slow</span>, <span style="color:#000000;">@sp</span> <span style="color:#0080c0;">=</span> <span style="color:#0000ff;">true</span>, <span style="color:#0000ff;">true</span>, <span style="color:#800000;">1</span>
      <span style="color:#0000ff;">if</span> <span style="color:#000000;">@set</span> <span style="color:#0080c0;">==</span> <span style="color:#800000;">0</span>
        <span style="color:#000000;">@gx</span>, <span style="color:#000000;">@gy</span> <span style="color:#0080c0;">=</span> <span style="color:#800000;">120</span> <span style="color:#0080c0;">+</span> <span style="color:#000000;">@cr</span>.<span style="color:#000000;">x</span> <span style="color:#0080c0;">-</span> <span style="color:#800000;">120</span>, <span style="color:#800000;">90</span> <span style="color:#0080c0;">+</span> <span style="color:#0080c0;">&#40;</span>@cr.<span style="color:#000000;">y</span> <span style="color:#0080c0;">+</span> <span style="color:#000000;">@cr</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">height</span><span style="color:#0080c0;">&#41;</span> <span style="color:#0080c0;">-</span> <span style="color:#800000;">90</span>
        <span style="color:#000000;">@gw</span>, <span style="color:#000000;">@gh</span> <span style="color:#0080c0;">=</span> <span style="color:#000000;">@sz</span>, <span style="color:#000000;">@sz</span>
      <span style="color:#0000ff;">elsif</span> <span style="color:#000000;">@set</span> <span style="color:#0080c0;">==</span> <span style="color:#800000;">1</span>
        <span style="color:#000000;">@gx</span>, <span style="color:#000000;">@gy</span> <span style="color:#0080c0;">=</span> <span style="color:#800000;">120</span> <span style="color:#0080c0;">+</span> <span style="color:#000000;">@cr</span>.<span style="color:#000000;">x</span> <span style="color:#0080c0;">-</span> <span style="color:#800000;">120</span>, <span style="color:#800000;">90</span> <span style="color:#0080c0;">+</span> <span style="color:#000000;">@cr</span>.<span style="color:#000000;">y</span> <span style="color:#0080c0;">-</span> <span style="color:#800000;">90</span>
        <span style="color:#000000;">@gw</span>, <span style="color:#000000;">@gh</span> <span style="color:#0080c0;">=</span> <span style="color:#000000;">@bit</span>.<span style="color:#000000;">width</span>, <span style="color:#000000;">@bit</span>.<span style="color:#000000;">height</span>   
      <span style="color:#0000ff;">end</span>
      <span style="color:#000000;">@sb</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">fill_rect</span><span style="color:#0080c0;">&#40;</span>@gx, <span style="color:#000000;">@gy</span>, <span style="color:#000000;">@gw</span>, <span style="color:#000000;">@gh</span>, <span style="color:#000000;">@bc</span><span style="color:#0080c0;">&#41;</span>
    <span style="color:#0000ff;">else</span>
      <span style="color:#0000ff;">if</span> <span style="color:#000000;">@slow</span> <span style="color:#0080c0;">==</span> <span style="color:#0000ff;">true</span>
        <span style="color:#000000;">@slow</span>, <span style="color:#000000;">@sp</span> <span style="color:#0080c0;">=</span> <span style="color:#0000ff;">false</span>, <span style="color:#800000;">2</span>
        <span style="color:#0000ff;">return</span>
      <span style="color:#0000ff;">end</span>
    <span style="color:#0000ff;">end</span>
  <span style="color:#0000ff;">end</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#008000;"># * Main Processing</span>
  <span style="color:#008000;">#--------------------------------------------------------------------------</span>
  <span style="color:#0000ff;">def</span> update_input
    <span style="color:#0000ff;">if</span> Input.<span style="color:#000000;">trigger</span>?<span style="color:#0080c0;">&#40;</span><span style="color:#6666ff;">Input::C</span><span style="color:#0080c0;">&#41;</span>
      <span style="color:#000000;">$game_system</span>.<span style="color:#000000;">se_play</span><span style="color:#0080c0;">&#40;</span>$data_system.<span style="color:#000000;">decision_se</span><span style="color:#0080c0;">&#41;</span>
      <span style="color:#000000;">@helpwin</span>.<span style="color:#000000;">visible</span> <span style="color:#0080c0;">=</span> <span style="color:#0000ff;">true</span>
      Graphics.<span style="color:#000000;">transition</span>
      <span style="color:#0000ff;">return</span>
    <span style="color:#0000ff;">end</span>
    <span style="color:#0000ff;">if</span> Input.<span style="color:#000000;">trigger</span>?<span style="color:#0080c0;">&#40;</span><span style="color:#6666ff;">Input::B</span><span style="color:#0080c0;">&#41;</span>
      save
      <span style="color:#000000;">$game_system</span>.<span style="color:#000000;">se_play</span><span style="color:#0080c0;">&#40;</span>$data_system.<span style="color:#000000;">decision_se</span><span style="color:#0080c0;">&#41;</span>
      <span style="color:#000000;">$scene</span> <span style="color:#0080c0;">=</span> SWSD_SCENETO
      <span style="color:#0000ff;">return</span>
    <span style="color:#0000ff;">end</span>
    <span style="color:#0000ff;">if</span> Input.<span style="color:#000000;">trigger</span>?<span style="color:#0080c0;">&#40;</span><span style="color:#6666ff;">Input::X</span><span style="color:#0080c0;">&#41;</span>
      save<span style="color:#0080c0;">&#40;</span><span style="color:#0000ff;">true</span><span style="color:#0080c0;">&#41;</span>
      <span style="color:#000000;">$scene</span> <span style="color:#0080c0;">=</span> SWDrawing.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span>$game_system.<span style="color:#000000;">swdraw</span>.<span style="color:#000000;">size</span> <span style="color:#0080c0;">-</span> <span style="color:#800000;">1</span>, <span style="color:#0000ff;">true</span><span style="color:#0080c0;">&#41;</span>
      <span style="color:#0000ff;">return</span>
    <span style="color:#0000ff;">end</span>
    <span style="color:#0000ff;">if</span> Input.<span style="color:#000000;">trigger</span>?<span style="color:#0080c0;">&#40;</span><span style="color:#6666ff;">Input::F7</span><span style="color:#0080c0;">&#41;</span>
      <span style="color:#0000ff;">if</span> <span style="color:#000000;">@set</span> !<span style="color:#0080c0;">=</span> <span style="color:#800000;">1</span>
        <span style="color:#0000ff;">if</span> <span style="color:#000000;">@gc</span> <span style="color:#0080c0;">&lt;</span> SWSD_DCOLOR.<span style="color:#000000;">size</span> <span style="color:#0080c0;">-</span> <span style="color:#800000;">2</span> ; <span style="color:#000000;">@gc</span> <span style="color:#0080c0;">+=</span> <span style="color:#800000;">1</span>
        <span style="color:#0000ff;">elsif</span> <span style="color:#000000;">@gc</span> <span style="color:#0080c0;">&gt;=</span> SWSD_DCOLOR.<span style="color:#000000;">size</span> <span style="color:#0080c0;">-</span> <span style="color:#800000;">2</span> ; <span style="color:#000000;">@gc</span> <span style="color:#0080c0;">=</span> <span style="color:#800000;">0</span>
        <span style="color:#0000ff;">end</span> ; <span style="color:#000000;">@bc</span> <span style="color:#0080c0;">=</span> SWSD_DCOLOR<span style="color:#0080c0;">&#91;</span>@gc<span style="color:#0080c0;">&#93;</span>
      <span style="color:#0000ff;">else</span>
        <span style="color:#000000;">$game_system</span>.<span style="color:#000000;">se_play</span><span style="color:#0080c0;">&#40;</span>$data_system.<span style="color:#000000;">buzzer_se</span><span style="color:#0080c0;">&#41;</span>
      <span style="color:#0000ff;">end</span>
      <span style="color:#0000ff;">return</span>
    <span style="color:#0000ff;">elsif</span> Input.<span style="color:#000000;">trigger</span>?<span style="color:#0080c0;">&#40;</span><span style="color:#6666ff;">Input::F8</span><span style="color:#0080c0;">&#41;</span>
      <span style="color:#0000ff;">if</span> <span style="color:#000000;">@sz</span> <span style="color:#0080c0;">&lt;</span> <span style="color:#800000;">16</span> ; <span style="color:#000000;">@sz</span> <span style="color:#0080c0;">+=</span> <span style="color:#800000;">1</span> ; <span style="color:#0000ff;">elsif</span> <span style="color:#000000;">@sz</span> <span style="color:#0080c0;">&gt;=</span> <span style="color:#800000;">16</span> ; <span style="color:#000000;">@sz</span> <span style="color:#0080c0;">=</span> <span style="color:#800000;">1</span> ; <span style="color:#0000ff;">end</span>
      Graphics.<span style="color:#000000;">transition</span>
      <span style="color:#0000ff;">return</span>
    <span style="color:#0000ff;">elsif</span> Input.<span style="color:#000000;">trigger</span>?<span style="color:#0080c0;">&#40;</span><span style="color:#6666ff;">Input::F5</span><span style="color:#0080c0;">&#41;</span>
      <span style="color:#000000;">@bc</span> <span style="color:#0080c0;">=</span> SWSD_DCOLOR<span style="color:#0080c0;">&#91;</span>@gc<span style="color:#0080c0;">&#93;</span>
      <span style="color:#000000;">@set</span> <span style="color:#0080c0;">=</span> <span style="color:#800000;">0</span>
      <span style="color:#000000;">@cr</span>.<span style="color:#000000;">bitmap</span> <span style="color:#0080c0;">=</span> <span style="color:#6666ff;">RPG::Cache</span>.<span style="color:#000000;">picture</span><span style="color:#0080c0;">&#40;</span><span style="color:#800080;">'SWDraw/swdr0.png'</span><span style="color:#0080c0;">&#41;</span>
      Graphics.<span style="color:#000000;">transition</span>
      <span style="color:#0000ff;">return</span>
    <span style="color:#0000ff;">elsif</span> Input.<span style="color:#000000;">trigger</span>?<span style="color:#0080c0;">&#40;</span><span style="color:#6666ff;">Input::F6</span><span style="color:#0080c0;">&#41;</span>
      <span style="color:#000000;">@bc</span> <span style="color:#0080c0;">=</span> SWSD_DCOLOR<span style="color:#0080c0;">&#91;</span>SWSD_DCOLOR.<span style="color:#000000;">size</span> <span style="color:#0080c0;">-</span> <span style="color:#800000;">1</span><span style="color:#0080c0;">&#93;</span>
      <span style="color:#000000;">@set</span> <span style="color:#0080c0;">=</span> <span style="color:#800000;">1</span>
      <span style="color:#000000;">@bit</span> <span style="color:#0080c0;">=</span> <span style="color:#6666ff;">RPG::Cache</span>.<span style="color:#000000;">picture</span><span style="color:#0080c0;">&#40;</span><span style="color:#800080;">'SWDraw/swdr1.png'</span><span style="color:#0080c0;">&#41;</span>
      <span style="color:#000000;">@cr</span>.<span style="color:#000000;">bitmap</span> <span style="color:#0080c0;">=</span> <span style="color:#000000;">@bit</span>
      Graphics.<span style="color:#000000;">transition</span>
      <span style="color:#0000ff;">return</span>
    <span style="color:#0000ff;">elsif</span> Input.<span style="color:#000000;">trigger</span>?<span style="color:#0080c0;">&#40;</span><span style="color:#6666ff;">Input::F9</span><span style="color:#0080c0;">&#41;</span>
      <span style="color:#000000;">@change</span> <span style="color:#0080c0;">=</span> <span style="color:#0000ff;">true</span>
      <span style="color:#000000;">@sb</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">fill_rect</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">120</span>, <span style="color:#800000;">90</span>, <span style="color:#800000;">400</span>, <span style="color:#800000;">300</span>, Color.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">0</span>, <span style="color:#800000;">0</span>, <span style="color:#800000;">0</span>, <span style="color:#800000;">0</span><span style="color:#0080c0;">&#41;</span><span style="color:#0080c0;">&#41;</span>
      <span style="color:#000000;">@sb</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">fill_rect</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">120</span>, <span style="color:#800000;">90</span>, <span style="color:#800000;">400</span>, <span style="color:#800000;">300</span>, <span style="color:#000000;">@bc</span><span style="color:#0080c0;">&#41;</span>
      Graphics.<span style="color:#000000;">transition</span>
      <span style="color:#0000ff;">return</span>
    <span style="color:#0000ff;">end</span>
    <span style="color:#0000ff;">if</span> Input.<span style="color:#000000;">press</span>?<span style="color:#0080c0;">&#40;</span><span style="color:#6666ff;">Input::CTRL</span><span style="color:#0080c0;">&#41;</span> <span style="color:#0080c0;">&&</span> Input.<span style="color:#000000;">trigger</span>?<span style="color:#0080c0;">&#40;</span><span style="color:#6666ff;">Input::A</span><span style="color:#0080c0;">&#41;</span>
      <span style="color:#000000;">@change</span> <span style="color:#0080c0;">=</span> <span style="color:#0000ff;">true</span>
      <span style="color:#000000;">@sb</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">fill_rect</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">120</span>, <span style="color:#800000;">90</span>, <span style="color:#800000;">400</span>, <span style="color:#800000;">300</span>, Color.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">0</span>, <span style="color:#800000;">0</span>, <span style="color:#800000;">0</span>, <span style="color:#800000;">0</span><span style="color:#0080c0;">&#41;</span><span style="color:#0080c0;">&#41;</span>
      <span style="color:#000000;">@sb</span>.<span style="color:#000000;">bitmap</span>.<span style="color:#000000;">fill_rect</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">120</span>, <span style="color:#800000;">90</span>, <span style="color:#800000;">400</span>, <span style="color:#800000;">300</span>, Color.<span style="color:#000000;">new</span><span style="color:#0080c0;">&#40;</span><span style="color:#800000;">255</span>, <span style="color:#800000;">255</span>, <span style="color:#800000;">255</span>, <span style="color:#800000;">255</span><span style="color:#0080c0;">&#41;</span><span style="color:#0080c0;">&#41;</span>
      Graphics.<span style="color:#000000;">transition</span>
      <span style="color:#0000ff;">return</span>
    <span style="color:#0000ff;">end</span>
  <span style="color:#0000ff;">end</span>
<span style="color:#0000ff;">end</span></pre></code></div><br /></div></div></div>
<span style="font-size: medium;"><span style="text-decoration: underline;"><span style="font-weight: bold;">Instrucciones</span></span></span><br />
Pegar sobre Main.. Quiza configurar las constantes..<br />
<br />
Poner los archivos de imagenes correspondientes en su carpeta correspondiente manteniendo el nombre de cada uno en caso de usar imagenes propias.<br />
<br />
<span style="font-size: medium;"><span style="text-decoration: underline;"><span style="font-weight: bold;">¿Cómo funciona?</span></span></span><br />
Se dibuja con la tecla <span style="font-weight: bold;">D</span><br />
<br />
Los dibujos se guardan automaticamente y pueden crearse nuevas páginas usando la tecla <span style="font-weight: bold;">A</span><br />
<br />
<span style="font-size: medium;"><span style="text-decoration: underline;"><span style="font-weight: bold;">Creditos</span></span></span><br />
Si lo usas, a mi.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[rpg maker xp juegos de accion]]></title>
			<link>http://planetarpg.com.ar/foro/showthread.php?tid=2383</link>
			<pubDate>Sun, 11 Jul 2010 22:40:32 +0000</pubDate>
			<guid isPermaLink="false">http://planetarpg.com.ar/foro/showthread.php?tid=2383</guid>
			<description><![CDATA[Hola a todo el mundo bien les tengo una pregunta estoy asiendo un juego de acción con el rpg maker xp con el script re shooting system pero este script te permite disparar pero no que te disparen a vos así que mi pregunta es hay algún script que te permita disparar a los enemigos y que ellos te disparen a vos.]]></description>
			<content:encoded><![CDATA[Hola a todo el mundo bien les tengo una pregunta estoy asiendo un juego de acción con el rpg maker xp con el script re shooting system pero este script te permite disparar pero no que te disparen a vos así que mi pregunta es hay algún script que te permita disparar a los enemigos y que ellos te disparen a vos.]]></content:encoded>
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